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Al ps Abie y 
Th hae of “Je 
LYNN ABBEY'S 


— RIFKIND, DAUGHTER OF 
THE BRIGHT MOON 


Ww UA 


a 
Kramer 


US/56415-4 * $3:50 ae 


CAN/56416-2 * $4.50 


DREAD DANGER IN 
DRO DARIA 


Rifkind’s student Scatha suddenly has a hideous 
vision: the wizard Drukor has stolen the Lost Horn of 
the War Horse of Heaven and will, within a month, use 
it to unleash the Demons of the Unnamed Realm. 
Unless Scatha can recapture the Warhorn. 

Scatha possesses the witch-power tal, weapons train- 
ing from the warrior-women of Chatelgard, and gifts 
from the gods . . . but she is young, untested, innocent 
to many of the perils and dark magics of Dro Daria. Will 
her skills and powers be enough for Scatha to sur- 
vive monsters, bandits, slavers, half-humans and gods, 
as the warrior-woman strives to reach the distant 
Asheeran Waste .. . and a fatal confrontation with a 
consummate master of absolute evil? 


CROSSROADS® ADVENTURES are authorized inter- 
active novels compatible for use with any role-playing 
game. Constructed by the masters of modern gaming, 
CROSSROADS® feature complete rules; full use of 
gaming values—strength, intelligence, wisdom/luck, 
constitution, dexterity, charisma and hit points; and 
multiple pathways for each option; for the most com- 
plete experience in gaming books, as fully realized, 


motivated heroes quest through the most famous 


worlds of fantasy! 


All-new with an introduction by 
Lyan Abbey 


ENTER THE ADVENTURE 


TOR’S CROSSROADS™ ADVENTURE SERIES 


Dragonharper, based on Anne McCaffrey’s Pern 

Storm of Dust, based on David Drake’s The 
Dragon Lord 

Revolt on Majipoor, based on Robert Silverberg’s 
Majipoor 

The Witchfires of Leth, based on C.J. Cherryh’s 
Morgaine 

Prospero’s Isle, based on L. Sprague de Camp and 
Fletcher Pratt’s The Incomplete Enchanter 

Dzurlord, based on Steven Brust’s Jhereg 

A Warlock’s Blade, based on Christopher 
Stasheff’s Gramarye 

Encyclopedia of Xanth, based on Piers Anthony’s 
Xanth 

Warhorn, based on Lynn Abbey’s Rifkind 


ATOM DOHERTY ASSOCIATES BOOK 


This is a work of fiction. All the characters and events portrayed in 
this book are fictional, and any resemblance to real people or 
incidents is purely coincidental. 

WARHORN 

Copyright © 1987 by Bill Fawcett and Associates 


All rights reserved, including the right to reproduce this book or 
portions thereof in any form. 


Crossroads and the Crossroads Logo are a trademark of Bill 
Fawcett used with permission. 


Crossroads Game/novels are published by TOR Books by arrange- 
ment with Bill Fawcett. 


First printing: December 1987 

The names, places, and descriptions and other plot elements used 
in this game are derived from works copyrighted by and trade- 
marked by Lynn Abbey. These are used under license and may not 
be used or reused without Lynn Abbey’s permission. 

A TOR Book 

Published by Tom Doherty Associates, Inc. 

49 West 24th Street 

New York, NY 10010 


Cover art by Doug Beekman 
Illustrations by Todd Cameron Hamilton 


ISBN: 0-8 12-56415-4 
Can. No.: 0-812-56416-2 


Printed in the United States of America 


0987654321 


To Bill F., for giving me the break, 
and having faith in me; 
to Lynn, for trusting me 
to muck around in her wonderful world; 
to Bill R., for sticking it out, 
and for mostly staying off my computer, 
even when his was down. 


RIFKIND: 
AN INTRODUCTION 
by Lynn Abbey 


WELCOME TO Dro Daria—the world I built for 
Rifkind, the heroine of Daughter of the Bright 
Moon and The Black Flame. 1 imagined Rifkind 
first and knew her long before I got around to 
putting her world together. She was a rebel from 
vast, treeless steppes who had learned swordman- 
ship and claimed the unswerving loyalty of a war- 
horse stallion in defiance of her clan’s sacred 
traditions. She had been taught healing by Muroa, 
a hermit priestess, and initiated into the mysteries 
of the Bright Moon. Her relationship with her 
family was as bad as any teenager’s could be and 
— ~yet_she would have sacrificed herself in a hopeless 
pursuit of vengeance after they had been massacred 
by a rival clan. But Muroa sent the young Rifkind 
far beyond the steppes’ horizons to the cultivated 
lands. There, unable to understand the subtlety of 
civilization, she became a pawn in an ambitious 
man’s political schemes. She outwitted him and 


| 


2 . WARHORN 


everyone else to become a sorceress of earth- 
shaking power. Along the way she discovered 
friendship and felt the first faint stirrings of love. 

In short, Rifkind was much more interesting 
than any mere landscape ever would be, but I 
needed a place for her and I didn’t want that place 
to be Earth. So I came up with Dro Daria—an 
absolutely unforgivable mangling of the Cornish 
words for Land of the Dawn. It was little more than 
a circle of a continent floating in an ocean whose 
size I frankly still do not know. 

A circular pattern, however, dominates Dro 
Daria. A desert called the Death-Wastes sits at the 
center of the continent. The Asheera—those vast, 
semiarid upland plains where Rifkind was born 
and raised—completely surround the Death- 
Wastes. Beyond the Asheera, at the outer edge of 
the circle, is what Rifkind and the rest of the 
Asheerans rather disdainfully call the Wet-Lands 
(it snows in the Asheera during the winter but it 
rarely, if ever, rains). The Wet-Landers, however, 
think their fertile lands along the coast are the only 
portion of the continent worth calling Dro Daria, 
and they call themselves the Dro Darians and have 
less complimentary names for Rifkind’s people. 

Two outbursts of mountains disrupt the circular 
symmetry of Dro Daria. In Glascardy, on the 
eastern coast, a massive range of mountains comes 
almost to the ocean’s edge. Vast forests replace the 
farmlands. The lowland Dro Darians consider the 
mountain-dwelling Glascards to be as wild as 
the Asheerans (and almost as disreputable). The 


WARHORN 3 


Glascardy mountain range is a substantial heaping 
up of dark gray granite, but the other Dro Darian 
mountains, the Lowenrat peaks, are an isolated 
cluster of volcanoes along the southwestern arc of 
the continental island. 

I console myself these days with the knowledge 
that Rifkind wouldn’t understand her world any 
better if it were a well-constructed planet rather 
than a jury-rigged one, but I pity any intrepid 
Darian scientist who ever tries to start the Scientif- 
ic Revolution in his homeland. There is no logic to 
the geology, ecology, or weather on Dro Daria, 
everything simply is and mere mortals must adapt 
or perish. Luckily I had the foresight to make Dro 
Daria a world where magic was rampant and the 
gods had a long history of meddling with 
everything—especially the weather and the shape 
of the landscape. 

There are lots of gods hovering over Dro Daria; 
some of which are worshipped and seem to provide 
a slight measure of aid or benefit to their worship- 
pers. The Asheerans acknowledge only one deity 
whom they call simply the Goddess of the Bright 
Moon or the Bright One (in contrast to the Dark 


-..- Moon, Vitivar, whom no one worships). Muroa 


and Rifkind bear the mark of the goddess’s favor in 
the form of a silver crescent on their cheeks, but 
there is no formal religion on the steppes. The 
Bright One’s priestesses are healers, and although 
Rifkind has called on her goddess for aid, she is 
well aware that Dro Darian mortals are always at a 
disadvantage when dealing with their gods. 


4 WARHORN 


The Wet-Landers have a more organized religion 
revolving around Mohandru, the Weeping God. 
They have rituals, festivals, as well as a large and 
wealthy priest class. The official myths claim that 
Mohandru is the father of all life and that he weeps 
because his mortal younger children are treated so 
badly by the elder gods. The power of the 
Mohandrist priests seems to increase whenever 
times get bad in Dro Daria; so as your adventure 
begins, the worship of the Weeping God is wide- 
spread, especially in the Wet-Land areas. 

Mohandru is less popular in the Glascardy 
mountains—not because the Glascards disagree 
with the official myths but because they see no 
evidence that all those tears are having any benefi- 
cial effect. Their noble lords, the Overnmonts, have 
lived for eight generations in the huge fortress 
called Chatelgard—but the Overnmonts did not 
build Chatelgard. They merely found it and, after 
recognizing that it protected the key passes into the 
dense forests of the Glascardy interior, they occu- 
pied it. The Overnmonts and those under their 
immediate protection dwell safely amid the wind- 
swept granite. Others are not so fortunate and their 
misfortune can be laid squarely in the hands of the 
gods. 

Humanity is not the first race to make its home 
on Dro Daria although the earlier ones have left 
only their stone ruins, like Chatelgard, and their 
gods behind. Above the treeline, where the air is 
thinner, the Lost Gods. dwell in a disgruntled 
eternity. Ordinary men who by accident or design 


WARHORN 5 


linger too long in the unprotected mountains, espe- 
cially in winter, are driven mad—transformed into 
the savage, cannibal hunters the Glascards call 
Mountain Men. Those who in some unpredictable 
way please the Lost Gods are drawn into the 
mysteries of the mountain cults and may even be 
granted an audience with one of these ancient 
deities. 

Rifkind, once her exile’s journeying had brought 
her to Chatelgard, was drawn to the high peaks and 
established an uneasy friendship of sorts with the 
black-scaled shape-shifting god who called himself 
Hanju. There is no doubt that Hanju retains his 
power or that he is one of the elder gods who drives 
Mohandru to tears; there is also no doubt that eons 
of isolation have left him more than a bit mad. His 
affection for Rifkind led him to reevaluate his low 
opinion of humankind; he is easier to find these 
days and generally helpful to those he likes. Still, he 
is a god and from the hints he has let drop in his 
half-mad conversation the Dro Darian gods, like 
the ancient Greek gods, settle their rivalries on 
mortal battlefields. 

The vast fenland called the Felmargue was the 


~ site of one of these battles; the Death-Wastes was 


another. In each case the opening skirmish came 
when mortal magicians were seduced into assum- 
ing the powers or talismans of the gods. It would 
seem-that the warhorn, itself, might be such a 
talisman. If it fell into the wrong hands and its 
sounding became the excuse for the Dro Darian 
gods to involve themselves in another Armaged- 


6 WARHORN 


don, it might mean the end of humanity on Dro 
Daria. 

Rifkind, herself, has never been comfortable 
with the notion that her actions could have such 
far-reaching consequences. She has, to her own way 
of thinking, enough trouble keeping her own life in 
order without taking on responsibility for the well- 
being of all Dro Daria. Her greatest ambition has 
always been to be left alone to live her life as she 
sees fit; perhaps this lack of world-conquering am- 
bition is why the gods have so frequently sought her 
out. Friends and teachers throughout the Daughter 
of the Bright Moon and The Black Flame have 
attempted to make her aware of the impact she has 
on those around her. Their efforts fall on deaf ears. 

Not that Rifkind is an ignorant barbarian— 
although the cultured aristocrats of the Wet-Lands 
have made that mistake more than once. Simply 
moving their herds from one well to the next has 
taught the average Asheeran as much about naviga- 
tion as Christopher Columbus ever knew, and 
Rifkind, who is, after all, an initiate to the myster- 
ies of a moon cult, knows a good deal more than the 
average Asheeran. She need only close her eyes and 
listen for the voice of her patron goddess to know 
the locations of both of Dro Daria’s moons and all 
the stars visible in its heaven. Rifkind never gets 
__ lost and the stories Scatha hears about her aunt are 

as much about Rifkind’s long journeys as they are 
about her other powers. — 

And Rifkind does have other powers which are 
about evenly divided between the magical, which 


WARHORN 7 


are as dangerous as they are useful, and the practi- 
cal, which she would willingly teach to Scatha. As a 
rather small woman—I figure she’s about four feet 
eleven inches and weighs about one hundred 
pounds—Rifkind is at a considerable disadvantage 
in Dro Daria where, just like here on Earth, 
strength tends to be a function of size. She has 
learned, often the hard way, that a woman who 
would be a warrior is wise to practice with both a 
sword and a knife—but wiser still to acknowledge 
her physical weakness and use her wits to avoid a 
fight whenever possible. 


INTRODUCTION 
AND RULES 
TO CROSSROADS™ 
ADVENTURES 
by Bill Fawcett 


FOR THE MANY of us who have enjoyed the stories 
upon which this adventure is based, it may seem a 
bit strange to find an introduction this long at the 
start of a book. What you are holding is both a 
game and an adventure. Have you ever read a book 
and then told yourself you would have been able to 
think more clearly or seen a way out of the hero’s 
dilemma? In a Crossroads™ adventure you have 
the opportunity to do just that. You make the key 
decisions. By means of a few easily followed steps 
you are able to see the results of your choices. 

A Crossroads™ adventure is as much fun to read 
as it is to play. It is more than just a game or a book. 
It is a chance to enjoy once more a familiar and 
treasured story. The excitement of adventuring in a 


8 


WARHORN 9 


beloved universe is neatly blended into a story 
which stands well on its own merit, a story in which 
you will encounter many familiar characters and 
places and discover more than a few new ones as 
well. Each adventure is a thrilling tale, with the 
extra suspense and satisfaction of knowing that you 
will succeed or fail by your own endeavors. 


THE ADVENTURE 


Throughout the story you will have the oppor- 
tunity to make decisions. Each of these decisions 
will affect whether the hero succeeds in the quest, 
or even survives. In some cases you will actually be 
fighting battles; other times you will use your 
knowledge and instincts to choose the best path to 
follow. In many cases there will be clues in the 
story or illustrations. 

A Crossroads™ adventure is divided into sec- 
tions. The length of a section may be a few lines or 
many pages. The section numbers are shown at the 
top of a page to make it easier for you to follow. 


_ Each section ends when you must make a decision, 


or fight. The next section you turn to will show the 
results of your decision. At least one six-sided die 
and a pencil are needed to “play” this book. 

The words “six-sided dice” are often abbreviated 
as “D6.” If more than one is needed, a number will 
precede the term. “Roll three six-sided dice”’ will 
be written as “Roll 3 D6.” Virtually all the die rolls 


10 WaRHORN 


in these rules do involve rolling three six-sided dice 
(or rolling one six-sided die three times) and total- 
ing what is rolled. 

- If you are an experienced role-play gamer, you 
may also wish to convert the values given in this 
novel to those you can use with any fantasy role- 
playing game you are now playing with. All of the 
adventures have been constructed so that they also 
can be easily adapted in this manner. The values 
for the hero may transfer directly. While fantasy 
games are much more complicated, doing this will 
allow you to be the Game Master for other players. 
Important values for the hero’s opponents will be 
given to aid you in this conversion and to give those 
playing by the Crossroads™ rules a better idea of 
what they are facing. 


THE HERO 


Seven values are used to describe the hero in 
gaming terms. These are strength, intelligence, 
wisdom/luck, constitution, dexterity, charisma, 
and hit points. These values measure all of a 
character’s abilities. At the end of these rules is a 
record sheet. On it are given all of the values for the 
hero of this adventure and any equipment or sup- 
plies they begin the adventure with. While you 
adventure, this record can be used to keep track of 
damage received and any new equipment or magi- 
cal items acquired. You may find it advisable to 


WARHORN 11 


make a photocopy of that page. Permission to do 
so, for your own use only, is given by the publisher 
of this game/novel. You may wish to consult this 
record sheet as we discuss what each of the values 
represents. 


STRENGTH 


This is the measure of how physically powerful 
your hero is. It compares the hero to others in how 
much the character can lift, how hard he can 
punch, and just how brawny he is. The strongest a 
normal human can be is to have a strength value of 
18. The weakest a child would have is a 3. Here isa 
table giving comparable strengths: 


Strength Example 


3 A 5-year-old child 

6 An elderly man 

8 Out of shape and over 40 

10 An average 20-year-old man 

13 In good shape and works out 
ecad-5 A top athlete or football running 

back 
17 Changes auto tires without a jack 
18 Arm wrestles Arnold Schwarzenegger 
and wins 


A Tolkien-style troll, being magical, might have a 
strength of 19 or 20. A full-grown elephant has a 


12 WARHORN 


strength of 23. A fifty-foot dragon would have a 
strength of 30. 


INTELLIGENCE 


Being intelligent is not just a measure of native 
brain power. It is also an indication of the ability to 
use that intelligence. The value for intelligence also 
measures how aware the character is, and so how 
likely they are to notice a subtle clue. Intelligence 
can be used to measure how resistant a mind is to 
hypnosis or mental attack. A really sharp baboon 
would have an intelligence of 3. Most humans (we 
all know exceptions) begin at about 5. The highest 
value possible is an 18. Here is a table of relative 
intelligence: 


Intelligence Example 


3 My dog 
5 Lassie 
6 Curly (the third Stooge) 
8 Somewhat slow 
10 Average person 
13 College professor/good 
quarterback 
15 Indiana Jones/Carl Sagan 
Be Doc Savage/Mr. Spock 
18 Leonardo da Vinci (Isaac 


Asimov?) 


WaARHORN) 13 


Brainiac of comic-book fame would have a value of 
21. 


WISDOM/LUCK 


Wisdom is the ability to make correct judgments, 
often with less than complete facts. Wisdom is 
knowing what to do and when to do it. Attacking, 
when running will earn you a spear in the back, is 
the best part of wisdom. Being in the right place at 
the right time can be called luck or wisdom. Not 
being discovered when hiding can be luck, if it is 
because you knew enough to not hide in the poison 
oak, wisdom is also a factor. Activities which are 
based more on instinct, the intuitive leap, than 
analysis are decided by wisdom. 

In many ways both wisdom and luck are further 
connected, especially as wisdom also measures how 
friendly the ruling powers of the universe (not the 
author, the fates) are to the hero. A hero may be 
favored by fate or luck because he is reverent or for 
no discernible reason at all. This will give him a 
high wisdom value. Everyone knows those “lucky” 
individuals who can fall in the mud and find a gold 
_ coin. Here is a table measuring relative wisdom/ 

TUCK 


Wisdom Example 

Under 3 Cursed or totally unthinking 
5 Never plans, just reacts 
7 Some cunning, “street smarts” 
9 Average thinking person 


14. WARHORN 


11 Skillful planner, good gambler 

13 Successful businessman/Lee Iacocca 

15 Captain Kirk (wisdom)/Conan (luck) 

17 Sherlock Holmes (wisdom)/Luke 
Skywalker (luck) 

18 Lazarus Long 

CONSTITUTION 


The more you can endure, the higher your consti- 
tution. If you have a high constitution you are 
better able to survive physical damage, emotional 
stress, and poisons. The higher your value for 
constitution, the longer you are able to continue 
functioning in a difficult situation. A character with 
a high constitution can run farther (though not 
necessarily faster) or hang by one hand longer than 
the average person. A high constitution means you 
also have more stamina, and recover more quickly 
from injuries. A comparison of values for constitu- 
tion: 


Constitution Example 


3 A terminal invalid 
6 A 10-year-old child 
8 Your stereotyped “98-pound 
weakling” 
10 Average person 
{4 Olympic athlete/Sam Spade 
16 Marathon runner/Rocky 


18 Rasputin/Batman 


WARHORN 1/5 


A whale would have a constitution of 20. Super- 
man’s must be about 50. 


DEXTERITY 


The value for dexterity measures not only how 
fast a character can move, but how well- 
coordinated those movements are. A surgeon, a 
pianist, and a juggler all need a high value for 
dexterity. If you have a high value for dexterity you 
can react quickly (though not necessarily correct- 
ly), duck well, and perform sleight-of-hand magic 
(if you are bright enough to learn how). Conversely, 
a low dexterity means you react slowly and drop 
things frequently. All other things being equal, the 
character with the highest dexterity will have the 
advantage of the first attack in a combat. Here are 
some comparative examples of dexterity: 


Dexterity Example 
3 or less Complete klutz 


5 Inspector Clousseau 
6 Can walk and chew gum, most of 
——— the time 

—— Barney Fife 
10 Average person 

13 Good fencer/Walter Payton 

15 Brain surgeon/Houdini 

16 Flying Karamazov Brothers 

17 Movie ninja/Cyrano de Bergerac 


18 Bruce Lee 


16 WaRHORN 


Batman, Robin, Daredevil, and The Shadow all 
have a dexterity of 19. At a dexterity of 20 you 
don’t even see the man move before he has taken 
your wallet and underwear and has left the room 
(the Waco Kid). 


CHARISMA 


Charisma is more than just good looks, though 
they certainly don’t hurt. It is a measure of how 
persuasive a hero is and how willing others are to 
do what he wants. You can have average looks yet 
be very persuasive, and have a high charisma. If 
your value for charisma is high, you are better able 
to talk yourself out of trouble or obtain informa- 
tion from a stranger: If your charisma is low, you 
may be ignored or even mocked, even when you are 
right. A high charisma value is vital to entertainers 
of any sort, and leaders. A different type of charis- 
ma is just as important to spies. In the final 
measure a high value for charisma means people 
will react to you in the way you desire. Here are 
some comparative values for charisma: 


Charisma Example 


3 Hunchback of Notre Dame 
5 An ugly used-car salesman 
Ss Richard Nixon today 

10 Average person 

12 Team coach 


14 Magnum, P.I. 


WARHORN-” 17 


16 Henry Kissinger/Jim DiGriz 
18 Dr. Who/Prof. Harold Hill 
(Centauri) 

HIT POINTS 


Hit points represent the total amount of damage 
a hero can take before he is killed or knocked out. 
You can receive damage from being wounded in a 
battle, through starvation, or even through a men- 
tal attack. Hit points measure more than just how 
many times the hero can be battered over the head 
before he is knocked out. They also represent the 
ability to keep striving toward a goal. A poorly paid 
mercenary may have only a few hit points, even 
though he is a hulking brute of a man, because the 
first time he receives even a slight wound he will 
withdraw from the fight. A blacksmith’s apprentice 
who won’t accept defeat will have a higher number 
of hit points. 

A character’s hit points can be lost through a 
wound to a specific part of the body or through 
general damage to the body itself. This general 


damage can be caused by a poison, a bad fall, or 


“even exhaustion and starvation. Pushing your body 
too far beyond its limits may result in a successful 


action at the price of the loss of a few hit points. All 


these losses are treated in the same manner. 

Hit points lost are subtracted from the total on 
the hero’s record sheet. When a hero has lost all of 
his hit points, then that character has failed. When 


18 WARHORN 


this happens you will be told to which section to 
turn. Here you will often find a description of the 
failure and its consequences for the hero. 

The hit points for the opponents the hero meets 
in combat are given in the adventure. You should 
keep track of these hit points on a piece of scrap 
paper. When a monster or opponent has lost all of 
their hit points, they have lost the fight. If a 
character is fighting more than one opponent, then 
you should keep track of each of their hit points. 
Each will continue to fight until it has 0 hit points. 
When everyone on one side of the battle has no hit 
points left, the combat is over. 

Even the best played character can lose all of his 
hit points when you roll too many bad dice during a 
combat. If the hero loses all of his hit points, the © 
adventure may have ended in failure. You will be 
told so in the next section you are instructed to turn 
to. In this case you can turn back to the first section 
and begin again. This time you will have the 
advantage of having learned some of the hazards 
the hero will face. 


TAKING CHANCES 


There will be occasions where you will have to 
decide whether the hero should attempt to perform 
some action which involves risk. This might be to 
climb a steep cliff, jump a pit, or juggle three 
daggers. There will be other cases where it might 
benefit the hero to notice something subtle or 


WaARHORN' 19 


remember an ancient ballad perfectly. In all of 
these cases you will be asked to roll three six-sided 
dice (3 D6) and compare the total of all three dice 
to the hero’s value for the appropriate ability. 

For example, if the hero is attempting to juggle 
three balls, then for him to do so successfully you 
would have to roll a total equal to or less than the 
hero’s value for dexterity. If your total was less than 
this dexterity value, then you would be directed to 
a section describing how the balls looked as they 
were skillfully juggled. If you rolled a higher value 
than that for dexterity, then you would be told to 
read a section which describes the embarrassment 
of dropping the balls, and being laughed at by the 
audience. 

Where the decision is a judgment call, such as 
whether to take the left or right staircase, it is left 
entirely to you. Somewhere in the adventure or in 
the original novels there. will be some piece of 
information which would indicate that the left 
staircase leads to a trap and the right to your goal. 
No die roll will be needed for a judgment decision. 

In all cases you will be guided at the end of each 
section as to exactly what you need do. If you have 
any questions you should refer back to these rules. 


MAGICAL ITEMS AND SPECIAL 
EQUIPMENT 


There are many unusual items which appear in 
the pages of this adventure. When it is possible for 


20 WaARHORN 


them to be taken by the hero, you will be given the 
option of doing so. One or more of these items may 
be necessary to the successful completion of the 
adventure. You will be given the option of taking 
these at the end of a section. If you choose to pick 
up an item and succeed in getting it, you should list 
that item on the hero’s record sheet. There is no 
guarantee that deciding to take an item means you 
will actually obtain it. If someone owns it already 
they are quite likely to resent your efforts to take it. 
In some cases things may not even be all they 
appear to be or the item may be trapped or cursed. 
Having it may prove a detriment rather than a 
benefit. 

All magical items give the hero a bonus (or 
penalty) on certain die rolls. You will be told when 
this applies, and often given the option of whether 
or not to use the item. You will be instructed at the 
end of the section on how many points to add to or 
subtract from your die roll. If you choose to use an 
item which can function only once, such as a magic 
potion or hand grenade, then you will also be 
instructed to remove the item from your record 
sheet. Certain items, such as a magic sword, can be 
used many times. In this case you will be told when 
you obtain the item when you can apply the bonus. 
The bonus for a magic sword could be added every 
time a character is in hand-to-hand combat. 

Other special items may allow a character to fly, 
walk through fire, summon magical warriors, or 
many other things. How and when they affect play 
will again be told to you in the paragraphs at the 


WARHORN) 21 


end of the sections where you have the choice of 
using them. 

Those things which restore lost hit points are a 
special case. You may choose to use these at any 
time during the adventure. If you have a magical 
healing potion which returns 1 D6 of lost hit 
points, you may add these points when you think it 
is best to. This can even be during a combat in the 
place of a round of attack. No matter how many 
healing items you use, a character can never have 
more hit points than he begins the adventure with. 

There is a limit to the number of special items 
any character may carry. In any Crossroads™ ad- 
venture the limit is four items. If you already have 
four special items listed on your record sheet, then 
one of these must be discarded in order to take the 
new item. Any time you erase an item off the record 
sheet, whether because it was used or because you 
wish to add a new item, whatever is erased is 
permanently lost. It can never be “found” again, 
even if you return to the same location later in the 
adventure. 

Except for items which restore hit points, the 
hero can only use an item in combat or when given 
the option to do so. The opportunity will be listed 
in the instructions. 

In the case of an item which can be used in every 
combat, the bonus can be added or subtracted as 
the description of the item indicates. A +2 sword 
would add two points to any total rolled in combat. 
This bonus would be used each and every time the 
hero attacks. Only one attack bonus can be used at 


22 WARHORN 


a time. Just because a hero has both a +1 anda +2 
sword doesn’t mean he knows how to fight with 
both at once. Only the better bonus would apply. 

If a total of 12 is needed to hit an attacking 
monster and the hero has a +2 sword, then you will 
only need to roll a total of 10 on the three dice to 
successfully strike the creature. 

You could also find an item, perhaps enchanted 
armor, which could be worn in all combat and 
would have the effect of subtracting its bonus from 
the total of any opponent’s attack on its wearer. ’ 
(Bad guys can wear magic armor, too.) If a monster 
normally would need a 13 to hit a character who 
has obtained a set of +2 armor, then the monster 
would now need a total of 15 to score a hit. An 
enchanted shield would operate in the same way, 
but could never be used when the character was 
using a weapon which needed both hands, such as a 
pike, longbow, or two-handed sword. 


COMBAT 


There will be many situations where the hero will 
be forced, or you may choose, to meet an opponent 
in combat. The opponents can vary from a wild 
beast, to a human thief, or an unearthly monster. In 
all cases the same steps are followed. 

The hero will attack first in most combats unless 
you are told otherwise. This may happen when 
there is an ambush, other special situations, or 


WARHORN 23 


because the opponent simply has a much higher 
dexterity. 

At the beginning of a combat section you will be 
given the name or type of opponent involved. For 
each combat five values are given. The first of these 
is the total on three six-sided dice needed for the 
attacker to hit the hero. Next to this value is the 
value the hero needs to hit these opponents. After 
these two values is listed the hit points of the 
opponent. If there is more than one opponent, each 
one will have the same number. (See the Hit Points 
section included earlier if you are unclear as to 
what these do.) Under the value needed to be hit by 
the opponent is the hit points of damage that it will 
do to the hero when it attacks successfully. Finally, 
under the total needed for the hero to successfully 
hit an opponent is the damage he will do with the 
different weapons he might have. Unlike a check 
for completing a daring action (where you wish to 
roll under a value), in a combat you have to roll the 
value given or higher on three six-sided dice to 
successfully hit an opponent. 


_ For example: 

Here is how a combat between the hero armed 
with a sword and three brigands armed only with 
daggers is written: 


BRIGANDS 
To hit the hero: 14 To be hit: 12 Hit points: 4 


24 WaRHORN 


Damage with Damage with 

daggers: 1 D6 sword: 2 D6 

(used by the brigands) (used by the hero) 

There are three brigands. If two are killed (taken to 0 
hit points) the third will flee in panic. 


If the hero wins, turn to section 85. 
If he is defeated, turn to section 67. 


RUNNING AWAY 


Running rather than fighting, while often desir- 
able, is not always possible. The option to run away 
is available only when listed in the choices. Even 
when this option is given, there is no guarantee the 
hero can get away safely. 


THE COMBAT SEQUENCE 


Any combat is divided into alternating rounds. 
In most cases the hero will attack first. Next, 
surviving Opponents will have the chance to fight 
back. When both have attacked, one round will 
have been completed. A combat can have any 
number of rounds and continues until the hero or 
his opponents are defeated. Each round is the 
equivalent of six seconds. During this time ail the 
parties in the combat may actually take more than 
one swing at each other. 

The steps in resolving a combat in which the 
hero attacks first are as follows: 


WARHORN 25 


1. Roll three six-sided dice. Total the numbers 
showing on all three and add any bonuses from 
weapons or special circumstances. If this total 
is the same or greater than the second value 
given, “to hit the opponent,” then the hero has 
successfully attacked. 


2. Ifthe hero attacks successfully, the next step is 
to determine how many hit points of damage 
he did to the opponent. The die roll for this will 
be given below the “to hit opponent”’ informa- 
tion. 


3. Subtract any hit points of damage done from 
the opponent’s total. 


4. Ifany of the enemy have one or more hit points 
left, then the remaining opponent or opponents 
now can attack. Roll three six-sided dice for 
each attacker. Add up each of these sets of 
three dice. If the total is the same as or greater 
than the value listed after “‘to hit the hero” in 
the section describing the combat, the attack 
was successful. 


5. For each hit, roll the number of dice listed for 
damage. Subtract the total from the number of 
hit points the hero has at that time. Enter the 
new, lower total on the hero’s record sheet. 


If both the hero and one or more opponents have 
hit points left, the combat continues. Start again at 


26 WARHORN 


step one. The battle ends only when the hero is 
killed, all the opponents are killed, or all of one 
side has run away. A hero cannot, except through a 
healing potion or spells or when specifically told to 
during the adventure, regain lost hit points. A 
number of small wounds from several opponents 
will kill a character as thoroughly as one titanic, 
unsuccessful combat with a hill giant. 


DAMAGE 


The combat continues, following the sequence 
given below, until either the hero or his opponents 
have no hit points. In the case of multiple oppo- 
nents, subtract hit points from one opponent 
until the total reaches 0 or less. Extra hit points 
of damage done on the round when each oppon- 
ent is defeated are lost. They do not carry over to 
the next enemy in the group. To win the combat, 
you must eliminate all of an opponent’s hit 
points. 

The damage done by a weapon will vary depend- 
ing on who is using it. A club in the hands of a child 
will do far less damage than the same club wielded 
by a hill giant. The maximum damage is given as a 
number of six-sided dice. In some cases the maxi- 
mum will be less than a whole die. This is abbrevi- 
ated by a minus sign followed by a number. For 
example, D6—2, meaning one roll of a six-sided 
die, minus two. The total damage can never be less 
than zero, meaning no damage done. 2 D6-1 


WARHORN) 27 


means that you should roll two six-sided dice and 
then subtract one from the total of them both. 

A combat may, because of the opponent in- 
volved, have one or more special circumstances. It 
may be that the enemy will surrender or flee when 
its hit point total falls below a certain level, or even 
that reinforcements will arrive to help the bad guys 
after so many rounds. You will be told of these 
special situations in the lines directly under the 
combat values. 

Now you may turn to section 1. 


RECORD SHEET 


Scatha, Warrior-Woman of the Quais 


Strength: 13 
Intelligence: 12 
Wisdom/Luck: 14 
Constitution: 15 
Dexterity: 12 
Charisma: 12 


Hit Points: 20 


Items of original equipment: broadsword, shield, 
knife, leather splint armor, flint and steel, twelve 
copper pennies, cloak. 


Section 1 


a ee 


The huge crow swoops, watching the farmers mov- 
ing like dark insects through the golden sea of 
grain. Giving them only a cursory thought, she 
flaps her shining midnight wings, gaining a new 
draft of air spiraling invisibly upward from the 
sun-warmed land, swooping and wheeling to the 
_ hill where the ruins lay. 

She settles onto a chunk of stone which had once 
been part of a wall, lifts her head and caws shrilly. 
Far below, in a pool of black liquid fire, her cry is 
echoed by a ripple in the magical stuff. Here is a 
place older than the gods, save for the ancient 
Landmother. Here is a place where only a few short 
years ago, the heavens were rent in a struggle to 
suppress nameless powers hungry for a world to 
own. 

Here lie the remains of Domhnall, the last to 
inhabit this place, his body protected by a dolmen 
of stone. If living eyes could see him there, he might 


~ _seem ancient and shrunken, but a moment later his 


~ body may glow like some ethereal being, a blond 
youth of startling beauty observed in slumber. 
The bird finishes her preening, rises to the sky 
once more, and sails to the fields seeking a meal of 
ripe grain. 
Nearby, a tall blond woman stands supervising a 
group of youths who are harvesting the rich crop. 


Section 1 


Spying the bird, she stoops and picks up a stone, 
and hurls it at her target with power and accuracy. 
But the crow flutters off unharmed, cawing trium- 
phantly. 

“Go away, Lady Crow. We have nothing for 
you,” the woman calls after her, throwing a second 
stone for good measure. 

“Isn't she the totem of the War Goddess?” a boy 
asks. 

“Yes, indeed, but her mistress is quite used to 
hunger.”” The blond woman, Linette, knows first- 
hand what living through a war can mean. She has 
been both a poor peasant and has lived as a queen, 
and she went hungry both times. 

Linette sighs as the crow disappears, but the bird 
has stirred her memories of the past. Brushing back 
a stray wisp of hair which has escaped her long 
braids, she shakes away the thoughts. 

“Back to work now,” she gently chides the chil- 
dren and herself, but adds, “Tonight I'll take you all 
out to see the Crow Goddess and her brother, the 
Great War-Horse. This is the best time of year to 
see those constellations.” 

After a hearty meal of stew and bread, the 
youngsters clamber around Linette. 

“Take us to see the stars, Aunt Linny.” 

“Please, you promised.” 

Linette helps clear away the last of the wooden 
bowls, wipes her hands on her apron, and leads 
the small herd of children outside. A number of 
the grown-ups forsake a second mug of ale and join 
their children. 


Section 1 


The velvet of the night sky is unspoiled by the 
light of either the Bright Moon or her darker 
companion, Vitivar. The stars pulse with an expec- 
tant excitement, as though they were greeting these 
fragile, transient humans. 

“There is the Crow.” Linette points to the three 
stars which outline the right wing, and the two 
which mark the left. “See the bright red star which 
is her eye.” 

The youngest children stand in rapt wonder, the 
older ones vying with each other to name the stars 
they have been shown before. 

“Follow the wing. There! There is her brother, 
the Great War-Horse. He is horned, and can speak 
through his rider’s mind.” 

“Just like Turin?” 

“Yes, dear, just like Lady Rifkind’s war-horse. 
But Turin is only a child of the Horse God.” 

“Show us the black horn.” 

Linette smiles. Most of the children have heard 
the tale time and again. 

“The bright star of the right horn is visible, but a 
greater star lies at the tip of the other. It is so 
powerful that the very light of the stars which 


~ comes to its Hold to serve it never leaves. 


“When the Lost Gods created the gods we know 
now, some wished to gain power over the rest. They 
conspired to capture the War Goddess and force 
her to aid them in battle. But she refused. They 
bound her and threw her into a tower. But her 
brother found her and freed her. They were both in 
human form then, but when she was freed she 


Section 1 


turned again into a great black bird, and he into a 
war-horse. 

“As he galloped to safety, an evil demon seized 
him by the horn. He whinnied in fear and pain. His 
sister flew to his aid, fought the demon, and slew 
him. But in his death struggle the demon tore loose 
the horn. The sound of their battle attracted the 
attention of the wicked gods, who had been search- 
ing for the goddess and her brother. They flew to 
the place, shrieking with glee that they had trapped 
the holy pair. 

“But the goddess seized her brother’s mane with 
her talons and flapped her wings with all her might 
and main. They rose into the night sky, and sought . 
the protection of the Eldest of the Old, whose realm 
it was. They were granted sanctuary, and now they 
make their home among the stars. 

“But the horn fell to earth, where it was found by 
a servant of the god Mohandru, who carved it into 
a warhorn. It is said that if a holy priest or priestess 
sounds the horn in time of danger, the very gods 
will appear to aid in battle, but if an evil man or 
woman sounds the horn, the Hungry Gods who lie 
in the earth awaiting their freedom will emerge and 
destroy the world.” 

Linette has told the story many times before; but 
this time she feels a stirring of the mind powers 
called tal. She had lost these powers years ago when 
she had attempted to heal the man she loved in 
opposition to the Laws. The Landmother herself 
had come to her and taken the talents from her. But 
so much had changed. Perhaps the Landmother has 
forgiven Linette for her youthful errors. 


Section 1 


A wave of memories overwhelms this woman, 
who has returned to the simple life of the farm. She 
lives again the fear she felt when she heard her 
parents were killed by brigands on a mountain 
road. Again she relives the terrible journey to 
Chatelgard, with its cold storms and fevered 
dreams, in the company of Rifkind, the terrifying 
and wonderful Asheeran warrior and witch who 
saved and adopted her. 

The flashes from her past dance faster now. How 
delicious were her first lessons to test her magical 
powers. How powerful was her headstrong determi- 
nation to use them as she wished. She wonders, 
Was that so wrong? What do the gods know of 
survival, or dying, that they should judge us so 
harshly? 

Oblivious to her companions in the freshly 
mowed field, Linette is swept up into the wheel of 
the sky. How like a wheel is my life, she thinks. I 
started as a farmer, and perhaps I shall end as a 
farmer, but the journey that brought me here... 
How wondrous. 

She remembers, with bittersweet pain, her time 
with Lord Humphry. To be virtual mistress of 
Chatelgard, and even Glascardy, well, that was 
something. But after the frightening magical battle 
when Rifkind destroyed the great sorcerer An- 
Soren, and Humphry had grabbed for the throne 
... She shuddered. Linette had = shared 
Humphry’s every battle and hardship with pride, 
until that evil creature Krowlowja bewitched him. 
Linette did not want to remember the final death 
march to the land of the Quais, a fetid bog of 


Section 1 


oozing stinking gases that hid gruesome creatures 
which killed but did not die. But the memories 
forced themselves on her. 

And there was Rifkind, again doing battle with 
the evil power which Krowlowja released, and 
which Humphry coveted. Alli for the Well of the 
Black Flame. All for the power to create whatever 
one could think of or imagine. Poor Humphry. He 
wasn’t even human when he died. 

But the final battle had lifted the cursed land 
from the bog, and blessed it with rich soil and a 
willing people to farm it. Here Linette had found 
her place, teaching her childhood skills. 

Here I am, back on the farm. And happy, but for 
one thing. Linette is quietly crying, as the stars spin 
above her. 

It’s not fair, she thinks fiercely, I don’t want 
power, and I don’t want to be a queen, but I didn’t 
deserve to be made head blind. Give me back my 
tal powers, she cries to the stars, please give that 
back. Please. 

Linette fishes around in her apron pocket and 
withdraws a tiny black glassy stone, a piece of the 
Black Flame. The Quais call it Memory Stone and 
use it for seeing their past, and their future, as well 
as for linking their lives when they were not one 
people but isolated groups who lived and died on 
floating barges. 

She stares into it, praying silently, Please let me 
see something. Please. 

The stone is even blacker in her hand than the 
sky is black above her head. Now she can see a light 
emanating from the stone, and a face of a girl no 


Section 1 


older than she had been when Rifkind had found her. 

She recognizes the face, Scatha, the girl of the 
Quais who had followed Jovan and Jenny to 
Chatelgard. 

‘“‘Scatha, Scatha.”’ Her mind seeks out the child 
half a world distant. ““Scatha, can you see the stars? 
Can you see the Great Horse? Can you feel the 
power of the black star which guards the horn?” 

The image fades. Only a few moments have 
passed and none have even noticed her psychic 
absence as she withdrew into the tal state. 

Thank you. Thank you, Linette sighs. Now she is 
complete again. Her strong will and determination 
have become an asset to the Quais people, her 
people, and she is filled with peace and pride. The 
chill of the night breaks her reverie. 

““Let’s go in before we all freeze out here,” she 
‘says, trying to sound as matter of fact as bread and 
butter, wiping the last tears from her face. 


Scatha saunters in from the practice field. She 
has acquired a new bruise or two, but she has also 
learned a new leg blow. She stops in the kitchen, 
grabs up a handful of little nut cakes, and runs for it 
as the cook bolts after her in hot pursuit, brandish- 
_ ing a wooden stirring spoon. 

“Out of here, you thief! Those are for tonight. 
What will Lord Ejord say if we haven’t enough for 
guests!” 

But Scatha, with her long legs clad in leather 
trews, easily outdistances the fat cook who is en- 
cumbered with skirts, petticoats, and an apron 
flapping around her short, stocky legs. 


Section 1 


Scatha, not even winded, makes her way along 
the long corridors of Chatelgard, toward Jenny and 
Jovan’s chambers. She pops the last of the cakes 
into her mouth and brushes the crumbs from her 
hands and mouth. The young cookie thief glances 
around nervously as she nears the corridor which 
leads to the formal council chambers and private 
meeting rooms where the politics and policies of 
Glascardy are made. 

The chances of running into Ejord are slim, and 
the chance he would notice or care that she had 
stolen a few nut cakes was slimmer, but it was best 
not to chance being on his wrong side. 

She sighs, thinking about Lord Ejord. She likes 
him, a lot, and wishes that he liked her, but it 
doesn’t seem like she has a chance. Jenny says it is 
because Scatha is so like Lady Rifkind, and that 
Ejord has never forgotten her, even though he has a 
beautiful wife and a dear baby daughter. 

I’m never going to fall in love and be that silly, 
she vows to herself. She is so lost in her thoughts 
that she doesn’t see the white-robed and hooded 
priest turning the corner of the corridor until she 
runs into him. 

“Oh, P’'m so sorry,” she splutters, turning apple 
red with embarrassment. She reaches out to steady 
the priest but only succeeds in knocking him back 
against the wall. Mortified, she steps forward to 
grab him by the arm before he falls. This sends him 
tumbling to the ground. She helps him up and 
tries to dust off the smudges from his white gar- 
ment. ; 

‘**Please, child. Please. No harm is done, but if 


Section 1 


you do not stop trying to help me, I may not live to 
sing my evening office!” 

“Oh, I didn’t mean...” 

“Of course you didn’t. Bless you, child.” - 

He waves his hand above her head, turns, and 
rushes down the hall. 

Scatha stands there a moment, going over what 
has so suddenly happened, hoping to convince 
herself that she didn’t make a complete fool of 
herself. She prays to all the gods she can think of 
that the priest is not going to see Ejord, and if he is, 
he will not mention her. She is failing on all counts. 
The priest rushes down the hall to the chamber 
Ejord always uses for important guests. 

Scatha is tingling with panic as her imagination 
runs wild with potential disaster. What if Ejord 
sends me back to the Quais? she worries. I’ll never 
be a warrior. What if he blames Jovan for bringing 
me here? Or Jenny for encouraging me to fight? 

The sixteen-year-old girl has worked so hard, 
proving her worth to every boy in the training class, 
and the arms-master as well, by besting all the rest 
of the class in running, climbing, sword practice, 
despite the fact that she is the smallest, and one of 
the youngest. Not to mention how bravely she has 
put up with the endless variety of pranks designed 
to make her quit. She often wondered if the boys 
didn’t sit up nights thinking of things to make her 
life hard. But she has hung on. Nonetheless, it all 
hinges on the Lord of Chatelgard. If Ejord had 
reason to send her away, well, that was that. 

Now this pesky thing with the priest! Good sense 
is telling Scatha to turn around and mind her 


Section 1 


business, but uncertainty, and perhaps a little curi- 
osity, impels her to follow the holy man down the 
hall. Curiosity wins and she tiptoes to the door of 
the room he entered and presses her ear to the 
keyhole. 

*“*.. Guardians of the horn since time out of 
mind. (Murph, mumble, mumble) could have en- 
tered the inner sanctum. (Mumble, mumble) can’t 
tell you how we protect (mumble, mumble).” 

Scatha presses her other ear to the door in an 
effort to get in a better position to eavesdrop. This 
is the most interesting thing she has ever heard! 
The speaker, probably the smudged priest, is pac- 
ing back and forth. Between the sound of his 
footsteps and the lack of sound when. he is pacing 
away from the door, Scatha is frustrated at not 
hearing much of what is going on. 

This must be something important. Priests don’t 
pace. They usually just sit there looking smug! she 
muses, and strains even harder to hear. 

Now Ejord’s voice. “‘I wish you well. I certainly 
have no doubt that there are things beyond the 
knowledge of mortal men, but I for one will not 
commit the lives of my troops nor the resources of 
this land to a search for an artifact. I have known 
well at least one of these ‘sacred’ animals and there 
was nothing godly about him. A magnificent beast, 
yes. A god, no. His horn, if you were foolish enough 
to try to remove it, or lucky enough to succeed, 
would have made a dandy hunting horn. No doubt 
it would have called all my woodsmen for a quarter 
mile. But the Lost Gods? Ha!” 

Scatha leans harder on the door. She must get 


Section 2 


closer if she wants to hear the priest’s answer. 
Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Dexterity value, turn to section 3. 


If the total is greater than the value on the record 
sheet for Scatha’s Dexterity, turn to section 2. 


ee Fae. 


The priest’s voice gets louder and resonates in a 
manner Scatha would never have guessed the pale 
little man could muster. “Consider your words 
well, my lord. Should you fail to aid us in this holy 
cause, we shall cast you under interdict.” 

Scatha feels prickles of fear on the back of her 
neck. Under interdict! No priests would come to 
marry folk, or hold festivals, bury the dead, or 
perform any other rites. If Mohandru was angry 
with Ejord, well, then all of Chatelgard would be 
cursed with him. Scatha shifts closer to hear 
Ejord’s answer when suddenly, too suddenly to run 
for cover, the door handle turns, the door is pulled 
open with a firm jerk, and she tumbles into the 
white-robed priest. He staggers, holding the door 
handle for dear life, but they both fall back into the 
room, landing together in an untidy and undigni- 
fied heap. 

Scatha, with fighter reflexes she wishes she had 


Section 3 


used a moment before, manages to roll off the 
floundering priest. For one brief moment Scatha 
thinks of bolting, but realizes that would not help 
much. She bounds to her feet and offers a hand to 
help the priest up. He looks very angry, and some- 
how Scatha is not surprised. 

“What are you doing here?” The ice in Ejord’s 
voice might bring winter a month early this year. 

Scatha stares at her feet, studying the scuff marks 
on her boots very carefully. 

“Well?” he insists. 

“Nothing. I wasn’t doing anything.” Why do I 
always say such stupid things to him. No wonder he 
doesn’t like me, she thinks to herself, miserably. 

“Run off and make yourself presentable for din- 
ner.” Ejord’s tone has softened. If Scatha only had 
the nerve to look up, she would have seen a half 
smile on his lips and a twinkle in his eyes, but she is 
too embarrassed, and too frightened that her 
dream of being a great warrior like Rifkind is about 
to end. As fast as politeness will let her, she runs 
down the hall to the corridor leading to her small 
room. 


Turn to section 4. 


*« 3 x 


The priest’s voice gets louder and resonates in a 
manner Scatha would never have guessed the pale 
little man could muster. “Consider your words 


Section 3 


well, my lord. Should you fail to aid us in this holy 
cause, we shall cast you under interdict.” 

Scatha feels prickles of fear on the back of her 
neck. Under interdict! No priests would come to 
marry folk, or hold festivals, bury the dead, or 
perform any other rites. If Mohandru was angry 
with Ejord, well, then all of Chatelgard would be 
cursed with him. Scatha shifts closer to hear 
Ejord’s answer when suddenly she hears the rattle 
of the lock as a hand firmly grasps the door handle. 

Oh, dear gods, Scatha thinks as she jumps back 
with a fighter’s trained reflexes, I’m going to get 
caught. She bolts down the hall, trying not to notice 
the ringing sound of her scuffed boots as they slam 
against the stone floor. As she reaches the corner at 
the end of the corridor, the priest pulls open the 
door with a determined jerk, and strides into the 
hall, just in time to spy the leather-clad girl dashing 
away. Ejord, too, sees her. He shakes his head 
slightly as a half smile comes to his lips and a 
twinkle to his eyes. 

Scatha is still thinking about her collision with 
this powerful and important guest, fretting that she 
may have been seen. She worries that her dream of 
being a great warrior like Rifkind is about to end as 
she runs down the hall to the corridor leading to 
-her small room. 


Turn to section 4. 


Section 4 


* @ x 


Scatha pushes open the wooden door, slams it 
behind her, quickly pulls off her boots, and flops 
down on her bed. She wishes she could bunk with 
her young swordbrothers, but that is impossible. 
The best she can do is live as much like the rest of 
the trainees as she can. Her bed is a simple soldier’s 
cot, with the same two blankets of coarse brown 
wool issued to any of the boys. She knows the small 
hearth will warm her room more than the single 
great stove at the end of the barracks far below, but 
that can’t be helped. Worse yet, Jenny insists that 
she wear dresses and sit at table with the lesser 
relatives of the household, and even learn to sew 
and dance. But Scatha, politely but firmly, puts her 
foot down at the lovely warm-colored rugs and 
tapestries which Jenny offered her to cheer up the 
tiny room. 

The first chill of winter has left a skin of frost on 
the stone ledges of the windows of the great rooms 
below, but up high in the keep it is still warm. 
Scatha lies on the bed, breathing in the privacy and 
_ quiet, for once grateful for a room of her own. Her 


“heavy brown hair glints red in the golden late- 


autumn sunshine pouring in through the leaded 
glass panes of the small, high window. Finally 
relaxing, she dreamily watches the shadows of the 


Section 4 


leaves on an ancient vine as they dance on the 
whitewashed plaster walls and disappear onto the 
dark brown timbering. 

A looming shadow startles her out of her reverie. 
She jumps up and spins toward the window. But it 
is only a crow, sitting on the ledge staring in at her. 

“Sorry, Mother Crow. No crumbs left for you.” 

With a caw, the bird flies off. Scatha is left with 
an odd empty feeling as she watches it go. 

Scatha opens her chest and pulls out “girl 
clothes” for dinner, but stops to finger her old blue 
leather pouch, which holds all her best things. On 
impulse, she draws out the Memory Stone which 
she inherited from Pasca, the first of the Quais 
women to fight, and the first to die in the great 
battle which reclaimed the land of the Quais from 
the curse which had drowned it. 

“Honored Memory Stone,” Scatha began uneasi- 
ly, “I really don’t know how to use you, or if you 
will be angry if I do, but please, please tell me what 
to do to make Ejord proud of me.” 

She stares into the fist-sized black stone. It seems 
so ordinary, looking more like a piece of chipped 
black glass than a magical gift. Disappointed, she 
starts to put it down when suddenly her hand 
tingles. The stone in her hand has begun to glow, its 
opaque blackness fading away until it’s transpar- 
ent. She stares in wonder as figures are formed out 
of the shining glow. 

“It’s Aunt Linette! And my friends from home! I 
must be dreaming.” 


Section 4 


But this dream is so real that Scatha can hear 
Aunty Linny telling the stories of the stars, the one 
about the Lost Horn of the Horse God. Linette 
looks at her from out of the stone and calls out 
softly, ““Scatha, Scatha.” 

Scatha drops the stone with a sharp gasp. The 
sound of it clattering on the floor brings her out of 
her reverie. Picking up the stone gingerly, but not 
looking at it too directly, she stuffs it back into her 
pouch. With the pouch securely tucked in the chest, 
she quickly dresses for supper and dashes out of the 
room. 

The place of honor beside Ejord at the high table 
is empty. Ejord is dressed in his second-best tunic, 
richly embroidered in reds and golds, and the food 
is clearly holiday fare. The quiet tension in the hall 
announces loudly that something has gone wrong. 
Scatha muses that she may be the only person in 
the hall besides Ejord who knows that the special 
guest was to be a very angry and slightly disheveled 
priest. Even the gentle and gracious presence of 
Ejord’s lady fails to cheer the evening. 

A freckled red-headed lad from the barracks is 
serving at Scatha’s table, part of the training of a 
house karl, and one of the tasks denied to Scatha. 
Each time he brings a course to her place he 
sarcastically calls her ““my lady Scatha” and bows 
to her with an exaggerated flourish. Scatha is morti- 
fied by his pointed teasing. The last course is a 
creamed pudding, usually Scatha’s favorite, al- 
though tonight she wishes dinner were over. As her 


Section 4 


tormentor comes to her place he trips, and very 
handily pours the creamy mess right down her 
back, pardoning himself with a “How clumsy of 
me, dear lady!’ Scatha, ready to die of embarrass- 
ment, feels the cold slop ooze down her back as 
everyone waits for her reaction. She turns on him, 
fiercely whispering, “Pll get you for this.”” But as 
she turns the pudding splashes onto her table- 
mates. Their sympathy quickly turns to anger. 
Everything is going from bad to worse. She clumsi- 
ly climbs out from the long bench and dashes out of 
the hall. 

This has been the worse day of my life, she thinks 
as she washes off the pudding, slips into a sleeping 
robe, and climbs into bed. But sleep only brings 
dreams, terrible dreams, of crows and battles, and 
all manner of scaled demons: some which swoop 
down on her, talons outstretched; others which 
crawl up her legs, biting her flesh away. She wakes 
up screaming, her legs and arms still aching from 
the bites and scratches of her dreams. Knowing 
she’ll never get back to sleep, Scatha lights an oil 
lamp from the coals in her hearth. 

Neither moon is in the sky. The crow is back, 
~ staring at Scatha from the window ledge. Unrea- 
sonably frightened, Scatha goes to the corner of her 
room farthest from the window, using her bed to 
~ blot out the staring eye of the crow which glows like 
a coal from her grate. But it is no good. The eye of 
the crow burns into her thoughts, and she hears a 
voice in her mind, a voice which cannot be denied. - 


Section 4 


Stare into the stone, it commands. Stare into the 
stone. Scatha obediently opens her small chest and 
pulls out her tattered blue pouch. 

All the while she is obeying the demanding voice, 
two other voices are quarreling inside her mind. 
One is saying, rationally, Perhaps my magic stone is 
good for something besides scaring me. Perhaps its 
magic will protect me. After all, it was Pasca’s and 
she was good and kind and brave. The stone couldn't 
be less than its owner, could it? While the other part 
is screaming, You ninny, don’t look! 

But the commanding eye in Scatha’s mind wins 
out, and Scatha peers deeply into the glowing stone 
in her hand. And in it, Scatha sees a vision. 


The wizard Drukor stoops over his smoking 
brazier, throwing nameless things onto the coals 
which sputter and smoke. The dark power of his 
spirit makes him appear larger than his wizened 
frame. Few could withstand a look from the eye 
which always squints out from an ancient sear. He 
spits into the sizzling stench, and with gestures and 
unheard words, the smoke solidifies into a creature 
so evil, so ugly, dripping such putrid venom, that 
the very beetles, rats, and lizards which scurry 
along the floor of the wizard’s cave scuttle to hide. 
At its master’s command, the black dripping thing 
oozes down the cave’s passage and into the night. It 
flies to the nearby temple where the holy horn is 
kept. It slithers into the hallowed place, breaking 
the magical wards of centuries, its very presence 


Section 4 


instantly killing the holy guardians of the horn. 
Grasping the scared relic in what cannot quite be 
called a hand, it retraces its path to the cave where 
its master waits. Drukor commands the creature to 
drop the horn, and, before the demon can betray its 
master, Drukor destroys it as swiftly as he had 
created it. 

Drukor grabs the horn and holds it aloft in 
triumph, shouting with mad glee, ““Mine, mine. 
The horn is mine.’ 

He bends over a scrying bowl and stirs the water. 
“The conjunction is but one month away. 
Mmmmm. The temple in the middle of the 
Asheeran Waste is the place. Aha! I should have 
guessed it. And when I blow this horn the power of 
the gods will be mine; the demons of the Unnamed 
Realm, my army; and all men of this world, my 

slaves.” 


Scatha is shaking and sweating with fear as the 
vision fades, Drukor’s uncanny laugh ringing in her 
ears. Oh, this is scary, she thinks as she draws her 
legs up, her bony knees almost touching her chin. 
Magic is something uncommon and mysterious; 
something Scatha has rarely come across in her 
young life. Magic is a tool of the powerful, and this 
wizard seemed strong indeed. And evil. But Scatha 
couldn’t understand why she had been sent this 
vision. Slowly the pattern of the last few hours 
crystallizes in her mind. The priest’s mission, her 
- two encounters with the Memory Stone, al! lead 


Section 4 


her to the same thought. She had asked the stone 
what she could do to make Ejord proud of her, and 
the stone had answered: save the world. Great. She 
must reclaim the horn, and within a month. 

Scatha dresses in her leathers, packs just a few 
things, carefully tucking the stone with its pouch in 
her pack, and sneaks down to the armory. There 
she takes a sword and a small shield. 

She has no food, but it is too risky to raid the 
kitchen. She has no horse, but she is afraid to wake 
the stable boy. There are but a few copper pennies 
in her pouch, but she could always win at rolling 
knuckle-bones in the barracks, and she hopes she’ll 
be able to do so at inns on the road. 

She slips out of a chink in the wall past the night 
watch and plunges headlong into her quest. 

By dawn, Scatha is footsore and weary—and 
starving. How could I have run away on a dream, 
and a bad one at that? she wonders plaintively. No 
plan. No idea of where I am or where I’m going. 
I’ve got to be out of my head! 

The night was warm for the season, but now a fog 
is beginning to roll in. With it comes a chill which 
could herald an early snow or a killing frost. How 
different were the semitropical bogs of her child- 
hood from these savage mountains. 

Within minutes she can barely see the road 
under her feet, although occasional gusts of wind 
clear the fog enough for her to see the giant black 
shadows of ancient trees lining the road. Enveloped 
in the eerie whiteness, she wanders off the road a 


Section 4 


few times before she discovers the trick of walking 
on the edge of the road to keep from losing herself 
in the blinding cloud. The fog rings with a frighten- 
ing hum. She hears her feet crunch along, but she 
feels as if she is not moving. This is becoming a 
nightmare. Frightened and tired, Scatha stops and 
rests by the side of the road. Overwhelmed by 
exhaustion, she soon dozes off. 

The sound of men and at least one horse ap- 
proaching up the road wakes her up. 

“I can’t see you, Jessed.” The words swirl 
through the mist without direction. 

“Karl, can you see me? Here. Hold the end of my 
cloak.” 

“Quiet, both of you. Where are the rest?” 

“They stopped a while back. Can’t see them 
anymore. Brel’s tits, can’t see anything.” 

““Walk by the edge. Follow the loose gravel. It will 
keep you on the road. Inn should be ahead pretty 
soon.” 

“Better be. Holy Vitivar, I can’t take this much 
more.” 

Scatha hears the voices coming closer. She is cold 
and lonely and could use some companions on the 
road. And maybe these men can spare some bread. 
On the other hand, these are dangerous times, and 
the forest is still full of bands of brigands left 
homeless from the recent wars. Thank Mohandru, 
at least these don’t seem to be a band of the 
half-human, half-animal Mountain Men. But still, 
she wonders if she wouldn’t be better off traveling 
alone. They are approaching. She must decide 
soon. : 


Section 5 


If Scatha decides to approach the strangers, turn to 
section 8. 


If she decides to hide, turn to section 7. 


x & x 


To the desert lord’s credit, he withstands the mind- 
searing insanity of the light storm, although the 
madness in his eyes reflects the nameless terrors he 
sees crowding the tent. But still he shouts orders to 
his terrified kinsmen and slaves. 

“Send for Arlis the Healer,” he bellows, his face 
involuntarily twisting itself into a horrible smile. 

But it is too late. Already the evil oozes across the 
desert in a madness more terrible than the storm. 
The tribal witch never comes, as all in the camp are 
consumed by the hunger of the unnameable crea- 
tures released by Drukor’s desire. 


Turn to section 29. 


Section 6 


* @ * 


To the desert lord’s credit, he withstands the mind- 
searing insanity of the light storm, although the 
madness in his eyes reflects the nameless terrors he 
sees crowding the tent. But still he shouts orders to 
his terrified kinsmen and slaves. 

“Send for Arlis the Healer,” he bellows, his face 
involuntarily twisting itself into a horrible smile. 

“There is no need, Lord. I am here.” 

The old woman strides in with a poise Scatha has 
not seen in the other desert women, nor is her face 
covered. But it is her eyes which blaze with un- 
earthly power, eyes like that of the Master of the 
Dark Brethren, but eyes also like that of the witches 
and elders in the dungeon. The healer’s eyes bring 
Scatha back to sanity, and the warrior tells the 
wisewoman of her quest. 

“I know the place we seek. It is not far,” the old 
woman proclaims. Turning to a young woman who 
accompanies her, she orders, “Bring my student 
warriors, mounted and armed, and any prisoners 
who are able and willing to go.” 

The leader winces, but does not argue. 

“And Harold, the prisoner with the hair the color 
of sand,” Scatha shouts after the girl, “and my 
sword and armor!” 

In brief minutes they are all mounted and riding 
into the storm. Arlis breaks the silence of the ride, 


Section 6 


if riding through screaming wind, alive with night- 
mare colors and demons of the mind, can be called 
silent. 

“What god do you serve, child?’ the healer 
shouts at Scatha. 

“What do you mean?” the warrior-maid shouts 
back. 

Arlis looks puzzled, and a little shocked. “You 
mean you have come all this way and you don’t 
even know who has chosen you?” 

“Well, maybe Hanju,” Scatha says, and offers a 
brief explanation, although simple conversation 
takes all her effort in the insistent wind. 

“A Lost God? No,” Arlis argues, frowning. 
“From what you say you are lucky he didn’t kill 
you somewhere along the way, by accident if noth- 
ing else. He is not the kind of god I mean.” 

“Is it important that I know?” 

“Perhaps.” The old woman begins to chant, 
oblivious to the screaming wind and swirling col- 
ors. ; 
The repetitive rhythm of the woman’s rough 
voice draws Scatha from the fury of the storm, and 
she finds herself so still she feels as though she is 
_ part of the sand and the rocks, and not on a wild 
ride mounted on a horned war-horse. 

Then she feels herself floating, but when she 
looks down, she sees herself huddled on the saddle, 
“gripping the steed’s reigns and mane for purchase 
as they gallop across the dreamscape of the storm- 
blown desert. Her spirit spirals upward. Cold wind 
streams past her, and she hears the flapping of great 


Section 6 


wings. Are they her wings? She can almost feel her 
arms outstretched, beating up and down, and the 
pleasant pull as her feathers press against the wind. 
Then it is as though the wings are under her arms, 
supporting her as she glides through the darkness. 

Suddenly she is standing before a woman, a 
woman whose long black robe does not hide the 
muscled body of a warrior. Just as suddenly the 
robe dissolves and the woman is dressed in black 
leather armor, with shining golden rings sewn on it. 
Long black hair cascades out from under a beaked 
helmet. 

“Do you not know me, my child?” Her voice is 
authority itself. ““Why have you not called on me?” 

Scatha stands in silent terror. Finally she man- 
ages to croak out an answer. “‘Please, Lady. I’m sort 
of new at this. What did I do wrong?” 

“Wrong!” The goddess’s voice fills the void. 
“You have insulted me. You have called on 
Mohandru, and that old villain Hanju, Brel, and a 
dozen more. Who called you to this quest? Who has 
stood by your side this entire time? Did you once 
call my name? Did you once pray to me!” 

Scatha’s fear has melted into anger. “‘Pray to 
who? And just where were you the dozen times I 
faced death, and despair? Were you in the moun- 
tains? Where were you when the Dark Brethren 
captured me? Damn you, who are you?” By now 
she is shrieking with rage. 

Still shaking with fury she stares defiantly at the 
goddess, but the goddess is smiling. “I chose well, 
my little battle raven. I am Morigu, Lady of Battle. 


Section 6 


You are mine, and,” she adds more gently, “I am 
yours. Summon me in your greatest need. You 
serve me and you serve my brother.” 

“The Crow Lady!” Scatha exclaims. 

The goddess’s laugh resounds and reverberates in 
the void, echoing down the corridors of the 
warrior-woman’s mind. The dream-time passes, 
and Scatha returns to her body, gripping the charg- 
ing war-horse for dear life. They rein to a halt as a 
ruined temple comes into sight. 

“This is the place,” Arlis says, pointing her staff 
at the crumbling building. 

Scatha shouts orders to the riders. They form up 
in a standard Dro Darian wedge, which calls for 
some serious discussion with the Asheeran warri- 
ors, who are used to charging in a line, their major 
tactic being enthusiasm. They trot toward what 
appears to be the entrance. 

“Prepare to charge. . . . Charge!” 

The unit breaks into a gallop. The eerie wind 
blows up with renewed violence, like the insistent 
intensity of a bully’s assault, and the charge peters 
to a walk as the horses and riders mill about in 
confusion. 

One of the Asheeran warriors throws his hands 
to his head and begins to scream. “Stop them, they 
are crawling on me,” he moans, sliding from his 
mount and writhing on the sand, tearing at invisi- 
ble vermin. 

“Stop it.” Arlis’s voice cuts through the madness, 
and her touch banishes the nightmare vision. 

“The horses are worse off than we are. Dismount. 


Section 6 


Damn it, dismount,” Scatha orders fiercely. On her 
command the unit dogtrots to the entrance of the 
ruin; only Arlis’s screaming threats keep them sane. 

As Scatha jogs along she sees the sand turn the 
most beautiful blue, with highlights of ruby and 
gold. It swirls around her ankles, becoming living 
tendrils. A voice in her head calls seductively to her 
to lie down and sleep, sleep forever. Warmth ca- 
resses her body, promising peace. She enters her 
own private hell, where the tranquility she yearns 
for brings only death. With vague knowledge of 
Arlis’s help, her consciousness fights against that 
which seeks to bind it. Through eyes not quite her 
own, she can see her men fighting visions, but still 
the warriors somehow stay together. Soon they are 
at the gap where a thick door once hung, and then, 
without stopping, they are through it. 

Inside, in a huge chamber, by an ancient altar, 
stands a robed wizard, the great horn at his lips. 

“Stop him!” Scatha shouts. 

In a mad rush they converge on him. He pauses, 
turns, and almost nonchalantly sets down the horn 
on the altar and reaches for his staff. 

Great words of power issue from his mouth, and 
a beam of blinding light blasts from the jeweled tip 
of his staff. Arlis shouts back an incantation, but 
her words sound weak in comparison. 

As they watch in horror, an army of monstrous 
demons materializes from the wizard’s words. 

Scatha stands mesmerized, then shakes her head 
to break the spell of fascination. 

“Attack. Kill them. They can be killed,” she 


Section 6 


orders. Her voice breaks the spell for her men, and 
the unit attacks. Drukor once again lifts the horn to 
his lips.. Scatha rushes toward him, cutting down 
creatures in her way. She can almost see the first 
burst of sound begin to stream from the great 
curved horn. As it blares out, the ground begins to 
roil under her, sending her reeling back. The floor 
of the chamber cracks and splits, spitting up clouds 
of noxious gases and revealing a churning hell of 
molten living rock. 

She looks in horror as the spewing, burning rock 
manifests itself into huge, horrible demon gods, 
creatures whose burning eyes and evil purpose 
dwarf the creatures which Drukor conjured, de- 
mons rising On wings, crawling on clawed feet, 
shrieking, slobbering venom, tumbling out of the 
red-black ooze which rolls out of the chasm. 

In the midst of this chaos stands Drukor, his 
arms thrown back in triumph, his face twisted in 
fiendish laughter. 


If Scatha has a Gift of Hanju left, and she decides to 
use it, turn to section 115. 


If Scatha has a Gift of Hanju left, and she decides 
not to use it, turn to section 116. 


If Scatha does not have a Gift of Hane left, turn to 
section 116. 


Section 7 


x 9 x 

Yearning for companionship, Scatha starts to get 
up to go out to the road and hail them down, but 
she just can’t do it. Something inside her, her “little 
voice,” is screaming warnings. A girl alone in the 
forest! She must have been crazy to think of just 
walking out there and saying, “Hello, my lords. 
Would you care for a companion on the road, and 
by the way, may I have a hot capon and a mug of ale 
at your expense?” 

As they approach her, she grabs her pack and 
dives for the hollow by the edge of the road. 

“What’s that?” one of the men asks. 

“What?” 

“A noise. I thought I heard a noise.” 

“Probably a rabbit.” The men laugh. 

Scatha has hidden none too soon. They are 
almost in front of her now. She blesses the fog. If it 
was a Clear- night, she would be practically in plain 
sight. 


Remember that Wisdom is also the Luck of the 
Gods. Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Wisdom/Luck value, turn to section 11. 


If the total is greater than her Wisdom/Luck value, 
turn to section 9. 


Section 9 


x & x 


The dark shadows of three men, one leading a 
horse, stumble into view. She.cannot even make 
out their faces. 

A woman alone in the mountains, she argues 
with herself. I guess in this stuff I might pass for a 
boy. But the stories about the Mountain Men keep 
shouting in her mind. This is probably the 
stupidest thing I have ever done in my life. As she 
gets up and steps out into the road, the thought hits 
her, This may be the last stupid thing I ever do in 
my life. But it is too late to go back now. 

“Hello there,” Scatha shouts, making her voice 
as deep as possible. 

“Who is it?” The men stop, and make an unmis- 
takable move even in this fog: They reach for their 
swords. 


Turn to section 10. 


* @ x 


“TY tell you, Karl, I heard a noise, and no rabbit, or 
even a deer.” 

They stop directly in front of where she is lying 
in the ditch in a bed of wet foxtails, trying to hold 
her breath. A blade of the grass flutters up her nose. 


Section 10 


She feels a sneeze coming. She tries to stop it but 
can’t. 
“‘Achoo!”’ 


Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Wisdom/Luck value, turn to section 11. 


If the total is greater than Scatha’s Wisdom/Luck 
value, turn to section 21. 


Scatha freezes. Now she may have to test her 
warrior skills for the first—and possibly the last— 
time. Driven by the importance of her quest, she 
knows she has to stay alive. 

“T got caught in the fog. Going to see, uh, uh, my 
mother. Uh, that is... my ’prentice master, um, 
let me, um, go home. My mother is sick. Um, 
dying.” She finishes with a flourish. 

None of the men answer. The silence is deafen- 
ing. The leader hands the reins of his horse to 
another fellow and comes up to her, his hand still 
on his sword. 

“Really, boy?” 

“Yes, sir. May I join you till we get to an inn or 
village? Kind of scary in the fog alone. I’ve heard 
that Mountain Men have been seen nearby.” 


Section 11 


The leader is a huge man, with a black curly 
beard. He wears a black wool cloak with the hood 
pulled up, but Scatha can clearly see an iron cap 
and mail shirt underneath. He stares at her out of 
unnerving light blue eyes. She doesn’t like him at 
all. 

“Dying mother, eh!” 


Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Charisma value, turn to section 14. 


If the total is greater than her Charisma value, go to 
section 13. 


“There, again! I told you.” 

Just then a puff of wind clears the fog a bit. 
Scatha lies so still she can hear her blood pound. 
The men are looking around. They are not more 
than three feet from her. 

The leader is a huge man, with a black curly 
beard. He wears a black wool cloak with the hood 
pulled up, but Scatha can clearly see an iron cap 
and mail shirt underneath. He is staring in her 
direction out of unnerving light blue eyes. She 
doesn’t like him at all. 

Scatha prays silently to every god she has ever 


Section 11 


heard of for the fog to come back twice as thick. 
Her prayer is answered, and the white mist locks 
her in before she is seen. 

“It is nothing.” The deep voice is now no more 
than a foot or two from her. “Keep moving.” 

The frightened girl lies silently by the road, 
sobered by the near encounter. Not that this quest 
is a lark for her, but the sight of these grim men has 
given new meaning to the word danger. She lies by 
the road awhile until she is sure they are gone. Who 
in Brel’s Hell were those bucks? she wonders, 
reviewing the incident in her mind for some clue. 

“Oh, Holy Mohandru,” she exclaims aloud, 
“they said there were more of them down the 
road!” 

She is torn between hiding until the second half 
of the party passes her and pressing on. Damn it, I 
just can’t spare the time, she thinks. I could wait 
here all day. Better to risk moving on, but I will 
have to stay sharp and listen for them. Still debat- 
ing with herself, she clambers back onto the road, 
but it is some time before she can stop herself from 
starting at every innocent forest sound. 

The fog has burned off a little. It is still gray and 
damp, but Scatha has relaxed enough to make 
reasonable time. Scatha’s old boots crunch along 
the gravelly path. The fog is still patchy, blowing in 
wisps of white which surround her now and again. 
Scatha stumbles along until a loud cracking sound 
brings her up short in a wave of fear. I’m getting 
light-headed, she thinks. Come on, girl, she chides 
herself, you’ve not been fasting for a week. It has 


Section 11 


only been one morning. But nonetheless, she knows 
she is feeling funny. She looks around at the forest 
edge. Maybe she will find something to take the 
edge off her hunger and thirst. She wanders off the 
road and stops to look and listen. She hears a 
stream nearby, and she knows there will be wild 
berry bushes near it, and maybe some late-summer 
fruit the birds have missed. 

Sure enough, berry bushes, heavy with the blue- 
black fruit she loves, lie almost within reach, grow- 
ing in rocky crevices all the way down to the 
streambed which lies at the bottom of a rocky 
ravine. It takes the warrior no time at all to climb 
down to them. Balanced on a small rock, she 
reaches out to pick a particularly fat juicy berry. 

The rock slips from beneath her foot, and she 
and a cascade of small rocks start to roll down 
toward the stream, picking up momentum as they 
go. She reaches out to catch a small tree as she 
thunders past, but misses. 

Whomp! She slams into a log, driving a branch 
into her side. She cries out in pain and pulls herself 
free. 

This is going to hurt, she mutters to herself as she 
pulls out the branch and binds the deep gash. But 
she is angry with herself for getting hurt so stu- ~ 
pidly. 

At least ’'m going to get something out of this, 
she reasons. She eats a handful of the berries, and 
gratefully splashes her face in the cold sweet water. 
Finally she faces the struggle back up the hill to the 
road. 


Section 13 
Roll 1 D6 to determine damage to Scatha. 


Turn to section 16. 


x JD x 


A wave of nausea hits first, then dizziness sends her 
to the ground. The brave girl lies helpless as the 
poison works its way into her body and paralyzes 
her inch by inch. All the strength in the world 
wouldn’t help now, and Scatha knows it. 


Turn to section 29. 


x JS x 


The leader throws back his head and laughs, but the 
laugh is cold and hard, and not at all reassuring. 
Scatha reaches for her sword. 

The smile fades from the leader’s lips. 

In tones as icy as winter he steps aside and says, 
‘Karl, do me the favor of skewering this peasant.” 

“With pleasure, my lord.” 

Karl, a wiry little man with a red mustache, 
draws his sword and springs toward Scatha. 

She parries his swing and spins to counterpunch 
his blow as he passes her. He is quick and skilled, 
but he has not reckoned on skill in a “peasant.” 
Scatha knows he will not make that mistake again. 


Section 14 


But she has gained the time to pull her shield loose 
from her pack. Karl’s next blow bounces harmless- 
ly off the shield rim. 


KARL, A BLACK RIDER | 

To hit Scatha: 12 To be hit: 12 Hit points: 7 
Damage with sword: | D6 (The fog is going to make 
clean targeting a little hard for both sides.) 


If Scatha is killed; turn to section 29. 


If she kills Karl, turn to section 22. 


The leader throws back his head and laughs. He 
plants his hands on his hips and stares at her out of 
his soul-searing blue eyes. Scatha reaches for her 
sword. 

“There is no need for that, boy,” the leader says, 
with a thin smile. “Sick mother, uh, dying!’ he 
mimicks her. Then he laughs again. By now the 
other men are laughing also. 

“All right, my little runaway, or thief, or whatev- 
er you are. You may follow along with us. But mind 
your manners and stay out of the way.” His voice 
has taken on an icy chill. 

““Yes, sir. Thank you, sir,” Scatha replies. It takes 
little acting on her part to sound relieved and 
grateful. 

She drops back and tags along behind. The fog 


Section 14 


has burned off a little. It is still gray and damp, but 
at least they can make reasonable time now. 

By midmorning the sun breaks through. The sky 
is a brilliant azure blue and puffy white clouds 
sparkle in the crisp air. The dark green humps of 
moss set off the delicate pale gray-green of the 
lichen crusting the north side of the black tree 
trunks along the road. Pale yellow-green streamers 
of moss hang from the branches, and all the forest 
is bejeweled with shimmering drops of dew, the 
legacy of the fog. 

Scatha can almost forget her fear and the events 
of the morning when she stops to listen to the 
chatter of birds, but the dull thud of boots and the 
sound of men’s voices behind her remind her again 
that she is in strange company, alone and very 
much outnumbered. The other half of this mysteri- 
ous party is finally catching up. 

Fighting an urge to jump off the road. into the 
nearest ditch, Scatha tries to make herself incon- 
spicuous as she steals a glance behind her. There 
are four men jogging in double-time, their black- 
hooded cloaks flapping out behind them. 

Karl and Jessed stop and shout to them, but their 
leader yells, “Keep going, you sluggards. Those 
cowards will catch up or not as they will.” 

Soon the other four join the party, breathlessly 
exchanging gossip with Karl and Jessed until the 
leader puts a stop to it with a roar of “shut up!” 

One of the newcomers is staring at Scatha as 
they quickly march along. He whispers something 
to Karl. Scatha can hear Karl whisper back, 


Section 15 


“.. some lost lad .. . sick mother... .” The new- 
comer guffaws but is silenced by a look from the 
leader. 

The road has been descending and leveling for 
the last hour, and there are now broad leaf trees 
mixed in with the stands of pines. 

At the next bend of the road, but still in the 
distance, Scatha can make out the inn-yard wall, a 
weathered and dilapidated affair of stone with large 
wattle patches. Hopefully when they arrive at the 
inn she can escape from this unwanted company. 
Scatha sighs with relief, even though there is a good 
half hour’s journey down the road. She has avoided 
conversation with the hooded and cloaked men, 
but the skinny one has darted looks at her all day. 

Oh, no! Here he comes again, she worries. Her 
curious companion has stopped by the roadside. 
There is no way to avoid him if she goes on. 


If Scatha decides to duck into the woods, turn to 
section 30. 


If Scatha decides to bluff it out, turn to section 31. 


A wave of nausea hits first, then dizziness sends her 
to the ground. The brave girl lies helpless as the 
poison works its way into her body and paralyzes 
her inch by inch as she drifts into a coma. 


Section 16 


Roll I D6. 

Subtract this number from the number of days left 
before the conjunction. Also use this number to heal 
Scatha by this many hit: points, up to but not above 
her original number. After all, the long sleep has to 
_ be good for something! 


Turn to section 103. 


Nervously Scatha walks down the road, sometimes 
breaking into a jog. The knowledge that there are 
men coming up the road behind her drives her on. 
She stops, now and then, to silence the crunch of 
her boots on the gravelly road and listens. Nothing 
so far. 

The sun breaks through. The sky is a brilliant 
azure blue and puffy white clouds sparkle in the 
crisp air. The dark green humps of moss set off the 
delicate pale gray-green of the lichen crusting 
the north side of the black tree trunks along the 
road. Pale yellow-green streamers of moss hang from 
the branches, and all the forest is bejeweled with 
shimmering drops of dew, the legacy of the fog. 

Scatha almost forgets her fear and the events of 
the morning, so entrancing is the chatter of birds, 
when she hears the dull thud of boots and the 
sound of men’s voices behind her. 

In a flash, the young warrior is off the road, over 
the ditch, into the forest, and huddled behind a tree 


Section 17 


in a tangle of branches and debris, and none too 
soon. 

It is a miracle of Mohandru that they have not 
seen her dash into the woods. There are four men, 
all cloaked and hooded in black, but the dark mark 
on their faces stands out clearly as they pass her. 

She takes no chances, waiting a long time on the 
rich loam under the tree before setting out again. 

But the near encounter has left her jumpy as she 
continues, and she finds herself wondering if there 
are still more groups behind her. Perhaps this was 
only the vanguard of an army of black-robed sol- 
diers. 

The road has been steadily descending and there 
are now broad leaf trees mixed in with the stands of 
pines. The ground is almost level as she rounds a 
bend and she sees an inn-yard wall, a weathered 
and dilapidated affair of stone with large wattle 
patches. But the best sight of all is the blessed inn. 


Turn to section 17. 


x 47 x 


Scatha would run to the inn compound if she had 
the strength, but by now all her adventuring has 
taken its toll. She is shaking from shock, exhaus- 
tion, and her wounds. 

The first thing she sees as she stumbles through 
the inn-yard gate is the bearded leader’s horse tied 
to a post. What irony, she thinks as she backs into 


Section 17 


the shadow of an old twisted oak in the yard. The 
wall was built to keep brigands out. 

Scatha surveys the courtyard, trying to decide if 
she should bolt back into the woods, or find a 
refuge here. The stables lie along the west wall, the 
main house along the east, the kitchens in the wing 
to the left of the massive public room. 

‘Are you all right, lad?” 

With a surge of fear Scatha spins around to meet 
the owner of the voice, drawing her sword as she 
moves. 

“Easy, easy.” A large burly boy, about seventeen 
or eighteen summers, with ash blond hair falling 
into his eyes, is backing away from her. 

““Thank Mohandru, you’re not . . .”” The relieved 
girl groans and drops her sword with a clatter to the 
cobblestones, following it with a crash. 

When her eyes flutter open, the blond lad is 
kneeling next to her, fumbling to unbuckle her 
leather hauberk. 

“No, no.” Scatha weakly tries to push him away. 
“‘Don’t let them find me. Please hide me. Please.” 

‘““You’re bleeding. You’re hurt. I can carry you in, 
- boy.” The blond lad’s face is creased with concern. 
“I’m sure the innkeeper won’t turn you away.” 

“No. The men who came here...” 

“In trouble with them? I’m not surprised. They 
didn’t seem a proper lot to me, either. All right. But 
I will bring help. But first .. .”” He sweeps her up, 
carries her to a room behind the stables, and puts 
her in his bed. 

She doesn’t remember falling asleep, and it 
seems as if no time has passed when she hears 


Section 17 


whispering near her. She reluctantly forces her eyes 
open. There is someone vaguely familiar standing 
over her, but the wounded and weary girl cannot 
remember who it is. But then again, she isn’t 
having much better luck remembering who she is, 
or where she is. 

“Well, child,” says the familiar-looking man, 
who is deftly unbuckling her armor. “You seem 
determined to force me to commit this robe to the 
sacred flame.” He is now cutting away her shirt and 
underlinens, and splattering himself with blood in 
the process. 

“Oh, you!” Scatha exclaims. 

“He’s.a girl!” stutters the blond boy, who is 
standing behind the white-robed priest, blushing. 

““Of course she is a girl, and a very brave one, I 
suspect. There, there. Don’t move.” He fumbles 
around in a small pack, seizes a vial, and scuttles to 
the small hearth fire. Muttering some incantation, 
he pours the oily contents onto the coals. Blue 
smoke fills the room with a calming fragrance. 
Returning to the bed, he gently places his hands on 
Scatha’s wounds. One by one they glow, aching 
almost more than she can bear. When she doesn’t 
think she can bear the pain any longer, it fades 
away. Suddenly without the pain she has lived with 
for hours, the young soldier feels both weary and 
elated in a delicious way. But the relief does not last 
as the terrible responsibility of the quest rolls back 
over her like a dark fog. And that reminds her of 
the black-cloaked band. 

‘“Those men,” she demands of the priest, ““who 
are they?” 


Section 17 


“They are the enemy, child. One of the enemies, 
and there are many. They are members of the Dark 
Brethren, but not true initiates of Vitivar. An- 
Soren was the last of those, or so we think. But his 
followers still exist, even though he does not, at 
least in this world. 

**An-Soren,” he lectures on, “‘was the evil sorcer- 
er who was defeated by the lady Rifkind at the 
beginning of the last great war. So perhaps they also 
seek the horn. It would return them to power.” 

“But what brings you to this place, child? Did 
Ejord send you away, or did you run away? No, 
don’t lie. I know you overheard me when I begged 
your lord for help.” 

Part of Scatha wants to babble the whole tale to 
the Mohandru priest, but part of her doesn’t want 
to tell anybody anything. 

The priest puts his hand to her brow in a fatherly 
gesture of blessing, but as he does he freezes and a 
look of amazement washes over his face. 

**You have tal. You have the witch gifts. If it were 
any other time I would take you to our temple for 
training before your power was turned to evil, but I 
do not question my god. If you seek the horn, I will 
not hinder you. May Mohandru forgive me if you 
are not as good as you seem.” 

He rises to his feet and turns to the blond boy, 
who is staring at the two with no little awe and 
much confusion. ““Would you go with her? Protect 
her? Aid her?” 

“Just wait a moment,” Scatha bursts out. She is 
quite well again and her spirit is returning. “I don’t 


Section 17 


want some big lug of a stableboy traipsing after 
me.” 

‘““Well, that’s fine with me. I’m not sure I want to 
run off from a good job to protect some girl!” 

The priest is paying no attention to the two. He 
takes a pouch from his belt and gives it to the boy. 

“There is some gold. Blessings rarely buy din- 
ner.” 

“I don’t need your protection,” Scatha answers 
hotly. 

“You didn’t look so great when you came falling 
in here,” the lad shouts back. 

‘I knew there was a reason I came to Chatelgard. 
I thought it was to seek Ejord, but it was to find this 
girl. Oh, how wise my god! Man must not question 
the will of the gods. Even priests forget this.” He 
lectures on, half to himself, half to the pair, who are 
paying no attention to him at this point. They are 
too busy arguing. 

“Well, if you have something important to do, 
I'm not going to let you go alone,” the lad shouts at 
her. 

“Tet me! Oh, yeah?” she yells back, pushing 
herself up from the bed. 

“Oh, yeah! You even talk funny. I bet you aren’t 
even from around here. Wherever you’re going, I'll 
bet you'd get lost without me,” he adds. By now 
they are nose to nose. 

“Pm not going to stay around here very long, so I 
don’t need your help. And give me that pouch!” she 
bellows, grabbing for his hand. 

“Children, children. Silence!” The priest is 


Section 17 


standing in the middle of the small rustic room 
looking like a giant white bird flapping his arms 
and shaking his head. 

He turns to the lad. ““You may do as you will, but 
I will feel much safer if the safety of the world lies 
with more than one warrior.” 

Scatha notes to herself that he did not say one girl 
and feels very pleased. Maybe it wouldn’t be so bad 
to have company. 

“All right, he can come. But I’m in charge,” she 
adds with nonnegotiable determination. ‘“‘This is 
silly. Don’t you work here? How can you come with 
me, anyhow?” 

“That’s no problem. The innkeeper is my uncle. 
He usually sends me home after the snows hit to 
save wages until spring. Ill just ask to leave tomor- 
row, before the weather gets worse. He won’t care, 
and I don’t care, anyhow. I’ve always wanted to go 
down the mountain and see the world.” 

It is soon settled that they will leave the next day. 
Scatha is impressed when the priest buys two 
horses for them. The lad, whose name is Harold, 
will ask his uncle to provision them, and packs his 
few possessions, including his quarterstaff, and his 
bow and arrows. 


Restore Scatha’s hit points. 


Turn to section 18. 


Section 18 


Miserably Scatha sits huddled on Harold’s bed, 
wrapped in a cloak, looking out the unglazed 
window. The big wet fluffy snowflakes are blowing 
in, and they are no longer melting on the hard dirt 
floor. Soon she will either have to shut the shutters 
and sit hiding in the dark or poke up the small grate 
and risk Uncle Innkeeper noticing and finding his 
unpaid guest. 

Absentmindedly she reaches for the wooden 
bowl on the rough table by the bed, but it has long 
been scraped clean of the hot stew Harold smug- 
gled to her. 

“Brel curse it! We should have been out of here 
hours ago,” she bellows, throwing the offending 
bowl against the far wall. Harold had suggested that 
they wait for a break in the snow, saying that it was 
unseasonably early even for the mountains, but it 
doesn’t look any better to her now, and she is not 
going to wait until spring! 

Cold and stiff from the inactivity, and restless, 
she gets up, listens at the door, but hears nothing 
but the normal stable sounds of horses snorting and 
shuffling in their stalls. She bites her lip, takes a 
deep breath, pulls back the bolt, and opens the 
door, wincing at its loud creak. Letting out her 
breath in relief, she quietly pads her way through 
the stable and across the cobbled yard to the inn. 


Section 19 


“Get your gear,” Harold whispers back. “We 
have horses packed and tied down the road by the 
first bend, past the big oak.” 

“Who are you?” the leader bellows as he strides 
up, pushing aside the innkeeper. 

Scatha bolts to the door. The horsemen are 
outside dismounting by the stables. 

“Stop! Stop her. Mohandru spy. Stop!” the lead- 
er commands as he bounds after her, but she has 
slipped by him. Sprinting her way across the court- 
yard, Scatha is trying to figure out what the glint of 
metal she just saw means. 

Gods no! Another throwing knife. Doesn’t he 
ever run out? 


Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Dexterity value, turn to section 19. 


If the total is greater than her Dexterity value, turn 
to section 20. 


* JQ x 


The leader’s hand is a blur of motion. Scatha feels 
the whoosh of wind slash past her shoulder as she 
zigzags her way across the courtyard. The newcom- 
ers are scrambling after her. She dodges into the 
stable, runs into Harold’s room, and bolts the door. 


Section 19 


They are right behind her, slamming into the door. 
The timbers are bending with each assault. It will 
not be long. 

She pushes the bed to the window, grabs her 
pack, and tries to shove it through. The shield 
strapped to it makes it a tight fit. It jams in the 
window frame. The first door timber gives way. She 
shoves again and the pack is through. Snatching her 
sword, Scatha hops to the ledge, slithers through, 
and jumps to the ground. 

Taking a moment to look back at the small 
window, she hopes it isn’t big enough to let any 
full-grown men through. Hastily she gathers her 
gear and runs around the inn to the woods. She can 
hear the pounding of blood in her ears. The curve 
in the road is ahead of her. The oak is on the other 
side. She doesn’t look; she just dashes across the 
road, sliding the last few feet and rolling behind the 
oak. The horses are there and so is Harold. 

He’s panting. They both fight to quiet their 
breathing as they hear the sound of horsemen 
gallop past their hiding place and down the road. 


Turn to section 27. 


Section 21 


«x QQ «x 


The leader’s hand is a blur of motion. The dagger 
flies from his hand seeking Scatha seemingly with 
eyes of its own. 

Scatha feels the thump, and staggers. Then she 
feels the pain. 


Roll 1 D6 for damage. 


Turn to section 28. 


“There, again! I told you,” the man protests as a 
puff of wind clears the fog a bit. ““There! There he 
is.” Excitedly the man points directly at her. 

They think I’m a boy, Scatha realizes. Well, that 
solves the problem of my virtue—but not the 
problem of living to a ripe old age. No help for it 
now. She gets up and steps out onto the road. 

“Hello there,” Scatha shouts, making her voice 
as deep as possible. 

“Who are you?” The men make an unmistakable - 
move, even in this fog: They reach for their swords. 


Turn to section 10. 


Section 22 


Scatha feigns a blow to Karl’s leg. He drops his 
sword to block it, just as she had hoped. She turns 
the blow deftly in the air, and brings her sword up, 
severing Karl’s neck in one back-wrenching thud. 
Her first kill. Battle-lust makes her blood run hot, 
and she waits, cat-patient, for her next attacker. 

The leader strides toward her, throwing back his 
hood. Painted on his cheek is a dark symbol. Scatha 
noticed the same on the late Karl. The leader starts 
to draw. 

“Lord,” the other man calls to the leader. “Karl 
was my cousin. Let me.” 

The leader nods and reaches for the reins of his 
horse as the other man draws and approaches her. 

“If you cannot carve this dog-meat, Jessed,” the 
leader shouts at him, mounting his steed, “‘the 
Dark One won’t save you in this life or the next.” 

Scatha is shaking with a rush of energy. The 
practice yard was never like this. Every move, every 
blow, must be right. Her life, and the lives of Ejord 
and all of Dro Daria depend on it. She sees with a 
clarity new to her. She moves with a purpose she 
has never before felt. But she knows deep inside her 
that her strength is limited. She has not eaten: She 
has slept little. She has been frightened and drained 
by the psychic tal force she has experienced. But 
she pushes away all thought as Jessed rushes toward 


Section 23 


her. All thought, that is, except the wordless calcu- 
lations of his every movement. 

He fakes a swing to her head, forcing her to blind 
herself behind her shield. He raises his blade to 
cleave her in two. 


JESSED, A BLACK RIDER 
To hit Scatha: 14 | To be hit: 13 Hit points: 7 
Damage with sword: I D6 


If Scatha is killed, turn to section 29. 


If Scatha kills her foe, turn to section 23. 


Scatha drops her shield in time to see the descent of 
the Black Rider’s blade. Nearing the last of her 
resources, she manages to raise her blade to protect 
herself. Oh, gods, lost and known, let me block it, 
she prays. The sword deflects the mighty blow, but 
at a price. Scatha’s wrists are twisted painfully, and 
her blade is snapped short. Her enemy rushes at her 
again, swinging for her ribs. She steps out of the 
way, but slips on a wet patch of grass. Falling to the 
ground, her feet kick up as she goes down. Her foot 
lands on something soft. It is the back of Jessed’s 
knee. He tumbles down on her. She feels a sharp 
impact on her injured wrist as she hears the scream. 
He has impaled himself on the squared edge of her 


Section 24 


broken sword. Not a pretty sight. She lets go of the 
hilt and kicks her way free, scrambling to her feet. 
Karl’s sword is lying not a foot from her feet. She. 
snatches it up just as the leader gallops past her, his 
sword drawn. 

With a mighty crash his blade descends. 


(This battle is a one-roll combat; that is, they will 
take one swipe at each other and stop fighting. This 
is not to the death unless either of them gets lucky 
on the first blow.) 


LEADER 
To hit Scatha: 16 To be hit: 16 Hit points: 16 
Damage with sword: 1 D6 


If Scatha is killed, turn to section 29. 


If she survives, turn to section 24. 


* QQ x 


Karl’s blade is heavier than her broken blade, but 
not too slow or heavy to heft into position with the 
incentive of an armed rider bearing down. The 
additional mass of the blade absorbs the shock of 
the blow, but Scatha feels sharp pains in both her 
wrists nonetheless. 

She reels back from the blow, managing only a 
weak riposte. She spins to face the return charge, 


Section 24 


but the black rider gallops off down the road 
without looking back. 

She collapses onto the road, near the bodies of 
her two enemies. I should bury them, the exhausted 
girl thinks without enthusiasm. Oh, gods, I can’t 
take the time. She calculates that it will take her 
most of the morning, and she keeps thinking about 
the quest. It has become much more real and less a 
dream since her encounter with these men. Who 
were they? She thinks back, trying to concentrate. 

“Oh, Holy Mohandru,” she exclaims aloud, 
“they said there were more of them down the 
road!” 

That cheerful thought spurs her to activity. She 
drags the two bodies off the road and covers them 
with pine needles and brush. She starts to throw 
their packs in with them, but realizes that they 
might have things she dearly needs. Feeling a 
twinge of guilt at stealing from the dead, she 
rummages through their packs, taking the money 
pouches and food wallets. Finally she tosses the 
packs next to the camouflaged corpses. 

“Whoever you prayed to, may they claim you,” 
she prays quietly over the bodies. ““And thank you 
for the sword!” she adds, shouldering her pack and 
starting down the road. 

The fog has burned off a little. It is still gray and 
- damp, but at least she can make reasonable time as 
she goes on. 


Turn to section 16. 


Section 26 


« Qe x 


The dragon god rises from the pit, flicking off the 
puny humans with a casual ripple of his shimmer- 
ing body. Scatha grimly hangs on and drives her 
sword tip between two rows of scales. The dragon 
arches to see what petty annoyance still troubles 
him, bringing his massive golden eye to within 
inches of Scatha’s face. The warrior screams at the 
god in frustration. Her sword is jammed securely in 
the scaly armor and there is no way to free it. 

The great beast almost casually draws back his 
head and opens his mouth, revealing row upon row 
of needle-sharp teeth and a viperous forked tongue. 
Then he exhales. Scatha screams in agony as the 
wall of flame hits her. 


Turn to section 29. 


The sword rakes the demon’s soft underbelly, send- 
ing a shower of its stinging acid blood over Scatha’s 
face. She squeezes her eyes shut against the stuff, 
trying to mop it off with her forearm. But she has 
blinded herself to the mage demon’s next attack. 
She feels a sudden blow to her hand as the creature 


Section 27 


bats her sword from her grip with its claws. She 
forces her burning eyes open, just in time to see the 
end. The beast drops from the ceiling, talons out- 
stretched, striking her full in the chest and driving 
her to the ground. 


Turn to section 29. 


* DT x 


*“Now what, O wise one?” Harold sits with his back 
to the giant tree as snowflakes rapidly encrust him 
with a crisp layer of white. 

““We are going to Asheera.” 

“What! Are you nuts? If the desert doesn’t get us 
the barbarians will. Oh, fine! I get hooked up to 
some crazy girl on a mysterious magical quest and 
she wants to get us both killed or enslaved by .. .” 

““No, really. We have to.” 

“Why?” Now Harold is looking really worried. 
He is wondering whatever made him listen to the 
priest in the first place. 

“Let me show you . . . if I can.” Scatha pulls the 
blue pouch from her pack and removes the stone. 

“So? It’s a rock.” 

“No, wait.”’ Scatha prays desperately that the 
stone will do something. Maybe having Harold 
along is a good thing, maybe not, but right now 
company is cheering. After all, she thinks, after a 
lifetime on the Quais barges with my whole family 


Section 27 


around me, or living in Chatelgard, being alone 
takes some getting used to. 

Holding the stone up between them, she ad- 
dresses it. “Honored Memory Stone, show me—us 
—where to go next.” 

Nothing happens. Harold begins to lose interest. 
Squinting with effort, Scatha stares harder and 
harder into the cold black surface. The stone begins 
to glow. 

“Look at that!’ Harold shouts, leaning closer. 

“Shhh!” 


The glow gives way to a swirling mist, which 
slowly clears. As the two adventurers stare into the 
stone a landscape appears, of a thin, scrubby forest 
abruptly giving way to an endless expanse of burn- 
ing sand. It almost looks as if the desert border was 
carved from the land by a giant sword point. Now 
the two young people can make out moving figures, 
the first a single man running with all his might 
toward a rocky shelter. A horse lies dead behind 
him. Three horsemen, all in black-hooded cloaks, 
ride in pursuit. The figures move like tiny puppets 
on some miniature stage, a child’s show on Festival 
Day, but in deadly earnest. The silence of the play 
makes it all the more chilling. 

Scatha discovers that by willing herself closer, 
the vision rushes up to her, as if she were a bird 
swooping down to see the ground. Now she can 
make out the faces of the actors in this terrifying 
play. The man who was running is now cornered 
near a heap of boulders. It is the wizard Drukor, 


re 


Section 27 


whom she has seen in the stone before. Only this 
time he is not looking so triumphant. Drukor 
stares, terrified, at the charging horsemen, then the 
mad look comes over him. He raises his hand and 
flings out blinding balls of fire. Two of the horse- 
men fall. Scatha is just as glad she cannot hear the 
death screams of the burning men, nor the shrieks 
of the dying horses. It is terrible enough to watch 
them toss and writhe their lives away. 

The remaining rider throws back his head in a 
silent shout and charges again at the wizard. With 
the agility of an acrobat, Drukor somersaults out of 
the way, and then leaps back over the horse, 
kicking the rider sharply in the head. 

Scatha is fighting back hysteria at these dream- 
like antics when she sees that the rider is bleeding 
from his mouth and nose. Soberly she watches’ him 
slip from the saddle to the ground. There is no 
doubt. He is dead. Drukor, his face twisted in a 
laugh which the watchers cannot hear, bounds onto 
the rider’s mount and gallops away deep into the. 
desert. 

The vision fades. 


“Wow! Can you do that often?” whispers an - 
awed Harold. 

“Of course I can,” Scatha answers tartly, quickly 
recovering her composure as she packs away the 
stone. At the same time she profoundly thanks and 
“apologizes to the gods who control the stone, who- 
ever they are. 

She continues, “‘Now you see that we must get to 
the border as quickly as possible.” 


Section 27 


“T still don’t understand. But I do know that 
those horsemen from the inn will be back when 
they realize they have lost the trail. There is a 
shortcut to the lowlands, although I can’t guarantee 
that we can make it if the snow continues. It goes 
straight over that.” 

He points to the magnificent mountain range to 
their right. The peaks, many white even at the end 
of summer, are lost in the clouds. 

“But first you have to tell me why I’m risking my 
life for you, Scatha. I don’t really understand all of 
this.” 

“Fair enough.” She tells him all that has gone on, 
and is pleased enough when Harold interrupts now 
and then with eyes as big as dinner bowls when he 
discovers that she actually lived at Chatelgard, and 
studied arms skills, and even knows Lord Ejord. 
(“Oh, yes, Uncle Ejord. He is very nice.”’) 

At nightfall they make a lean-to from an oiled . 
skin and ropes which Harold had the forethought 
to pack. They tie the horses in what shelter they can 
find and start a small damp fire which sputters 
weakly and smokes a lot. But the food tastes 
wonderful, and they even boil up water for herb 
tea. 

“My plan,” Harold explains, “is to use the tem- 
ples of the mountain cults for shelter. I don’t know 
exactly where they are, but everybody who has 
been over the mountain says they are each about a 
day’s journey apart. I know that in Lord Ejord’s 
father’s time, all could use them without fear if 
they did no harm. I’ve also been told they are 


Section 27 


haunted places, but it’s better than staying out- 
doors unprotected. Do you know about the Moun- 
tain Men?” 

Scatha shudders. ““Mountain beasts is more like 
it. Last winter we saw the remains. . .”’ She shakes 
her shoulders as if to shake away the memory. 
‘“‘Never mind. Yes, I know about the Mountain 
Men.” 

“With any luck they won’t be too hungry, or too 
wild yet. But with this early a winter, who knows? 
Been a strange year all around. At least if we reach 
the temples at night the Mountain Men won’t 
attack us there.’¢- 

The next morning they break camp in a driving 
snowstorm. By midmorning they are well up a 
twisting narrow and slippery road which clings to 
the mountain’s edge. Scatha and Harold have dis- 
mounted and are leading the horses. Neither talks, 
but they use all their strength to steady the snorting 
and slipping mounts. 

Scatha looks up as an ominous rumbling begins. 

“No!” she shouts, throwing her arms over her 
head. An avalanche of rock is tumbling down the 
slope straight at them. 


Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Dexterity value, turn to section 33. 


If the total is higher than her Dexterity value, turn to 
section 34. 


Section 28 


+ 28 * 


Scatha feels the slick warmth of her own blood. 
Run. Run. Run, she commands herself with each 
lung-burning breath. Slowing down will cost her 
her life. 

The newcomers are scrambling after her. She 
dodges into the stable, runs into Harold’s room, 
and bolts the door. Her enemies are right behind 
her, slamming into the door. The timbers are 
bending with each assault. It will not be long. 

Wincing in pain, she reaches for the dagger in her 
shoulder, but cannot grasp it. Holy Mohandru, she 
whimpers, as she struggles for a grip on the hilt. 
Got it! she groans, and yanks it out, tearing more 
muscle in the process. She uses the knife to cut off a 
piece of blanket and manages to stuff it into her 
armor to staunch the bleeding. Her cloak and 
leather armor have probably saved her life. 

Pushing the bed to the window, she clambers up 
with her pack and tries to shove it through. But the 
shield strapped to it makes it a tight fit and it jams. 
The first door timber gives way. Panicked, she 
shoves again, and the pack is through. Finally she 
grabs her sword, hops to the ledge, slithers through 
and jumps to the ground. 

Looking back at the small window, she hopes it 
isn’t big enough to let any full-grown men through. - 
Shaking with pain, the wounded woman gathers 
her gear and runs around the inn to the woods. The 


Section 29 


pounding of her blood in her ears drowns out 
sound and thought. The curve in the road is ahead 
of her. The oak is on the other side. She does not 
look; she just dashes blindly across the road, sliding 
the last few feet and rolling behind the oak. The 
horses are there and so is Harold. 

He is panting. They both fight to quiet their 
breathing as they hear the sound of horsemen 
gallop past their hiding place and down the road. 


Turn to section 27. 


x BQ x 


Scatha stares into a red void. The pain is gone, her 
body numb. Shadowy pictures dance before her . 
eyes, but she cannot even think what they mean. A 
young man, with hair like ripe corn, a crow, a great 
warrior woman, Ejord, yes, she knows that face, 
folks from the Quais, those she has loved. Now she 
sees other shadows, horrible ones, a wizard loom- 
ing over her, hawklike, turning into a winged 
demon, now another powerful sorcerer, mad, rag- 
ing. Black gods, scaled, furred. It is a confusing 
nightmare. 

““Oh, gods, forgive me. I tried.” She sinks into the 
peace of death, knowing that the fate of her world 
is doom. 


This quest has ended in failure. You may attempt the 
quest again, hopefully with a happier outcome. 


Section 30 


You may wish to increase her skill level (which will 
also increase her hit points). To start again, turn to 
section 1. Good luck! 


The rest of the party is jogging quickly, playing a 
no-win game of catch tag with their leader, who has 
ridden ahead. Scatha decides she likes this snake 
even less than the leader. Trying not to show her 
increasing fear, the lanky girl saunters along the 
road, edging closer and closer to the woods. But she 
never Stops watching Snake out of the corner of her 
eye, hoping he will lose interest. No help for it. He 
hasn’t taken his eyes off her. Well, here goes! she 
thinks, and ducks around a tree and bounds down 
the embankment into the woods. 

The stones and dirt fly under her as she speeds 
down toward a stream in a ravine below. Suddenly 
she feels her feet tackled out from under her, and 
sees the ground rushing toward her face. Gasping 
for air after the impact, the young fighter kicks her 
way loose and rolls over to face the scrawny man. 


Subtract one hit point of damage from Scatha’s 
total. 


Turn to section 32. 


Section 32 


The lanky girl saunters along, trying to be as 
nonchalant as possible, but she is edging toward the 
opposite side of the road. As she passes the skinny 
man, he moves to her, cutting her off. 

“Well, lad,” he says in an oily voice, “been on 
your own long?” He puts an arm around her 
shoulders. Now really terrified, Scatha shakes him 
off, breaking into a run and jumping down the 
embankment. But the snake-eyed man is on her like 
glue. Suddenly she feels her feet tackled out from 
under her. The air slams out of her lungs as she hits 
the ground, loose rocks biting painfully into her. 
The young fighter kicks her way loose and rolls over 
to face the scrawny man. 


Turn to section 32. 


The first thing she sees is the knife in Snake’s hand. 
The second is a hungry leer on his face. 

~~ “What a pretty find, /ad.” The last is so sarcastic 

she knows her bluffs been called. “I haven’t had a 

woman for weeks. This will feel so good,” he 

croons as he lunges at her. 


Section 32 


For a split second Scatha is paralyzed with fear. 
Then the anger rises in her like a living thing. She is 
a warrior. She is Pasca’s kin, Jenny’s foster- 
daughter, but most of all a woman formed in the 
mold of Rifkind herself. No dirty brigand is going 
to have his way with her! She blocks his knife thrust 
with her arm, powers a punch to his ribs, coming 
up with her knee to his jaw as he doubles over. 

Backing out of range, Scatha drops her backpack 
and draws her sword. Snake shows no signs of 
running, but charges at her, shouting obscenities. 
She waits for his charge, stepping aside as he stabs 
at her. Her sword is poised in position over her 
head. She strikes down, the blade twisting in her 
hands slightly, sending a shot of pain up her arms. 
The blow is not clean, but effective enough. It bites 
deep into his neck. He twists loose and stabs at her 
again, driving the knife into her ribs, but her armor 
absorbs the force and, although bleeding, she is still 
very much alive. 

Scatha swings at him again, and this time the 
blow is clean, the blade humming as it slices the air, 
thumping into the man’s body. He falls dead. 

Scatha can hear one of Snake’s companions call 
out from the road. Then she hears the leader’s 
voice. The men move on. She goes down to the 
stream and washes her face in the cold water. 
Noticing the blood running along her sword, she 
wipes the blade clean and sheathes it. She shudders 
as she thinks of the dead man, but is not sorry she 
removed him from the world. She wonders how 


Section 33 


many more like him she will have to face before 
this quest is over. 

Still shaking from her first real battle, Scatha 
listens for sounds of the other men coming after 
her, even though she knows they won’t. I’ve got to 
unwind. I’ve got to relax. She thinks of what she 
was taught by her old arms-master. He said to eat, 
if you can, and drink something. It takes the edge 
off the battle-rush. She drinks from the stream, 
then finds and eats a few late-summer berries, but 
she can hardly choke down the food. 

The wound aches but is tolerable. Going out of 
her way to avoid the brigand’s body, Scatha climbs 
back to the road and continues on toward the inn. 


Roll 1 D6 and subtract this number from Scatha’s 
hit points. 


Turn to section 17. 


* 33 * 


““Move!”” Harold bellows, but Scatha is already 
dragging the terrified animal up the path with a 
Strength she never knew she possessed. They slam 
themselves against the rock wall as the curtain of 
stones and ice spills down past them. The noise is 
deafening, nature’s show of strength stupefying. 
Finally it is over. They stand, slowly stretching 


Section 34 


cramped muscles, paralyzed for a moment as the 
knowledge of how close their deaths were sinks in. 


Turn to section 35. 


*« 34 x 


““Move!”” Harold bellows, but Scatha is already 
dragging the terrified animal up the path with a 
strength she never knew she possessed. But the 
horse swings its head in a frenzy, sending the 
straining girl skidding on the slushy snow toward 
the edge of the mountain path. Frantically Scatha 
clutches at the reins, trying to steady herself, but 
the horse has lost its footing. Harold stares in 
horror, unable to reach them. Scatha is the first to 
roll off the edge, her bleeding fingers finding no 
hold on smooth rocks. The reins are still twisted 
around her wrist as the horse slides past her and 
down the mountain. Girl and beast are lost in a 
shower of stones and ice as the leading edge of the 
avalanche crashes over them. 


Roll 2 D6. Subtract this number from Scatha’s hit 
points as damage she received from the avalanche. 


If Scatha dies, turn to section 29. 


If she is still alive, turn to section 36. 


Section 35 


Soon they forget the terror of the avalanche in the 
harsh reality of the driving snow and bitter wind. 

“Look, there. What is that?” Scatha shouts. 

“What? I can’t hear you.” The howling wind 
blows away their words. 

“There! Again! Harold, I see something mov- 
ing.”’ She huddles close to him, shouting in his ear, 
and points down the mountain behind them. “It’s 
Mountain Men. I’m sure of it.” 

“TI see something, too. Look ahead,” he shouts 
back, “that big black blob. It must be the first 
temple.” 


If they decide to run for the temple, turn to section 
wee 


If they decide to fight, turn to section 38. 


Section 36 


x 36 * 


The horse has managed to scramble to a firm 
foothold and is hanging on, despite the rocks which 
rumble past. But Scatha has been jerked to an 
unceremonious and sudden stop. She lies helpless 
as she is stoned by the mountain. She wonders what 
sin she could have committed to deserve such 
punishment. Rocks rain down on her head, her 
neck, her whole body, bruising her terribly. She 
knows she can’t give up, and so slips into a twilight | 
of unremitting pain, where the pause between rock 
hits is as long as a lifetime and as short as the blink 
of an eye. Finally it stops. Harold climbs down to 
reach her. He lifts her head tenderly under his arm. 

“Are you all right?” 

Scatha is dazed. She moves her legs experimen- 
tally. Thank all the gods, they move. But she feels a 
sharp pain in her knee, and another in her shoul- 
der. 

“I think so,” she lies bravely. 

“'m going to try to move you. Tell me if any- 
thing hurts.” 

Scatha laughs until the tears stream from her 
eyes, even though each breath brings new worlds of 
pain. “Everything hurts, Harold.” 

He pulls her to her feet. She leans heavily on him. 

‘““We’ll have to go back, Scatha.” 

“We can’t, Harold. At least I can’t. You know — 
that.” 


Section 37 . 


He sighs wearily and helps her back up to the 
road. Then he hauls the horse up. The animal is 
limping slightly. Harold knows he will have to drag 
the injured creature along. To leave the beast is to 
condemn it to sure death. 

They, too, have come close to death, but have 
survived, wounded but alive. It is time to move on. 


Turn to section 35. 


« 37 * 


Scatha turns back down the road. She squints, 
blinking the tears from her streaming eyes, trying 
to see the dark forms. I know I saw them. Where 
are they? She mops at her eyes. At least she is not 
facing the driving snow which has been holding 
them back from finding sanctuary. 

There they are again. Three, at least. Can the 
travelers drive the horses up the mountain fast 
enough? Can they face a fight in their condition and 
on this tightrope called a road? 

“Harold, unpack the horses. Quickly, bury the 
spare gear in the snow. Here,” she orders, thrusting 
a saddlebag into his hands, “carry that one. I’ve got 
this one. Now run!” 

“Run” is something of an overstatement as they 
fight their way inch by inch up the slope. The 
howling wind deafens them to what is happening 
behind them. 

After a short eternity they reach a wide level 


Section 38 


space. The black blob ahead of them defines itself 
into a domed stone building within an encircling 
stone wall. There is no gate, only a gap in the wall, 
but Scatha feels safer as soon as they are inside. 
Even the wind seems less fierce as they quickly 
make their way across the small courtyard and pull 
open the door of the temple, frantically scraping 
away the snowdrift which blocks it. 


Turn to section 39. 


*« 3S x 


Scatha turns back down the road. She squints, 
blinking the tears from her streaming eyes, trying 
to see the dark forms. I know I saw them. Where 
are they? She mops at her eyes. At least she is not 
facing the driving snow which has been holding 
them back from finding sanctuary. 

There they are again. Three, at least. Can the 
travelers drive the horses up the mountain fast 
enough? Can they face a fight in their condition and 
on this tightrope called a road? 

The young warrior reads the situation, calling 
forth everything she learned from her arms-master 
at Chatelgard, and in the practice mélées. This is no 
war game. This is real. She hears her arms-master’s 
voice growling in her head, “You use what you’ve 
got.” We’ve got the horses. They will provide some 
cover. Is it enough to get to the temple? she 


Section 38 


considers. She shoots a glance back up the moun- 
tain. A blast of wind blinds her. No! It is stand and 
fight or run and die, she decides. 

“Wait here,” she shouts at Harold over the 
wailing wind. “Let them come to us. When they hit, 
don’t try to hold ground. Back up toward the 
temple. Any chance they have a flanking party 
behind us?” 

“Probably not,” he shouts back, “they are not 
too bright. But they are mean.” 

The first of them shambles into view. He’s swing- 
ing a club. Harold pulls his quarterstaff free from 
his pack. In his haste the saddlebags fall free and 
hit the ground. Scatha draws her sword. 

The road is too narrow for more than one-on-one 
combat. 

“This one is mine,” Scatha shouts. She ducks the 
Mountain Man’s first swing and sweeps her blade 
up to her opponent’s armpit. 


Mountain Men (and women, for that matter) are 
simply dumb. But they are strong, and fearless (fear 
takes imagination). They have a low chance of 
hitting RN: especially what they aim at, but hit 
hard. 


MOUNTAIN MEN 

To hit hero: 16 To be hit: 10 Hit points: 10 
Damage with the Mountain Man’s club: hand: 
2 D6 

Damage to Mountain Man by Scatha’s sword: 
2 D6 


Section 39 
If Scatha dies, turn to section 29. 


If she kills the Mountain Man, turn to section 44. 


Scatha falls to the ground, her limbs quivering with 
exhaustion. The weary girl hears Harold collapse 
next to her, but rolling over to face him takes too 
much effort. She lies there until her hands and feet 
warm up enough to feel the throbbing of frost 
damage. 

Squeezing her eyes shut and pretending not to 
hear doesn’t hide the scuffling outside, and a horrid 
sound: half whinny, half shriek. 

Harold, pointedly ignoring the sounds outside, 
drags himself up and starts to strip off his soaked 
boots and clothes. 

‘Off with your boots!” he commands. “I'll start a 
fire. We have to get dried out and warmed up before 
frostbite can do any real damage.” 

Scatha slowly struggles to follow his orders. She 
_ knows he is right. But she can’t stop thinking about 
the horses. 

Harold puts his arms around her. 

“Don’t think about it, Scatha. I was already 
cutting their tack loose before you told me to. We 
didn’t have much choice. And maybe they got 
away. It was their only chance. And ours.” 

Scatha reaches out and hugs Harold back. “I 


_ Section 40 


know you're right, but it’s just awful. It’s all just 
awful.” 
“Shall I help you with your boots?” he asks shyly. 
““No, thank you,” she answers, but adds as a hurt 
look that can’t be hidden spreads across Harold’s 
face, “it’s all right. Pll be fine. Really.”” She man- 
ages a reassuring smile. 


Turn to section 40. 


Harold goes off to strike a fire in the hearth. There 
is a neat pile of wood, and the fire has already been 
laid, in accordance with the unwritten rules which 
govern the use of these places. They, too, will leave 
the temple cleaner than they found it, although 
travelers are only expected to replace the wood and 
food stores if they are able. 

Scatha lays out her wet gear by the fire and drags 
the two salvaged saddlebags to the hearth. 

‘**Well, we have dry socks, and oh, thank the gods, 
my pouch. From now on I wear it.”’ She starts to 
tuck the blue pouch into her shirt. 

“If your magic rock is in there, you should keep it 
nearby. Can we look at it? Maybe it will tell us how 
we can get out of here alive. I doubt those Moun- 
tain Men will be content with horse steaks for very 
long.” 

“They eat people?” 


Section 40 


“‘That’s what the stories say, and I believe it. The 
mountain does it to them. The cult priests who 
worship at these temples don’t seem to be affected. 
But travelers who get lost up here but don’t die 
become like them. They must join the bands of 
Mountain Men after they become like the rest of 
them. A cousin of mine disappeared three winters 
ago. I hate to say it, but I always hoped he died 
instead of becoming one of the them. I guess you 
haven’t been at Chatelgard very long. The 
Overnmont family has cleared out nests of Moun- 
tain Men for years.” 

“I only came to Chatelgard a year ago. I am of 
the Quais people. After Lady Rifkind waged the 
war which restored our land, I followed Lady Jenny 
home with her husband. He is a Quais, too. I want 
to be like Rifkind. I want to be a warrior.” 

“Why? Don’t you want to get married and have 
children?” ; 

““And get beaten by my husband, and grow old 
before my time tilling the land and birthing brats? 
No.” 

“Not all marriages are like that.” Harold is 
thoughtful for a moment as he considers her. She 
was awfully satisfying as a companion in arms— 
even if she was a girl. “I don’t see why you would 
have to give up being a warrior. My father fought in 
Ejord’s army and he didn’t give up being my father. 
Or running a farm. And he never, ever would even 
think of hitting my mother. For one, he loves her. 
For another, she’d break his head for him if he 
tried.” 


Section 40 


““Well, maybe.” Scatha doesn’t feel very comfort- 
able talking about this. She pulls out the stone, 
mostly to change the conversation. 

She holds it out on her palm, its glassy black 
surface glistening in the flickering hearth light. But 
nothing happens. She shrugs and puts the stone 
away, feeling disappointed. She hopes Harold 
won’t say anything about her failure. 

They settle in for the night, making up a small 
hot meal out of their now-meager supplies, rounded 
out with some stores from the temple. Scatha 
settles back on her damp but warm cloak and looks 
around. The stone altar stands by one wall, half 
hidden in shadow. Above it is carved the face of the 
god of this place. Scatha stares, fascinated, at it, but 
can only make out the hawklike profile, and the 
eyes which look more and more alive the more she 
stares. She forces herself to turn away. 

Scatha and Harold chat for a while, but are both 
too tired for much planning. Soon they stretch out 
on bed rolls and fall asleep. 


Scatha is standing in a warm swirling cloud. Two 
red spots glow before her, imparting a pink glow to 
the mist, drawing her closer and closer. She has no 
will; she feels no movement. She simply drifts 
closer to the eyes. Now she can see the face around 
those eyes, the stone face above the altar, but no 
longer stone. It comes loose from the wall and 
floats down to her. No, now it is not a face, but a 
man. Only not a man. The hawklike face is clearly 
not that of a bird but a lizard. The body is sinuous, 
beautiful. It shimmers green, blue, black, violet. 


Section 40 


His arms are long and end in clawed hands. His legs 
are muscular but graceful, and as he walks toward 
her she can See that he balances himself with a tail 
which grants him an arrogant yet elegant supple- 
ness. He is wonderful and terrible at the same time. 
Scatha can feel him talking to her in her mind. 

Who are you, child? You seem familiar and yet 
not familiar. Do I know you? 

I am Scatha, of the Quais. Scatha feels a chill of 
fear. Can she tell this god of her quest? Can she 
keep it from him? Who are you? she asks timidly. 

Who am I? He looks almost puzzled and he 
glances around with unnerving reptilian jerks. 
Then a smile creeps to his mouth. Now I remember. 
I am so old, it is all as one to me. Iam Hanju. You 
call me a Lost God. I am the last of my kind. The 
mountain is mine. If I will it, you are mine. Ah, yes. 
The other. Her name is Rifkind. She will return to 
me, perhaps. You are like her. But too young. You 
are still too young for me. Perhaps you will return to 
me. What would you receive from me? I would gift 
you. 

Scatha’s mind reels. What to ask for? She starts 
to pray for guidance and then laughs at herself. 
Who shall she pray to in the presence of the last of 
the Lost Gods? She sighs and begins. 

Great Lord, I seek the return of the Lost Horn of 
the War-Horse of Heaven. An evil man would de- 
stroy the world, when the heavens burn in a certain 
way, and the time is short. We, my friend and I, are 
but mortals, and not very wise ones. Will you help us 
in the quest? 

Hanju stands silent for a while. Scatha is ready to 


Section 40 


cry. What if he is evil and will destroy her? What if 
he is displeased with her? She hasn’t had much 
experience bargaining with gods. But he nods and 
speaks. 

I cannot leave my mountain and live. But you are 
what your people would call good. I am pleased. 
Perhaps this will help. Put out your hand. 

Scatha does as she is bid, and three shimmering 
pearls appear on her palm. 

The god and the mist swirl away. As they go she 
hears, faintly, Return to me, Scatha. Return to me. 
It is not a command by a powerful god, but a plea. 
Scatha is touched by the loneliness in his cry. 
Perhaps she will return to him when her quest is 
over. 


Scatha awakens, and looks up at the stone face, 
now no more than a carved figure dimly illumi- 
nated by the thin, watery morning light streaming 
in from the few narrow windows. 

“Harold, are you awake?” 

“Mmmmm.” . 

“Il had a dream. Oh, gods! It wasn’t a dream. 
Look!” In her clutched fist are three pearls. 

While they break their fast, she tells Harold of 
her experience with Hanyu. 

“Fine. Did he tell you how to use them?” 

“No.” = 

**There are only three. We can’t afford to waste 
one trying to find out. I guess we just guess when 
the time comes, whenever that is.” 

Harold’s dispassionate attitude toward her meet- 
ing, talking to one of the greatest mysteries of her 


Section 40 


world, infuriates her. ““Maybe we don’t know how 
to use them, but we have them,” Scatha shouts 
hotly. “I don’t see you getting any help from 
anybody.” 

“Oh, yeah. And where would you have been in 
the storm alone?” 

Scatha says no more, but she is angry at this 
unwanted companion. And she has no interest in 
getting married to anybody, ever, and what busi- 
ness was it of his? 

The storm has become more gentle, but has not 
stopped. Fine powdered snow drifts to the ground, 
tirelessly building drifts which will become more 
dangerous than the wind if they do not move on 
soon. They pack, replace the wood in the fireplace, 
and tidy the sanctified shelter. 

As they leave Scatha turns back at the door, 
looks up at the stone face and bows deeply, pray- 
ing quietly. Thank you, Hanju. Perhaps I will re- 
turn. 


You may use the Gift of Hanju anytime you are 
offered the option. You will find out what they do if 
and when you choose to use them. Just remember 
that Hanju is a very old god and hasn’t had much 
business with humans for thousands of years. He is a 
little bored and a little whimsical. On the other 
hand, he seems to like Scatha. But his memory isn't 
too good, and you never know with gods. 

Good luck! 


Turn to section 42. 


Section 41 


As the tail arches over to sting her she grabs for it, 
hanging on by little more than her fingernails to the 
horny plates which armor the beast. The tail flicks 
back up, Scatha’s body flying and snapping like a 
pennant in the breeze, but she bravely hangs on. 
The beast flicks its tail again, and again Scatha is 
danced up and down like a puppet. Her grip is 
slipping, and she knows she must do something or 
she will again be helpless in the sand. As the tail 
arches low over the creature’s back she lets go and 
drops down. Lying flat and using the plates on its 
carapace for handholds, she crawls up toward its 
head. Straddling its neck and gripping tight with 
her legs, she grasps the sword firmly with both 
hands, points it down like a huge dagger, and drives 
the point through the scorpion’s eye and into its 
brain. She is flung away by its death convulsions, 
but she feels the stinger graze her leg as she tumbles 
to the sand. 


Roll 3 D6. 


If the total is less than or equal to Scatha’s Constitu- 
tion value, turn to section 15. 


If the total is greater than her Constitution value, 
turn to section 12. 


Section 42 


Scatha and Harold don’t talk much most of the 
morning, partly because of the cold and the snow, 
but mostly because Scatha doesn’t want to encour- 
age Harold to be protective and coddle her. The 
strong-willed girl fought long and hard to earn 
some respect from her swordmates at Chatelgard. 
She knows she’s going to have to do it all again with 
Harold. Boys are so stubborn about some things! 
Not that she doesn’t like him. In fact, if he could — 
keep from treating her like a kid sister, she’d like 
him a lot.... 

Her daydreaming is swept away. Something is 
watching them. She drops back to walk next to 
Harold. 

“Do you see something, or feel something 
strange?” she asks uneasily. 

“Yes, the last few minutes I thought I heard 
something crunching in the snow. It’s stopped 
. now.” 

“I feel watched,” she insists. 

“Yeah, that’s it. Me, too. Just keep walking.” 

Scatha nods in agreement, but shudders at the 
thought of another attack so soon. 

They keep plodding down the road. The next 
temple should be about a day’s journey from the 
last, but they are on foot now, and going even more 
slowly because of the snow. There is a good chance 


Section 42 


that even if they don’t encounter any more bands of 
Mountain Men, they will have to camp in the snow. 

“Look, there!” Harold points to a shadow which 
scuttles across the road some yards ahead of them. 

Scatha sees it as it disappears into the snow. “‘Oh, 
Great Mohandru. Here we go again.” 

But the attack does not come and they warily 
continue along the twisting snow-covered moun- 
tain road as the morning passes into afternoon, and 
the afternoon into dusk. 

“No help for it. We'll have to camp,” Harold 
says. 

““No. We press on as long as we can.” 

He shrugs but does not argue. Soon it is too dark 
to see the road. 

““Scatha, this is stupid,” Harold finally bursts out 
in exasperation. “I know you’re as tough as I am, 
but we’re both going to get killed walking off the 
edge of this mountain if we go on.” 

“Can we light a torch?” 

“With what!” 

“Branches. There are bushes in the snow all 
along the road.” 

“I'd be game to try to light a campfire with that 
stuff, but a torch will either be too wet to burn at 
all, or it will be too twiggy to stay lit long. Please, 
Scatha, maybe you can keep going but I’m ready to 
fall asleep on my feet.” 

She sighs, and shrugs, resigning herself to the fact 
that he is right about this. 

Harold senses that she wants to give in, and 
presses his advantage. ““We passed a wide place in 


Section 42 


the road with some shelter about fifty yards back. 
Let’s go back there. We might even get a fire 
started. I’d feel safer against attack with a fire. They 
say those creatures are as afraid of fire as any 
mountain bear.” 

Scatha agrees and they return to the place. It is 
better than they could have hoped. They find a 
shallow cave. 

Scatha quickly starts a smokey fire. 

“That’s really amazing, Scatha. I can’t get wet 
wood going that fast.” 

“There are tricks to it. Remember, my people 
lived in bogs. I’ve had a lot of experience lighting 
fires on rafts floating in swamps, even in the rain,” 
she explains, surprised at how pleased she is by 
Harold’s praise. 

They make a minimal camp, one they can break 
quickly. But they do take time to pile up the 
drifting snow to increase their shelter, and hold in 
what little warmth the brush fire gives off. 

“ll take the first shift,” Scatha offers, stifling a 
yawn. 

Harold does not argue and is asleep in minutes. 
All is quiet in the nighttime forest, and Scatha 
listens to its peaceful sounds. She’s lulled by the 
interplay of the fire against bare tree branches, 
casting playful shadows across the snow. Harold 
looks almost handsome in this light, she thinks, 
playing a game of “what if...” with herself. Sud- 
denly the shadows turn into real shapes. 

“Harold!” Scatha screams, jumping clumsily to 
her feet. He scrambles up, his bow already in his 
hand. He thanks his favorite deity that he salvaged 


Section 43 


it from the gear scattered outside the first temple, 
although the stomping of the terrified horse left 
him but a scant dozen unbroken arrows. But his 
quarterstaff is gone and much missed. 

Scatha’s sword is in her hand as she dodges the 
blow of the first of the man-beasts to reach her, and 
swings down at his exposed neck. He crashes to the 
ground. But there are more, many more, darting 
into the firelight. Harold draws his bow, nocks an 
arrow, and fires. His target clutches his chest, 
screaming inhuman cries, and falls. Harold 
snatches up a firebrand and threatens off two more. 
But there are more and more screaming and crowd- 
ing into the circle of light. One swings a sword at 
Scatha’s exposed back. 

“Behind you!” Harold bellows. 


Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Dexterity value, turn to section 51. 


If the total is greater than her Dexterity value, turn 
to section 48. 


« 4B * 
Scatha is sprinting for all she is worth, but the 
damn sand grabs at her like hands, and she isn’t 


gaining any distance. 
I didn’t come all this way to be killed from 


Section 44 


behind, she decides desperately, and she turns to 
meet the thing. It arches over her, blotting out the 
sky, its dozens of spiny arms weaving and reaching 
for her, snapping its claws with sharp little clicks. 
The mandible doesn’t click at her. It grinds! 

She swings and jabs, but the damn thing is not 
only larger than a house, it is in its element, and she 
is not in hers. It crashes down to crush her, but she 
rolls out of the way. She can see the silhouette of its 
tail with its deadly stinger arch over to reach for 
her. She scrambles to her feet, dodging and strik- 
ing, all at the same time. 


GIANT SCORPION 

To hit Scatha: 12 To be hit: 10 Hit points: 10 
Damage with claws: I D6 
Damage with mandibles: 1 D6 
Damage with stinger: 2 D6 = 
The Scorpion attacks once each type per round. 

If Scatha is killed by the scorpion, turn to section 50. 


If Scatha kills the scorpion, turn to section 41. 


* G@ x 


The next hulking half-human charges at them, 
screaming a bone-shattering wail. In the split sec- 
ond as he comes in, Scatha coolly assesses possible 
strategies: Can I block this bullock? Or do I duck? 


Section 44 


Is there room to duck? But her body is already in 
motion, and she slams against the mountainside to 
avoid the hulk. She involuntarily winces at the 
whoosh as Harold’s quarterstaff flashes past her and 
bats the monster off the edge. 

Boy, am I dumb, she thinks as the next one 
charges her. A plan is clear to her as she shouts to 
Harold, “‘Use the staff like a pike, behind me. No, 
stay behind. Pll provide the shield wall.” 

“All one of you?” he shouts back. 

“Trust me.” 

She manages to grab the reins of one of the 
milling horses, and drags him in front of her as the 
next creature hits. The horse takes the impact of 
the charge and panics. He snorts and rears up, 
dragging Scatha, still holding the reins, with him. 

Harold has caught on to the plan and is smartly 
stabbing at the wild man with the end of his 
quarterstaff. The creature falls back with each 
thrust, only to throw himself against the staff again 
and again. Even without the horse or Scatha as 
cover, he is holding his own. 

But Scatha is in trouble. The horse is slipping, 
and Scatha with him. 


Roll 3 Do. 


If the total is the same as or less than Scatha’s 
Dexterity value, turn to section 45. 


If the total is greater than her Dexterity value, turn 
to section 46. 


Section 46 


* 4S * 


Scatha feels the pack horse lose his footing. She 
drops the reins, but as the rearing, sliding, whinny- 
ing animal flings his head in terror, he strikes her, 
sending her sprawling toward the edge. She grabs 
for something, anything. Her hands close on the 
saddlebags on the horse’s flank as the poor beast 
slides over the edge. The bags come off in her 
hands. By now she is only holding on by a handful 
of brittle, dead weeds which have been exposed by 
the passage of the sliding animal. Somehow she 
manages to throw the saddlebags back up to the 
road and dig the fingers of her now-free hand into 
the frozen soil. It holds, and she starts to scrabble 
her way back up to the road. 


Turn to section 49. 


* G@@® « 


Scatha feels the pack beast lose his footing. She 
drops the reins, but as the rearing, sliding, whinny- 
ing animal flings his head in terror, he strikes her, 
sending her sprawling toward the edge. She grabs 
for something, anything. Her hands close on the 


Section 46 


saddlebags on the horse’s flank as the poor beast 
slides over the edge. The bags come off in her 
hands. Clutching the bags mindlessly, the scared 
girl reaches for the edge as it slides past her, using 
her right hand-and dropping her sword. Scrabbling 
for a handhold every inch of the way, she slides 
painfully down the steep slope, gaining momen- 
tum. Oh, please, Mohandru, Brel, anybody, help 
me, she prays with every missed branch and boul- 
der. 

Suddenly she stops hard against a rocky outcrop- 
ping. She leans her head back against the cold rock 
wall, and breathes deeply. I hate mountains, I hate 
towers, I hate high places, she groans to herself. But 
this is not the land of the Quais, and she forces 
herself to face the climb back up the hill, where, by 
the sound of it, Harold is still fighting hordes of 
wild men. 

But when she looks down at her feet wedged into 
a crevice in the rock, it is all she can do to keep 
from screaming. All she can see is mist and sky. 
Nothing more. Below her lies a sheer wall. 

She aches all over. She is still holding the saddle- 
bags. Good sense tells her to drop them. But, damn 
it all to Brel’s Hell, she lost her horse. She is not 
going to lose everything else, even if it means her 
own life. With the spunky determination which is 
so characteristic of her, she declares, They called 
me stubborn at home. Well, they never saw stub- 
born. Slowly, inch by inch, she starts crawling up 
the steep slope, back up to the road and the fight, 


Section 47 


the bags hung over her shoulder, her fingers pain- 
fully digging into the frozen slope for purchase. 


Turn to section 49. 


I’m not going to fight that thing! she thinks as she 
scrambles back. The scorpion swings its head, 
looking for breakfast. All the little voices in 
Scatha’s mind are screaming for attention, and 
none of them is saying the same thing. Run! Don’t 
move! Her will is voting for run, her good sense for 
don’t move. She freezes, thinking very small and 
unappetizing thoughts. It doesn’t help. The thing is 
quite nearsighted, but it can smell a bug at a 
hundred yards. It lurches at the hapless girl. 
Oh, hell! She breaks into a run. 


Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Dexterity value, turn to section 75. 


If the total is more than her Dexterity value, turn to 
section 43. 


Section 49 


*« 4S x 


Harold shouts, but too late. Scatha is struck and 
flung off her feet. 


’ Roll 1 D6 for Scatha’s damage. 
If she dies, turn to section 29. 


If she survives, turn to section 52. 


She drags herself onto the road edge. Harold is 
down but struggling to hold off the huge wild man 
straddling his body. The wild man rips Harold’s 
staff from his hands and breaks it like a twig. 
Scatha knows the sword is somewhere. She feels 
along the ground, warily watching the fight. There’s 
something. Damn! It isn’t the sword. It’s the sad- 
dlebag. The Mountain Man is about to bash in 
Harold’s head. 

Shouting a war cry, Scatha swings the bag at the 
man-beast. He turns, climbs off Harold, and rushes 
at her. Harold grabs up the other saddlebags, which 
are still lying in the road. He bats the wild man 


Section 49 


from behind, sending him spinning toward this 
new attacker, forgetting Scatha. She hits him again, 
and again he turns, and again Harold strikes at 
him, driving the wild man rushing back and forth 
between them. The Mountain Man is red with rage. 
He rushes Harold in earnest. Scatha finally sees her 
sword and dives for it. Then she runs, with all the 
strength she has left, into the howling snow and 
wind, and drives the blade into the last of this party 
of Mountain Men. 

But even now they see dark shadows darting 
from one rock to another as more of these untiring 
beasts prowl] the blizzard for food. 

Scatha and Harold back up the road toward the 
looming temple. As if at a signal they both turn and 
break into a run for the sanctuary. The domed 
stone building lies within a circular courtyard sur- 
rounded by a low stone wall. They bolt through the 
gap in the wall, across the snowy courtyard, and 
pull the door of the temple open, kicking away the 
drifts of snow which block it shut. They slam the 
door behind them and collapse on the floor. 

Scatha falls to the ground, her limbs quivering 
with exhaustion. The weary girl hears Harold col- 
lapse next to her, but rolling over to face him takes 
too much effort. She lies there until her hands and 
feet warm up enough to feel the throbbing of frost 
damage. 

Squeezing her eyes shut and pretending not to 
hear doesn’t hide the scuffling outside, and a horrid 
sound: half whinny, half shriek. 


Section 50 


Harold, pointedly ignoring the sounds outside, 
drags himself up and starts to strip off his soaked 
boots and clothes. 

“Off with your boots!” he commands. “Ill start a 
fire. We have to get dried out and warmed up before 
frostbite can do any real damage.” 

Scatha slowly struggles to follow his orders. She 
knows he is right. But she can’t stop thinking about 
the horses. 

Harold puts his arms,around her. 

“Don’t think about it, Scatha. There was nothing 
more we could have done to save them.” 

Scatha reaches out and hugs Harold back. “I 
know your're right, but it’s just awful. It’s all just 
awful.” 

“Shall I help you with your boots?” he asks shyly. 

““No, thank you,” she answers, but adds as a hurt 
look that can’t be hidden spreads across Harold’s 
face, “it’s all right. Pll be fine. Really.” She man- 
ages a reassuring smile. 


Turn to section 40. 


* 50 « 


It’s not the pain. It’s the frustration that hurts. 
Scatha’s blows are getting weaker and sloppier, not 
just from the terrible injuries, but from knowing 
that it is all over. The creature’s chitinous mandi- 


Section 51 


bles close around her, crushing her. She can hear 
her spine snap, and where she felt her legs is now 
only a horrible burning. She never feels the stinger 
send the venom into her body, but she can feel the 
paralysis in her throat and chest, and she cannot 
breathe. 


Turn to section 29. 


Scatha lunges out of the path of the club. She turns 
and swings at her foe. 


Mountain Men (and women, for that matter) are as — 
dumb as shovels. But they are strong, and fearless 
(fear takes imagination). They have a low chance of 
hitting anything, especially what they aim for, but a 
clean hit is a hard hit. 


MOUNTAIN MAN 

To hit hero: 16 To be hit: 10 Hit points: 10 
Damage with club: 2 D6 

Scatha does 2 D6 damage with her sword, and 
swings first. 


If Scatha dies, turn to section 29. 


If Scatha kills the brute, turn to section 53. 


Section 52 


Scatha is stunned but alive. The blow was hard, but 
the clumsy delivery turned the blade as it struck. 
She rolls painfully out from under the angry crea- 
ture’s second attempt to kill her. She scrambles to 
her feet and swings at him. 


Mountain Men (and women, for that matter) are as 
dumb as shovels. But they are strong, and fearless 
(fear takes imagination). They have a low chance of 
hitting anything, especially what they aim for, but a 
clean hit is a hard hit. 


MOUNTAIN MAN 

To hit hero: 16 To be hit: 10 Hit points: 10 
Damage by the Mountain Man: 2 D6 

Scatha does 2 D6 damage with her sword, and 
swings first. 


If Scatha dies, turn to section 29. 


If she kills the beast, turn to section 53. 


Section 54 


*t 53 * 


Scatha manages to kill the first of the Mountain 
Men, but she is confronted with several:more. She 
must decide whether to use one of Hanju’s pearls or 
rely on her own skills as a warrior. 


If she decides to use one of Hanju’s pearls, turn to 
section 60. 


If she decides to rely on her own skills as a warrior, 
turn to section 54. 


x 5@ x 


Three more Mountain Men shamble toward her. 
Scatha risks a quick glance toward Harold. He is 
holding his own, but won’t be much help in holding 
off this newest bunch. She backs herself into a 
crevice. She should be able to climb out of range if 
she has to, but at least she only has to face one of 
these creatures at a time from here. Oh, Lost Gods, 
she thinks, at the last minute, what if they have 
long weapons, spears, or pikes. I'll be a sitting 
goose! The young veteran is beginning to learn the 
subtleties of tactics. But the time for lessons is over, 
and luck is with her. The first of the creatures 
strikes at her with a Brel-be-damned heavy mace. 


Section 56 
MOUNTAIN MEN 
To hit hero: 14 To be hit: 10 Hit points: 7 each 


Damage with heavy mace: 2 D6 
Scatha does 2 D6 damage with her sword. 


Roll for three Mountain Men foes, one afier the 
other. 


If Scatha dies, turn to section 29. 


If Scatha kills this batch of three, turn to section 55. 


x §5 « 


Scatha manages to kill all three of the Mountain 
Men, but over the pile of bodies she can see many 
more ready to charge her. Again she considers 
whether to use one of Hanju’s pearls or not. 


If she decides to use a pearl, turn to section 60. 


If she decides to continue fighting, turn to section S56. 


« 56 * 


The pile of bodies in front of Scatha both provide 
some vague cover and cause her to feel trapped in 
the crevice. With each new opponent, the terrible 
strain and fear yield to the savage joy of battle 


adness, but then are replaced by greater anxieties. 
Now more of these creatures crowd in to attack her. 
The warrior sets her jaw, tenses in readiness, and 
the battle begins again. 


MOUNTAIN MEN 

To hit hero: 15 To be hit: 10 Hit points: 7 
Damage with whatever the Mountain Man has in 
hand: 1 D6 

Scatha does 2 D6 damage with her sword. 


Roll for three more opponents, one after the other. 
If Scatha dies, turn to section 29. 


If she survives, turn to section 57. 


* 57 x 


Somewhat miraculously Scatha kills all three of her 
opponents, but the toll on her is extreme. She has 
suffered numerous wounds and is close to total 
exhaustion. She sees that there are only a few 
Mountain Men left to fight, but she is not sure if she 
has the stamina for it. Again, she considers whether 
or not to use one of Hanju’s pearls. 


If she decides to use a pearl, turn to section 60. 


If she decides to keep fighting, turn to section 58. 


Section 58 


I’ve got to get out of here, Scatha thinks, desperate- 
ly scrambling over the bodies of the fallen Moun- 
tain Men. She sees Harold being pushed toward the 
edge by several of the beastly creatures. 

“Harold, hang on,” she shouts, breaking into a 
run, “I’m coming!” 

The swordswoman drives her sword between the 
ribs and into the heart of one of the attackers. 
Quickly pulling her blade free, she rushes to Har- 
old’s side, shouting commands. 

“I’m here,” she yells, blocking a blow meant for 
Harold. “You go high. PH go low. Now!” 

Two swords flash in the thin winter sunlight. The 
confused man-beast watches dumbly as the blades 
mete out his death, his great club dropping harm- 
lessly to the ground. 

But the endless supply of creatures rolls 
on. Harold and Scatha are now fighting back to 
back. The edge is too near for comfort, and the 
road is too narrow for escape. A thing that was 
once a man, his long red hair filthy and matted, 


-_ his back crooked from an old injury, growls at 
-_ the girl, and swings down at her with a double-bit 


ax. 


MOUNTAIN MAN 
To hit hero: 16 To be hit: 8 Hit points: 8 


Section 59 


Damage with whatever the Mountain Man has in 
hand: 1 D6 
Scatha does 2 D6 with her sword. 


Roll for three combats. 
If Scatha dies, turn to section 29. 


If not, turn to section 59. 


\ 


Scatha’s arms are so tired she can’t lift her sword. 
She is leaning against a boulder, breathing heavily, 
the cold air burning her lungs. 

“Harold, are you alive?” 

“Barely.” (Pant, pant.) “I’m over here.” (Pant, 
pant.) 

“Are there any more?” 

“Can’t see any. Brel’s Hell. If there are, I’m dead. 
I can’t swing another blow.” (Pant.) “Picked up a 
good sword. Heavy, but good.” (Pant, pant.) “Al- 
ways wanted to be a swordsman.” (Groan.) 

“Hurt?” 

“All over. You?” 

“Same.” 

They stumble to what is left of the fire. Scatha 
throws a couple of branches on, but it sputters 
weakly. . 

“I don’t know if I can go on.” Harold is bruised 


Section 60 


and bleeding in a dozen places. ““What we need is a 
good magic spell, like the one the priest did on 
you.” 

Scatha draws the pouch from her shirt. She feels 
inside. There is her Memory Stone, and, yes, one of 
the pearls slips into her fingers. There are only 
three. Can they afford to use one? Besides, she 
doesn’t have the faintest idea what they do. But 
they are both so hurt. This could help. Perhaps it 
could have helped end the battle which brought 
them to this. Using magic and gifts from the gods is 
all new and very confusing. 


If Scatha decides to use a Gift of Hanju, turn to 
section 61. 


If Scatha decides not to use a Gift of Hanju, turn to 
section 62. 


*« ©0 « 


Scatha reaches her hand into her shirt where she 
has hidden the pouch. Her fingers tingle as they 
warm inside the sweaty leather armor. She feels the 
Memory Stone, then digs deeper. There, there is 
_one. The pearl slips into her hand. 

‘Harold, hold them off.” 

“Tm trying!” 

A large creature, even more crazed than the 
others, leaps at her gibbering sounds that are not 


Section 60 


quite words. She blocks his blow, deflecting his 
sword past her, springs to one side, and throws the 
pearl toward the fire. 

Oh, please, Hanju. Let this work, she prays 
silently. 

Nothing happens. Scatha is livid, fighting like 
one of the mad creatures herself. She is shouting at 
the top of her lungs into the cold night air as she 
cleaves through the endless supply of Mountain 
Men. “Damn you, Hanju. How could you? I hate 
you. You can’t have me. I won’t come to you dead 
or alive. When the horn blows it will destroy you 
too and I’m glad.” 

Suddenly a flash erupts in the camp, lighting up 
the night like a million torches. Scatha is thrown to 
the ground. She can see Harold sprawled out a few 
feet from her. The fireball mushrooms out into a 
thing of beauty and terror, red and gold richly 
shadowed with dove gray and soot black. 

As the explosion puffs on and on, Scatha covers 
her ears against the thunderous bangs that accom- 
pany each new blast. She looks in awe, the searing 
heat tingling on her face. Is it her imagination or is 
that the face of Hanju, laughing with each crashing 
boom? 

Soon the fireball fades to a wispy glow, with only 
a few scattered sparks dancing in the smoke. 

“Are you all right, Harold?” 

“Yes. You?” 

“Fine, I think.” 

As they crawl toward the fire, they see that every 
one of the Mountain Men is dead. The two adven- 


Section 61 


turers lean against each other, quietly enjoying 
shared camaraderie. The snow has stopped and the 
stars twinkle in the crystal night. 

“Harold, how do you feel?” 

“Fine. Why?” 

‘“‘I mean, are you really fine? I feel healed.” 

“You’re right. The gash on my arm is gone.” He 
is groping at all the wounded places on his body. 
“And the sprained knee, and... Well, all of 
them.” 

“Me, too.” 

The fire sparks and blazes into a warm, cheery 
glow. Scatha curls up next to Harold, feeling relief 
and almost happiness at the successful battle. 

“I don’t think we will have any more trouble 
tonight.” 

They both sleep, safe and dreamless, until the 
dawn. 


Restore all of Scatha’s hit points. 


Turn to section 63. 


* @] x 


“Please, Scatha. Do something. I’m dying.” Harold 
does not look like the robust, brave youth who 
helped Scatha at the inn. Even in the flickering light 
the waxy sallowness of death can be seen on him. 
Scatha moves to his side, cradling his head. 


Section 61 


What if it won’t heal? What if Hanju is jealous. 
He did want me to stay with him. What shall I do? 
Do I throw it, or feed it to Harold, or what? Scatha 
remembers the priest who healed her. He threw the 
herbs into the fire. Then he placed his hand on the 
wounds. Well, here goes. Please, Hanju. I need this 
help. And while you are helping, I’m not in much 
better shape than he is. 

This is no understatement. Scatha is dizzy with 
exhaustion and loss of blood. She throws the pearl 
into the fire. Nothing happens. 

Horrified, and angry with desperation, she gasps 
out, ““You worthless, no account god! How can you? 
It’s not fair. Rot, damn you. When the world ends 
at least it will take you with it.” 

Slowly a spiral of silver smoke rises from the 
faltering cold fire. At first she thinks it is no more 
than the last gasp of the wet wood, but it twists and 
turns into brilliant blue patterns in the air. She can 
almost imagine she sees the face of Hanju, and she 
is sure she can hear thunderous laughter. 

Now the smoke twists toward her, engulfing her. 
She feels her wounds heat up as they did when the 
priest healed her. She reaches out to Harold. Per- 
haps Hanju will save her, but, by all the gods, she 
will save Harold. She places one hand on his brow, 
the other over his heart. He glows with the un- 
earthly blue glow. As she feels his body warm, she 
sees the bruises and lesions glow and disappear. 

The spiraling light fades. The snow has stopped. 
The stars twinkle in the cold crystal air. The fire 
sparks and blazes into a warm cheery glow. 


Section 62 


Scatha curls up next to Harold; almost relaxed 
with post-battle glow. 

“I don’t think we will have any more trouble 
tonight.” 

They both sleep, safe and dreamless, until the 
dawn. 


Restore all of Scatha’s hit points. 


Turn to section 63. 


All of a sudden another band of Mountain Men 
attack Scatha and Harold. 

“Harold, hold them off,’ Scatha yells. 

“Tm trying!” 

A large creature, even more crazed than the 
others, leaps at Scatha’s gibbering sounds that are 
not quite words. She blocks his blow, deflecting his 
sword past her, springs to the side, and cleaves his 
head off in one clean and mighty swing. Her arms 
move like creatures with a mind of their own. She 
knows what to do. All the fears and doubts melt in 
moments of action. 

Scatha is possessed, fighting like one of the mad 
creatures herself. She shouts at the top of her lungs 
into the cold night air as she cleaves through the 
endless supply of Mountain Men, “Damn you. I 
hate you all. You can’t have me, dead or alive. I 


Section 62 


won't join you and I won’t be your dinner. You 
can’t keep me from my destiny. I must find the 
horn. I wi// find the horn.” 

Another lurches at her, a creature that was once a 
farm woman. Scatha stabs at her, but the woman 
keeps coming, pressing Scatha to the mountain 
wall. Harold finishes off his latest attacker and runs 
to Scatha’s aid, driving the point of his newly 
acquired sword into the back of the crazed Moun- 
tain Woman. 

Scatha slumps, exhausted. They seem to be out 
of Mountain Men for the time being. The exhilara- 
tion of the fighting still dances in her mind, but her 
body has had it for the day. 

“TI always wanted to fight that way. The arms- 
master fights like that, all the time. He told us it 
would come, someday. Someday I would be out 
there in a war and it would be as if all my 
opponents were moving in honey, and I was mov- 
ing like fire. It’s true. I hope it happens again. It’s 
wonderful.” 

Harold is also glowing with pride despite his 
wounds. He is reverently cleaning the sword. “‘I too 
had a dream. But the dreams of farmers’ sons don’t 
often come true. My father fought as a footsoldier 
in the war. After the war was over, he wished to stay 
a soldier, and even to earn rank. But he was told 
that farmers had to go back to the land or risk being 
declared outlaw. I, too, wished to be a soldier. Now 
I have my dream. I will not give it up.” 

As they crawl toward the fire, they see that every 
one of the Mountain Men is dead. The two adven- 
turers lean against each other, quietly enjoying 


Section 63 


shared camaraderie. The snow has stopped and the 
stars twinkle in the crystal night. 

The fire sparks and blazes into a warm cheery 
glow. Scatha curls up next to Harold, enjoying his 
warmth and honest humanity. 

“TY don’t think we will have any more trouble 
tonight.” 

They both sleep, safe and dreamless, until the 
dawn. 


Turn to section 64. 


« 63 * 


When Scatha awakes she finds Harold sitting by the 
fire. He is reverently cleaning his new sword, a gift 
of the Mountain Men. 

“You asked me once why I joined you on this 
quest. Well, part of it is that I was brought up to 
protect girls . . . No, let me go on. I’ve learned you 
can care for yourself and I sort of like you for it. 
Honest. But there is another reason I came. I, too, 
had a dream. But the dreams of farmers’ sons don’t 
often come true. My father fought as a footsoldier 
in the war, and after the war he wished to stay a 
- soldier, and even to earn rank. But he was told that 
farmers had to go back to the land or risk being 
declared outlaw. I, too, wished to be a soldier. Now 
I have my dream. I will not give it up.” 


Turn to section 64. 


Section 64 


x 64 x 


The morning is glorious, the thin winter sun casting 
pale gold highlights on the fresh powdered snow. 
The sky is bluer than can be believed by poor 
mortals. The breakfast fire crackles cheerily, shed- 
ding a warmth that is already not needed in the 
sunlight, and the smell of the simple gruel is more 
delicious than a Midwinter-Day feast. 

They both feel rested and refreshed, and not like 
two people who have braved storms and enemies 
and are on a quest to save the world. But the 
peaceful time must end, and Scatha and Harold 
break camp and face the new day. 

The bodies of the Mountain Men lie scattered 
over the narrow battlefield. Harold stops and bends 
over one, rolling him over. 

“Oh, dear gods,” he gasps. 

““What’s the matter?” Scatha asks, looking down 
at the body. Through the dirt and shaggy hair, she 
can see the sandy-haired young man this corpse 
once was. 

“Remember I told you about my cousin who 
disappeared into the mountains, and how we 
hoped he had died rather than becoming one of the 
beasts? Well, he’s dead now.” 

“Harold, I'm so sorry,” Scatha says, gently laying 
her hand on his arm. 

They stop to cover the body with snow. It is all 
they can do. The ground will not thaw enough to 


Section 64 


dig in until summer, and in some summers, not 
even then. 

“J just realized that all of these creatures were 
once somebody’s cousin, or mother, or husband,” 
Scatha says, looking down at the makeshift grave 
and shuddering. ““We may owe Hanju for his gifts, 
but this place is not good for mortals. Let’s get off 
this mountain as fast as we can.” 

They slog down the road, making good time 
considering the drifted snow and the fact that each 
of them is burdened with saddlebags. By midmorn- 
ing they reach the temple they should have reached 
the night before. They stop to replenish their sup- 
plies and eat in safety, then push on. 

“You know we probably won’t reach the next - 
temple by nightfall,” Harold says. 

“IT know and I don’t care. All I care about is going 
faster. I had a peek into the Memory Stone back 
there; and I saw Drukor, and I saw the two moons 
growing closer to conjunction. We may not be in 
time whatever we do. But I cannot risk not trying.” 

But by what seemed some miracle, they do spend 
the night sheltered from the weather, and worse. By 
the day after they are well on their way down the oth- 
er side of the mountain, the side warmed by the 
winds which come off the great desert wastes of the 
Asheera. Here, there is not much snow to slow 
them, and they are soon hiking down forested hills. 

After a lunch of dried meat strips, Harold sits, 
whittling a stick. ““You should get into some proper 
clothes,” Harold suggests. 

“Proper?” she repeats, arching an eyebrow. 

“Yes, proper. Girls don’t dress like that down 


Section 64 


here. They will probably think you are Asheeran, or 
worse,” Harold answers coolly, ignoring Scatha’s 
sarcasm. 

“So?” Scatha answers defiantly. “Rifkind is 
Asheeran and—” 

“Exactly, and they probably would think she was 
a witch even if she wasn’t a warrior, which is 
strange enough.... Down here, that is. Easy, 
Scatha, easy.”’ He ducks the handful of leaves she 
throws at him. 

““No. I won’t wear girl clothes,” she insists. 

‘As you wish, but it may cause trouble and that 
will slow us up,” Harold adds seriously. “Think 
about it.” 

Scatha fumes as she troops down the road. It is 
true that we will be less noticed that way. I could 
try to pass for a boy again. No, that isn’t sure 
enough. And my leathers could use some sewing 
and patches. Oh, well. 

‘“‘Harold, if it will make you breathe easier, I'll do 
it.” 

“Do what?” 

“Wear a skirt, rabbit-brain! But only until we are 
over the border. By the way, where do I get this 
skirt?” 

As if the gods are listening, the next turn in the 
road reveals a small farm not far off, and flapping 
in the breeze is a line of fresh wash. 

“There!” Scatha points to it in triumph. “Let’s 
go down and ask the family if we can buy some 
clothes.” . 

“Buy? No, we'll have to steal them. These folks 


Section 65 


don’t have but one or two sets of clothing. It’s not a 
grand estate like Chatelgard. Besides, I don’t think 
we can explain you. Farmers are slow, but not 
stupid. They'd know in a shot you are not some 
simple local girl. They’d take you for a witch for 
sure. Trust me.” 

They argue the pros and cons of being seen by the 
farm family. Finally they agree on a plan. 


If they choose to try to buy clothes, turn to section 
65. 


If they choose to try to steal clothes, turn to section - 
66. 


“T still think this is a big mistake,” Harold grum- 
bles as they approach the farm. 

Two small children are in the farmyard, a girl of 
about five or six who is throwing grain to the fowl, 
and a toddler who is crawling around after her. 
When the girl sees the strangers she scoops her 
baby brother into her arms and staggers off to the 
house. 

“Mommy, Mommy, strangers.” 

‘““Now we are in for it,” Harold whispers. “Let me 
do the talking.” 

A large red-faced farm woman comes to the 
door, shoves the children in roughly, and shouts at 


Section 65 


Harold and Scatha, scowling, “Who are you and 
what do you want?” 

‘*‘Please, Mother. We came over the mountain, 
my bride and I, to find my uncle. He promised to 
*prentice me when I wed.” 

“Mmm.” The housewife looks unconvinced. 
‘‘Why is your bride dressed like that? More like a 
footsoldier than a maiden, if you ask me.” 

‘““Yes, Mother. It was to protect her from brig- 
ands, we thought to dress her as a boy. My brother 
gave us the clothes.” 

“So, what do you want?” 

“We lost most of our belongings running from 
the Mountain Men. She needs some proper clothes 
before we can go to my uncle’s house.”’ Harold puts 
an emphasis on proper that makes Scatha wince, 
but she says nothing. 

“ll trade you for the leather armor. My young- 
est son could use that.” 

““No,” Scatha protests, but, biting her tongue, 
adds more modestly, “I promised my brother-in- 
law to return it next spring.” 

The farm woman scowls at them, apparently 
making up her mind about them. Finally she wipes 
her hands off on her apron and shakes her head and 
says, “I don’t like your looks. Get off the farm.” 

Scatha doesn’t particularly want the peasant’s 
clothes, but she is not about to be kicked off the 
property like some beggar without a struggle. But 
this will take strategy, not force. 

The tough young swordswoman puts on her 
sweetest and most maidenly smile and pleads, “‘Oh, 


Section 66 


Mother, I would feel so ashamed meeting my dear 
husband’s kin looking like this. Please, we can pay 
you a fair price for a shift and skirt. It would mean 
so much to me.” Scatha actually sheds a tiny tear, 
much to Harold’s astonishment. 


Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Charisma value, turn to section 67. 


If the total is greater than her Charisma value, turn 
to section 68. 


*« 66 x 


They start down toward the farm and its laundry 
line. They move cautiously. It is still too far to tell 
for certain how many folk are in the farmyard, and 
no way to tell how many are in the farmhouse. 
They settle into a large clump of tall grass for some 
serious reconnaissance. 

“Tm sure that is a child, a young one by the way 
she moves,” Scatha says. “And a baby with her, or 
maybe a small dog... No, that is a child,” she 
adds, squinting to get a clearer look. 

‘‘Are you sure there are women’s clothes on the 
line?” 

“Yes, besides, either a shift or a man’s shirt will 
do, and there are several shirts. And I think that 


Section 67 


* 67 * 


The farm wife eyes her, then breaks into a wide 
rin. 

“Very well, girl. You can have my daughter-in- 
law’s very best skirt and shift, and Ill throw in a 
bodice for good measure. But it will cost you five 
pennies.” 

Scatha thinks this is outrageous for a set of rags, 
as she is sure they will be. Harold reaches for the 
pouch of gold the priest gave them, but she places 
her hand over his to stop him. 

“Oh, husband dear, don’t use our household 
pennies, when I can use the pennies my father gave 
me.” She fixes him with a meaningful look. 

He bends over to her and whispers, ““Don’t you 
think you are spreading the butter pretty thick, wife 
dear?” 

She quickly produces five pennies from her 
pouch. But the farm wife’s sharp eye has watched 
the exchange between them. 

““Now, while I take your new garments from the 
chest upstairs, come into the house and let me feed 
you a good hot meal. There is a cauldron of stew on 
and bread. Maybe even a drop of beer.” 

She throws her huge arm around Scatha and 
shepherds her into the farmhouse, with Harold 
trailing behind. 

When the woman has gone to fetch the garments, 
Scatha urges, “We have got to get out of here, 


Section 67 


Harold. I’m sure she knows we have money. When 
her husband and sons get back from the fields, we 
could be in big trouble. I don’t want to kill these 
people.” 

The small girl child totters up to the table carry- 
ing a coarse dark loaf of bread. Harold looks at the 
child and then nods in agreement to Scatha. 

The woman comes down with the clothes. Scatha 
was right; they are rags. And she also knows that 
the girl whom she bought them from will never see 
a penny of the payment. 

The blushing bride excuses herself and goes 
upstairs to the common sleeping room and quickly 
changes clothes, belting up the skirt, which is too 
long. She rolls her armor carefully and regretfully 
stuffs it into her bags. It is bulky and heavy when it 
is off, and she thinks, miserably, I hope we don’t get 
into a fight. Between these damnable skirts and the 
weight of the armor, I’m not going to be good for 
fighting or running. 

With a final tug and pat, she is satisfied she looks 
the part of a peasant maid and goes downstairs 
where a hot meal of turnip and onion stew, with a 
few bits of wild mushroom and herbs, is waiting. 
Whatever doubts the travelers have about this 
household, there is no doubt that this hearth pro- 
vides good, hearty food. 

After supper, the farm woman says, “I will make 
up a bed for you two upstairs. You must be weary, 
and when I was a bride I would never turn down a 
chance for a little extra cuddle.” She adds this last 
with a suggestive gesture and a broad wink. Scatha 
catches Harold’s eye, and they both fight down a 


Section 67 


giggle. Maybe the woman is really being kind. It is 
tempting, Scatha thinks. Harold imperceptibly 
shakes his head no and Scatha subtly nods in 
agreement. 

“Thank you, Mother,” Harold begins, with the 
authority of a new husband, “but we cannot stay. 
We are already long overdue at my uncle’s, and he 
will be concerned.” 

“One night won’t make any difference,” the 
woman replies, shoving Harold toward the steep 
stairs. 

Scatha grabs Harold’s arm and drags him back 
toward the door, snatches up all their goods, and 
they bolt out the door. 

“Thank you, Mother,” she shouts behind her, 
“but we really must go.” 

When they reach the road, they both have to stop 
to catch their breaths, especially Scatha who is 
stooped under the extra burden of her armor and 
long skirts. 

They look back and see four tiny figures ap- 
proaching the farm. The farmer and his family are 
back from the fields. 

“I’m glad we didn’t overstay our welcome,” 
Scatha says. 

“Me, too,” agrees Harold, “although they might 
have meant us no harm.” 

“Ha,” Scatha laughs, “and you were the one who 


suggested the only safe way was to steal the Shes = 


You were right. No more extra risks.” — 


ae to section 69. 


Section 68 


*« 68 x 
“I don’t know what you two are up to,” the farm 
woman shouts at them, shaking her fist in a very 
believable manner, “but I don’t want any brigands 
or thieves on my farm. Now, get out. Go get your 
disguises somewhere else.” 

She makes a threatening move at them, and they 
both turn tail and run for the road. 

The two heroes are panting hard as they lay 
sprawled out under a tree some distance from the 
farm. Scatha bursts into laughter. 

“We managed to beat Mountain Men and head 
off Black Riders, and we were just driven off by an 
old woman and two babies. Oh, well!” 

Harold chuckles. ““We still have the problem of 
clothes. If we had hoped to steal her wash, by now 
I'd warrant it’s in the house, or at least guarded by 
one of her brood. We’re back to where we started.” 

“‘There must be an inn or village along this road 
somewhere. I guess we should just try the story 
again. I'd bet a merchant or serving wench would 
be more willing to take our coin without asking 
questions.” 

They continue on, and by midday they come to a 
ramshackle inn. 

“Wonderful!” Scatha exclaims sarcastically. “I 
don’t know if I'd trust anybody here to feed me a 
crust of bread. Are you sure I can’t just bluff it out 
wearing my armor?” 


Section 69 


“Pretty sure.” 

They enter the inn. Inside there is a serving 
wench scrubbing a table, while a local denizen of 
the inn sleeps in a corner. 

“Hello, the inn!’ Scatha calls. 

The girl looks up. “All we have is bread and 
cheese. The soup is cooking, but won’t be ready for 
hours yet.” 

““That’s not what I wish to buy.” Scatha tells the 
girl what she needs, without bothering to make any 
excuses. The girl does not ask any questions but 
agrees enthusiastically to sell her oldest clothes for 
the sum of five pennies, which will more than outfit 
her in a style she never expected. 

Within the hour the two are back on the road, 
well fed on cheese, bread, fall apples, and beer, 
although Scatha mutters a long string of bitter 
complaints as the skirt hampers her stride, and her 
armor, now packed on her back, causes a further 
burden. 


Turn to section 69. 


« 69 * 


The rest of the day and the next are uneventful, 
except that they are coming to civilization, if one 
can call it that. The small villages are heavily 


_ shuttered, and even the merchants are surly. Scatha 


has slit the skirt so that she can reach her sword, — 


= which she has hidden underneath. Harold is now 


Section 69 


carrying her shield since they agreed that would be 
easier to explain. Scatha feels very vulnerable and 
is getting angrier and angrier that she has been 
deprived of armor, and to some extent weapons, 
and is left helpless for no better reason than her 
gender. 

Scatha and Harold are finally within sight of the 
walls of the border town, Isinglas, but have arrived 
after nightfall. The town gates are locked and they 
decide to wait until morning rather than make 
themselves an annoyance to the gate guards. 

Camped by the edge of a field, they decide to risk 
a small fire and hot meal, buying provisions from a 
nearby peasant and his plump wife. 

Scatha sits leaning back against her pack, munch- 
ing on a still-sizzling sausage, which is spurting 
delicious, spicy juice with each bite. “How long do 
you figure we have been on the road?” 

““About ten or eleven days.” 

““That’s what I figure, too. I wish I could remem- 
ber what the priest told us about the conjunction. 
As near as I can tell we have about twenty days 
left . . . Let’s say fifteen to be on the safe side.” 

“Try the Memory Stone. Maybe that will tell 
you.” 

“I tried it yesterday. Nothing!” 

They had been avoiding contact with strangers as 
much as they could, except to buy food. Once, a 
man in a dark-hooded cloak galloped past them on 
the road. It was still a topic of conversation be- 
tween them whether or not the man was just a 
traveler in a hurry or if he was part of some sinister 
gathering of the Dark Brethren. Scatha was sure she 


Section 69 


had seen the characteristic dark mark on his face as 
he rode past, but Harold insisted she was making it 
up, or it was only a birthmark or a mustache or 
something else just as innocent. 

“Harold, are you sure you want to go into the 
desert with me?” Scatha asks, trying to sound 
casual. The young warrior is still troubled about 
taking her friend with her. “I’m really glad you 
came with me this far, but, well, I can’t ask you to 
face the kind of danger I expect to find there.” 

‘““You’re not asking me. I’m volunteering,” Har- 
old answers cheerfully, but firmly. 

“No, really.” Scatha is struggling to put into 
words all her concern for her friend, and her fears 
about what lies ahead, and she knows she is making 
a botch of it. 

“Really, Scatha,” Harold interrupts, “‘we’ve 
talked about this before. You may have found out 
about this first, and maybe you are the gods’ chosen 
champion. I would not doubt that one minute. But 
if this Drakor, or Drukor, or whatever his name is, 
lets all the evil beyond the worlds loose on us, no 
one will be safe, and no one will be a bystander. Pm 
proud to help, and Ill take my chances with you 
anytime.” 

Scatha is moved almost to tears but says only, 
Res you, Harold. ’'m proud of your help, and 

I'm glad of your company.’ 


The next morning they join the small crowd of _ 


travelers who wait at the town gate, and are soon 
passed inside by the bored young guard. 
They find themselves an inn, and spend the next 


Section 69 


several days shopping. Scatha has asked the inn- 
keeper if there is an astrologer in the town (‘So that 
my husband and I can start a family on a lucky 
day.”), but there is a decided reluctance to talk 
about anything that smacks of witchcraft. Now 
she’s glad she is dressed anonymously. 

After another endless shopping trip, they turn up 
the Street of Coppersmiths, the stench of the Street 
of Tanners still in their nostrils. They have pur- 
chased water bags, a canvas lean-to, fresh flint 
(although Scatha has no idea what they will use for 
firewood in the desert), and the dozens of other 
things they will need. Scatha has gotten a lead on 
an astrologer, and they have been told that three 
streets down from the leather shop a horse fair will 
be held today. Two steeds, and some foodstuffs, and 
they will be ready to face the Asheera. 

“The woman in the leather shop told me that her 
brother is leading a caravan across the Asheeran 
waste, near where we need to go. He leaves tomor- 
row. She told me his name and suggested a fair 
price to offer him to join the caravan,” Scatha tells 
Harold as they approach the horse fair. 

Already the sellers are parading their animals, 
and a few early deals have been made. Harold goes 
to look at a sturdy shaggy chestnut. Scatha is again 
glad to have him along. His skill in ee 
would make his parents proud. — —— 


“Harold, the star gazer lives near here. Why Zs 


don’t I go ahead and see him, and Ill meet you 
back at the inn. I really have to know when the 
conjunction is before we can make any further 


Section 69 


plans; although you might contact the caravan 
leader anyhow and fix a price in case we want to 
leave with him.” 

““Makes sense. See you later,” he says, adding, 
‘“‘and be careful.” 

“Aren't I always,” she rejoins, grinning, but 
Harold’s face shows the concern he has for this 
brave lady. 

Scatha wanders down the Street of Weavers, 
casually looking at wares in shops and stalls. The 
alley between the last silk merchant, and the first 
rug dealer. Here it is, she thinks, slipping unnoticed 
down the narrow lane. She knocks at the green door 
as instructed and is admitted by a watery-eyed 
man, who is visibly uneasy. Gods, Scatha muses as 
he escorts her in, these magic-haters certainly have 
everybody terrified. — 

“How can I help you, child?” the old man asks, 
his voice quivering and his limbs shaking as with 
palsy. He sweeps a clear space on his table, pushing 
aside charts and fascinating brass instruments of 
his trade. ““A babe, perhaps, or a wedding?” 

“No, Father, it is not that. I would like to know 
when next the two moons join in conjunction.” 

The old scholar’s face turns white. He looks 
fearfully back at the curtain to his sleeping room. 
“Leave!” he whispers desperately. 

Her first thought is to protest, arguing that she 


___will not tell the authorities of his sorceries, but she 


~ realizes that something else is wrong. She starts to 
reach for her sword through the slit in her skirt as 


Section 70 — 


the curtains part and two looming figures in black 
cloaks leap out to grab her. She lunges for the door, 
sending her chair crashing over. 


Roll 3 Do. 


If the total is less than or equal to Scatha’s Dexterity — 
value, turn to section 72. 


If the total is greater than SeaING: 's Dexterity value, 
go to section 74. 


* 70 * 


Scatha practically skims along without her feet 
touching ground, zigzagging to avoid rocks and 
holes. She dares not look back. I wonder if they are 
going to chase us all the way to the Asheera? she 
wonders. The road is ahead. So is Harold. They 
both bound onto the road, snatch up the saddle- 
bags, and keep running as fast as they can. Finally 
they stagger to a halt. There is no one behind them. 

“t think we had better not push our luck, and 
keep moving.” 

““Agreed,” pants Harold, but it is some minutes 
before either of them moves. 

Scatha is the first to grin and break into a laugh, 
but soon they are both howling with mirth, and 
relief. 


Section 71 


. “J think I was more afraid of that woman with 
the pitchfork than I was with the Mountain Men 
and the Black Riders together,” Harold chortles. 

They continue chuckling as they go down the 
road, recounting the Tale of the Laundry to each 
other. By midafternoon they finally feel safe 
enough to stop and eat something from the dwin- 
dling supply in their packs. : 

Scatha changes into the hated “girl clothes,” 
rolling her armor into a bulky bundle and stuffing it 
into her pack, muttering as the skirt hampers her 
stride. Her armor, now on her back, is a further 
burden. 


Turn to section 69. 


* Wi * 


Scatha’s feet hardly touch the ground as she runs 
up the meadow. She can hear the shouts of the farm 
folk behind her, getting louder as they close the 
distance. She is losing her wind, and slowing down. 
She is just about to drop the stolen clothes and 
make a last effort when she stumbles on a stone and 
sprawls painfully on the ground. She struggles to 
rise, but a huge, callused paw of a hand grabs her by ~ 
the shoulder and slams her back down. 

“Let go, let go. PIl pay for the clothes. I can — 
explain.” 


Section 71 


“Oh, you'll pay for them, all right.” 

She is hauled up to face a bear of a man. This oaf 
would make a fine candidate for a Mountain Man, 
Scatha thinks as she quickly tries to assess her 
chances of talking her way out of this. 

“Why are you dressed like that? Have you no 
shame?” The farm wife, red-faced and coarse, is 
shouting at her. Scatha thinks how like the cook at 
Chatelgard she is, and takes an immediate dislike 
to the woman. 

“I know why, woman,” the man answers. “‘She is 
a witch.” 

““No.” Scatha tries to protest, but she is cuffed 
roughly in the face. The farmer twists her arm 
behind her painfully, pushing it high up her back. 
She’s shoved forward, forced to walk quickly or fall 
to the ground. Witches aren’t treated like ladies, 
Scatha observes to herself. 

She now notices that two of the farm folk have 
not followed her, but gone after Harold. But he has 
gotten a good headstart, and they are returning to 
the house, angry and empty-handed. ee 

When they arrive the older lad says; “Father, ce — 
other got away.” The way the boy flinches tells 
Scatha much about this “loving” family. SZ 

‘“‘No matter,” the man bellows importantly, “he 
will come back for her, and then we will get him.” 

They tie Scatha to a fence post where she can Be= 
seen from across the meadow, an obvious lure to 
Harold. 

““Get used to it, witch. They will tie you to a post 


Section 71 


when they burn you,” the older son taunts as he 
cruelly pulls the ropes on her wrists tight. 

Scatha, not used to such ill treatment, finds her 
pride leaping to tongue before common sense. “Ill 
see you and your family burn in hell before I’m 
dead,” she hisses. 

‘“‘Watch yourself, witch, or I'll burn you before 
the magistrate passes judgment,” the boy says, 
cracking her across the face. 

Like father, like son, you bully, Scatha thinks, 
_ but gives him no chance to hit her again. 

“See what she has. Maybe she has gold,” the 
farmer orders the boy. The son leers at her, wetting 
his lips with the prospect of searching her, but the 
farm wife pushes him aside. 

“Ill do that. You keep your hands off the witch: 
They can do things to men.” 

The woman gropes and pokes none too politely 
around Scatha’s belt, looking for money. She finally 
spies the bulge under the armor where Scatha has 
hidden the blue pouch. The woman roughly jerks it 
out. Scatha’s heart sinks. 

The man growls, “‘Give it to me,” and snatches it 
from his wife. 

He empties out her treasures into his hand and 
inspects them suspiciously. He picks out the Mem- 
ory Stone and tosses it aside. Then he picks out c one 
of the pearllike Gifts of Hanju. 

“Mmmm, this might be worth onan” 

“T wouldn’t touch that if I were you,” Scatha 
warns. 


Section 71 


The farmer’s bushy eyebrows shoot up as he 
shouts, ““Witchcraft!”’ 

“Don't throw it!’ But it is too late. The big pearl 
arcs up into the air, hovering for a moment at the | 
apogee, shimmering against the clear blue sky. 

And then it explodes. The sky is covered with 
showers of lightning, but lightning in the most 
brilliant and fantastic colors. Balls of sparkles 
follow, like giant dandelions of colored light. The 
show continues growing more wondrous. 

The farm folk are shouting and yelling and 
running aimlessly around the yard. Scatha notices 
that the lights are very pretty, but they are not 
doing anything very useful except scaring the wits 
out of this generally witless family. She knows the 
show won’t last, and she is still tied to a post, and 
when it is over these people are going to be danger- 
ously furious. 

The light show seems to be ending, billows of 
sweet-smelling smoke settling to the ground. Sud- 
denly out of the smoke a figure appears. 

“Harold!” 

“Don’t move.” He is slicing away her bonds. 
“There, you are free. And take this.” 

He hands her a sword. His is already unsheathed. 
When the smoke clears the family is no longer 
facing a helpless victim, but two very competent 
and armed warriors. . 

The older son, the bully, makes a run at Scatha. 
“Here, witch. Give me that before you hurt your- 
seit.” 


Section 71 


Scatha’s code of honor won’t allow her to kill a 
witless peasant, no matter how much he deserves it. 
But she does use the flat of her sword to whack him 
in the head, hard enough that he falls senseless to 
the ground. 

“We will leave with no killing, if you back off.” 

The farmer has pulled a long knife, almost a 
short sword in length and mass. The remaining 
brother has grabbed a pitchfork, and the two 
women have armed themselves with hoes. 

“Don’t let them flank us,” Scatha shouts to 
Harold. “‘Separate.” 

Harold obeys, circling away from Scatha, forcing 
their opponents to divide. The two women move 
toward Harold, their closer target, leaving Scatha to 
face the two men. 


FARM FAMILY 

Scatha combats the farm father first. His family 
does not interfere. 

To hit Scatha: 13 To be hit: 11 Hit points: 8 
Damage with knife: 1 D6 (father) 

Damage with sword: 2 D6 (son) 

If she kills her opponent start second combat with 
the farmer's son. 

To hit Scatha: 11 To be hit: 14 Hit points: 7 
Damage with pitchfork: 1 D6 (son) 

Damage with sword: 2 D6 


If Scatha dies, turn to section 29. 


If she kills her foes, turn to section 73. 


Section 72 


Drawing her sword and deftly tucking up her skirt, 
she rushes toward the door. Fumbling for the latch 
she feels one of the men grab her, but she kicks her 
foot back into his kneecap. She hears him groan as 
he falls into his companion. She gets the door open 
and dashes to freedom. 

Startled locals stare as the breathless girl, bran- 
dishing a broadsword, bounds out of the alley into 
the busy street. Scatha grins sheepishly, holding the 
sword out of sight by her side as she ducks into the 
crowd, making her way toward the horse fair. 
Glancing around, she can see the black-cloaked 
men stalking her, but she is hidden by the crowd. 

The horse fair is going full swing by now, and 
many townspeople crowd around the best live- 
stock. This is great for protection, but how can I 
find Harold in all this? I won’t. I'll hide at the inn, 
she plans, but the chilling thought strikes her that 
someone told the Brethren that a girl was looking 
for an astrologer, and it might be the innkeeper as 
easily as a merchant. 

But as people surge from one auction to the next, 
she spots her quarry. 

“Harold!” He turns, trying to locate her. She 
Starts to call to him again when she hears a voice 
commanding her to freeze, and she stops in her 
tracks. . 


Section 72 


The voice is as much in her head as something 
she hears. It oozes into her mind and will. She 
strains to run, to escape, but she feels like she is 
swimming in thick mud. The voice goes on, insis- 
tently, ““Come to me, girl.” 

Obediently she turns. A group of four Dark 
Brethren stand next to her, the two guards, the big 
bearded leader whom she has met before, and 
another. But it is not the leader whom she fears the 
most. Her eyes rivet on the other man in black. He 
is thin to the point of being gaunt, with hawk-sharp 
features. But it is his eyes. They burn into her as she 
is inexorably drawn to him. The big bearded man 
seizes her. 

“Now, now, Athelstan,” the oily one chides, 
“always so physical. You must learn that there is 
more power in the mind, my son.” 

“Yes, my lord,” Athelstan growls, but he does not 
loosen his grip on her. 

But the bearded man’s savage hold is not needed, 
as Scatha sags stupidly, totally ensorcelled by the 
hawk-faced man’s voice. Look at all the pretty 
horsies, she dreamily thinks as she stares across the 
marketplace. Why is that man running toward me? 
He’ll frighten all the pretty horsies. 

““Scatha!”” Harold’s frightened voice snaps the 
spell and she struggles to get free, but Athelstan’s 
viselike grip holds her firm. 

The Dark Lord turns toward Harold and points a 
bony finger at him. A blue flame sears out past 
Scatha, who struggles to turn her head to see what 
is happening. She hears Harold groan, and then a 


Section 72 


thud. The townspeople who have gathered around 
move back, offering her no help as she is carried 
away by the Dark Brethren. 

Tied and blindfolded, she is thrown into a cart 
and covered with straw. It seems like hours of 
painful thumping along before she is yanked from 
the cart, dragged along cold stone floors, roughly 
untied, and thrown into a cell. 

Scatha sits miserably in the small dark room. She 
has tried to break open the door until her hands 
were so bruised she couldn’t move them. She 
doesn’t even know how long she has been in here. 
She slept twice, and found gruel and water each 
time she awoke. The first time she did not eat or 
drink, but the second she felt so weak and dehy- 
drated that she decided to risk it. So far there have 
been no ill effects. 

She hears footsteps. She Sees herself behind 
the door. The door opens. 


Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Dexterity value, turn to section 76. 


If the total is greater than her Dexterity value, turn 
to section 80. 


Section 73 


*« FB « 


The farmyard is littered with the dead and injured. 
Scatha, looking down at the tormented faces, is 
filled with rage at the needless destruction she has 
wrought. These are peasants, poor peasants, and 
her warrior’s honor tells her that she should de- 
fend, not kill, those less skilled than herself. There 
must have been a better way. The swordswoman 
knows that there is a lesson to be learned this day, 
one which she must never forget. 

Lowering her bloodied sword, she turns to Har- 
old, whose face is as pale and drawn as her own. “I 
never wanted it to be this way. Really.” Her voice 
trembles and she clears it before she can go on. 
‘Are all farmers like these here, ready and willing 
to kill anyone different from themselves?” 

“No, Scatha,” he answers gently, watching the 
only unharmed farm girl herding the frightened 
children into the house. He has made orphans 
today, and these children’s lives will never be the 
same. There is nothing he can do that will give 
them back what he has stolen from them. 

Trying to make sense out of the carnage, he 
continues, “My family is not like this. The low- 
lands were hardest hit by the war. After years of 
invading armies sweeping through the land, these 
people feel they can trust no one. Maybe they’re 
right,” he adds bitterly, shaking his head. “In any 
case, swordswoman, we will have to be more 


Section 73 


careful until we reach the desert, or there will be 
more death.” 

“Who would have thought the desert would 
represent safety? These are strange times. Let’s go.” 

“What about your clothes?” 

“IT couldn’t wear them. We’ll find others.” 

She gathers up the blue pouch, the Memory 
Stone, what remains of the Gifts of Hanju, and her 
few other precious things, and tucks them back 
under her shirt. 

They go back to the road and retrieve their 
hidden saddlebags and packs. 

“There must be an inn or village along this road 
somewhere. I’d bet a merchant or serving wench 
would be willing to take our coin without asking 
questions.” 

They continue on, and by midday they come to a 
ramshackle inn. 

“Wonderful!” Scatha exclaims sarcastically. “I 
don’t know if I’d trust anybody here to feed me a 
crust of bread. Are you sure I can’t just bluff out 
wearing my armor?” 

“Pretty sure.” 

They enter the inn. Inside there is a serving 
wench scrubbing a table, while a local denizen of 
the inn sleeps in a corner. 

“Hello, the inn!” Scatha calls. 


The girl looks up. “All we have is bread and. 
_ cheese. The soup is cooking, but won’t be ready oe 


hours yet.” 
“That’s not what I wish to buy.” Scatha tells the 


= Ze girl what she needs, without bothering to make any 


excuses. The girl does not ask any questions but 


Section 74 


agrees enthusiastically to sell her oldest clothes for 
the sum of five pennies, which will more than outfit 
her in a style she never expected. 

Within the hour the two are back on the road, 
well fed on cheese, bread, fall apples, and beer, 
although Scatha mutters a long string of bitter 
complaints as the skirt hampers her stride, and her 
armor, now packed on her back, causes a further 
burden. 


Turn to section 69. 


x FQ x 


Pulling her skirt up, fighting to untangle the sword, 
she stumbles toward the door. Fumbling for the 
latch, she feels one of the men grab her, but she 
kicks her foot back into his kneecap. She hears him 
groan as he falls into his companion. She gets the 
door open and is about to dash to freedom when | 
she hears a commanding voice say “Freeze!” She is 
frozen in her tracks. 

The voice is as much in her head as something 
she hears. It oozes into her mind and will. She 
strains to run, to escape, but she feels like she is 
swimming in thick mud. The voice goes on, insis- 
tently, “Come to me, girl.” 

Obediently she turns. Two more Dark Brethren 
have entered the room; one is the big bearded 
leader whom she has met before. But it is not this 
man whom she fears the most. Her eyes rivet on the 


Section 74 


other man in black. He is thin to the point of being 
gaunt, with hawk-sharp features. But it is his eyes. 
They burn into her as she is inexorably drawn to 
him. The bearded man seizes her. 

“Now, now, Athelstan,” the oily one chides, 
“always so physical. You must learn that there is 
more power in the mind, my son.” 

“Yes, my lord,” Athelstan growls, but he does not 
loosen his grip on her. 

They drag her out of the small dwelling and back 
toward the square, Scatha going obediently with 
them, ensorcelled by the hawk-faced man’s com- 
mand. 

Look at all the pretty horsies, she dreamily 
thinks as they cross the marketplace. Why is that 
man running toward me? He’ll frighten all the 
pretty horsies. 

““Scatha!”” Harold’s voice snaps the spell and she 
struggles to get free, but Athelstan’s viselike grip 
holds her firm. 

The Dark Lord turns toward Harold and points a 
bony finger at him. A blue flame sears out past 
Scatha, who struggles to turn her head to see what 
is happening. She hears Harold groan, and then a 
thud. The townspeople who have gathered around 
move back, offering her no help as she is carried 
away by the Dark Brethren. 

Tied and blindfolded, she is thrown into a cart 
and covered with straw. It seems like hours of 
painful thumping along before she is yanked from 
the cart, dragged along cold stone floors, PHS 
and thrown into a cell. 

Scatha sits miserably in the small dark room. She 


Section 75 


has tried to break open the door until her hands 
were so bruised she couldn’t move them. She 
doesn’t even know how long she has been in here. 
She slept twice, and found gruel and water each 
time she awoke. The first time she did not eat or 
drink, but the second she felt so weak and dehy- 
drated that she decided to risk it. So far there have 
been no ill effects. 

She hears footsteps. She flattens herself behind 
the door. The door opens. 


Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Dexterity value, turn to section 76. 


If the total is greater than her Dexterity value, turn 
to section 80. 


* 75 « 


Scatha is scrambling for all she is worth, but the 
sand is grabbing her like hands, and she isn’t 
making much distance. She glances back to see the 
creature arching over her for the kill. It strikes and 
misses, Scatha rolling out of the way and down the 
small dune. She can’t see it, so it can’t see her. But 
it can smell her. She clambers to her feet and starts 
to run, grateful for the stretch of crusted sand 
which is giving her the footing to sprint to some 
advantage. As she runs she can feel the creature 


Section 76 


thrashing behind her. It has turned away, seeking 
some easier prey, but as it leaves, its tail sweeps 
past her and she can feel the stinger rake her leg. 


Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Constitution value, turn to section 15. 


If it is greater than Scatha’s Constitution value, turn 
to section 12. 


x 76 * 


Scatha tenses to spring past her guard. She knows 
timing will be critical, too soon and he will grab 
her, too slow and it would be a fight. Her sword is 
gone, and so is her pouch. Hand-to-hand combat is 
a slow and often losing proposition for both par- 
ties. 

The guard moves cautiously into the room, look- 
ing around, his sword half-drawn. Scatha’s mind 
screams at her body, Now! She slams the door into 
the man, sending him reeling against the door- 
frame. . 

She lunges past him, her heart pounding as she 
almost expects to run into a hall full of his compan- 
ions, but the hall is empty. Running wildly and 
__ choosing her route blindly, she can hear the shouts 
__ of the guard calling for assistance, and the sound of 
his feet pounding up the hall after her. She chooses 


Section 77 


a left-hand corridor and runs on. The sound of the 
chase fades behind her and she slows to a cautious 
walk. Wherever she is, she is no longer in the city. 
This place must be as large as Chatelgard. 


Turn to section 77. 


« 77 * 


Scatha comes to a staircase, hesitating while she 
decides if she should go up or down. She has no 
idea where she is, or even if she is above or below 
ground level. Shrugging off her indecision, she 
plunges down the stairs. It is dark in the stairwell, 
and dangerously hard to see the steps. Scatha is 
about to go back and get a torch from the hallway 
above when she sees the bluish glow of daylight, 
and she feels a breeze of fresh air. Perhaps there is a 
way out. 

It’s only a matter of time before they find me, she 
thinks. I have got to get out. Oh, Mohandru, how 
long do I have left before the conjunction? 

At the bottom of the stairs there is but one 
-corridor, and the solution to the mystery of the 
light and the breeze. There are narrow slits in the 
walls, and weak daylight filters in. She tries to climb 
to them but the walls are too smooth, and the 
windows too high. She looks down the corridor. At 
the end is a heavy iron-bound door. 

Cautiously, the trapped girl approaches the door 
and listens, but hears no sound. Experimentally she 


Section 78 


pulls down on the latch and is astonished to find it 
unlocked. 

Her eyes adjust to the dark room, illuminated 
only by the faint light of the corridor. Inside lie 
piles of chests, moldering rolls of carpets, and the 
miscellaneous storage of years of accumulated 
booty and personal wealth. Everything is covered 
with a thick layer of dust and cobwebs. 

Something catches her eye, something wonder- 
ful. It is the hilt of a broadsword. Her heart is 
thumping as she pulls and strains to unearth it 
from the jumble of junk which buries it. 

Oh, please, gods, let it be unbroken, she prays. It 
is. She hefts it. It is heavy, but the balance is 
beautiful. She whoops with pleasure as she swings 
it. She feels whole again. 

There is nothing more here for her. She returns 
to the staircase and begins to climb. 


Congratulations! Your hero has just obtained a +2 
sword. (See rules for its effect in combat.) 


Proceed to section 85. 


* FB « 
Scatha lies dirty and bruised on the floor of the cell. 
Her head is still throbbing. She is not only tired but 


depressed. There has not been any food or water —_— 
for a while, either. 


Section 78 


“Scatha, you must not give up,” she chides 
herself, using the sound of her own voice for 
company. She drags herself to her feet and searches 
the small cell for the hundredth time for any tool 
any weapon. 

“Oh, damnation!” she cries, striking the wall, 
then yipping with pain at the new bruise on her 
hand. As she sucks the self-inflicted wound, some- 
thing strikes the ground and rolls by her foot. It is a 
stone the size of her fist. Excitedly she examines the 
wall, but there is no gap, only the indentation 
where the small stone has broken from its mortar. 

It’s not much but it is all she has. She settles 
down to wait. 

Before long she hears footsteps, just one pair of 
feet as near as she can tell. She can hardly breathe 
as she waits to hear the lock turn. A big guard, with 
a club in one hand and a bowl in the other, enters. 

Scatha lies on the floor of the cell, her skirt 
pulled above her knees. She doesn’t have much 
experience, but she hopes she looks seductive, and 
she pretends to cry. 

““What’s the matter?” the guard grunts. 

“I’m so frightened and lonely.” She looks up 
from under her lashes at the hulking brute. 

“Lonely, huh! Well, I can take care of that.” He 
leers at her, and tosses away the bowl. 

She knows she can’t let him jump her. He’s just 
too big and heavy to fight off. She gets to her feet 
and approaches him, smiling sweetly, and swinging 
her hips suggestively. It’s working. He stands still, 
enjoying the show. He grabs for her. As he does she 


Section 79 


rushes him, slamming him on the temple as hard as 
she can with the rock in her hand. 

He falls back groaning, holding his head in 
surprise. Dark blood is seeping past his fingers and 
down his arm. She strikes at him again, this time 
smashing into his face. He groans again, holding 
his broken nose. 

She darts past him and into the hall. 

It takes the guard a second to realize what has 
happened, but he is soon after her. 

She hears his feet pounding down the hall, but 
she can’t take any time to look. She must lose him. 
She turns down a left-hand corridor, choosing 
blindly. The guard has gone for help. She can hear 
him shouting, and soon he-is joined by more 
shouting guards. She chooses another corridor and 
runs on. By now the sound of the chase has faded. 
She slows to a cautious walk. Wherever she is, she 
is no longer in the city. This place must be as large 
as Chatelgard. 


Turn to section 77. 


« FQ x 


Scatha already knows that the damn sand is grab- 
bing at her like hands, and she isn’t gaining any 
distance by trying to run for it. 

I didn’t come all this way to be killed from — 


behind, she decides desperately, and she turns to 


meet the thing. It arches over her, blotting out the 


Section 80 


sky, its dozens of spiny arms weaving and reaching 
for her, snapping its claws with sharp little clicks. 
The mandible doesn’t click at her. It grinds! 

She swings and jabs, but the damn thing is not 
only larger than a house, it is in its element, and she 
is not in hers. It crashes down to crush her, but she 
rolls out of the way. She can see the silhouette of its 
tail with its deadly stinger arch over to reach for 
her. She scrambles to her feet, dodging and strik- 
ing, all at the same time. 


GIANT SCORPION 

To hit Scatha: 12 To be hit: 10 Hit points: 10 
Damage with claws: 1 D6™ 

Damage with mandibles: 1 D6 

Damage with stinger: 2 D6 


Scorpion makes one attack of earthtype per round. 
If Scatha is killed by the scorpion, turn to section 50. 


If Scatha kills the scorpion, turn to section 41. 


Scatha tenses to spring past her guard. She knows 
timing is critical, too soon and he will grab her, too 
slow and it will be a fight. Her sword is gone, and so 
is her pouch. Hand-to-hand combat is a slow and 
often losing proposition for both parties. 

The guard is now moving cautiously into the 


Section 81 


room, looking around, his sword half-drawn. 
Scatha’s mind screams at her body, Now! She slams 
the door into the man, sending him reeling into the 
doorframe. 

She darts past him, the hallway in sight. She feels 
the guard’s hand close on her wrist as he jerks her 
back into the room. It is now her turn for pain. 

She twists her arm free, swinging her arms above 
her head, slamming them down onto both sides of 
the guard’s neck. He grunts, but he keeps coming. 

I must keep crowding him. I can’t let him get out 
his sword, Scatha plans. She keeps darting at him, 
throwing body punches and groin kicks, trying to 
maneuver her way around him and near the open 
cell door. 


Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Dexterity value, turn to section 81. 


If the total is greater than Scatha’s Dexterity value, 
turn to section 82. 


*« SB] x 


Using the tricks of her arms-master, the warrior- 
maid feigns right, then left, then right again. The 
big, slow man is half a pace behind her. She has 
made an opening! Surprised and delighted, she 


Section 82 


thinks, It works! It really works! as she darts 
through the door and down the hall. 

It takes the guard a second to realize what has 
happened, but he is soon pounding down the hall 
right behind her. 

Choosing blindly, she turns down a left-hand 
corridor, the sound of the guard shouting for help 
too close for comfort. More shouting guards join 
the pursuit, but she has lost them for the time 
being. She has also lost herself in the tortuous maze 
of corridors, and she slows to a cautious walk. 
Wherever she is, she is no longer in the city. This 
place must be as large as Chatelgard. 


Turn to section 77. 


* 82 «x 


The guard sees her glance at the door, and a grim 
grin spreads across his face. 

“No way out, little girl,” he spits at her and draws 
his sword. “You are lucky the Master wants you 
alive, or I would have some fun carving you.” He 
strikes the side of her head with the flat of the 
blade. 

The pain spreads from Scatha’s temple through 
her head and neck. She gasps as little golden 
sparkles fill the black tunnel forming in front of 
her, and she falls, unconscious. 

The pain explodes anew as Scatha opens her 


Section 82 


eyes. There is another guard standing over her and 
slapping her awake. 

“Leave me alone,” she manages to mumble. 

“The girl is awake, Master.” 

Scatha rolls over to her side, holding her head. 
She is lying on a carpet, the brightly woven flowers 
mocking the stark humorlessness of the group of 
black-robed men to one side of the room. In their 
midst, on a throne of a chair, sits the gaunt Master. 

He leans forward, rubbing his chin thoughtfully, 
then says mildly, “Come here, girl.” 

“No.” 

The man laughs. “We shall see.”” He snaps his 
fingers at one of his followers, who hands him a 
pouch, an old, battered blue leather pouch. The 
Master empties the contents into his hand. 

He fixes Scatha with a hard, glassy stare. ““Where 
did you get this piece of the Black Flame, witch?” 

Scatha is silent. 

““You will use it for me, one way or another.” He 
picks through the other small objects. Never taking 
his eyes off her, he lifts out a pearllike Gift of 
Hanju. 

“What is this, child?” The Master’s voice is 
growing perceptibly more chilly. 

Scatha won many a penny playing cards with the 


lads in the barracks. She has no intention of giving 


anything away now. “A pretty. A Midwinter’s Day 
gift. I intend to have it set in a ring.” : 

“Liar!” The Master’s face is white with rage as he 
rises to his feet. “You will obey me.” His voice bites 
into her mind as it did at the horse auction. She 


Section 83 


struggles against it. He is holding the pearl out to 
her, shouting over and over again, “You will obey 
me. Tell me what this is.” 

She fights to avoid the Master’s eyes. If she looks 
at him she knows she will be lost to his will. She 
stares at the pearl. It seems to glow slightly. She 
feels waves of its power. If only she could touch it. 
Is she strong enough to reach its power with only 
her mind? 


Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Wisdom/Luck value, turn to section 87. 


Ifthe total is greater than Scatha’s Wisdom/Luck 
value, turn to section 83. 


Scatha feels within herself for that part of her mind — 
called tal. She finds it, and with a brief thought 
toward Hanju tries to harness her untrained ener- 
gies. She stands, hopefully nonchalant, as she seeks 
to gain control of the pearl. 

Scatha can almost feel it working. Just a little 
more. The Master’s eyebrows are knit with effort. 
Suddenly he realizes what Scatha is focusing on 
and snaps his hand shut around the pearl. 

She utters a little cry as her source of power is cut 


Section 84 


from her. She shakes with effort and despair, 
drained of energy. 

“We will continue this game later. Next time I 
will let Athelstan use his ways awhile first.” The 
bearded man at the Master’s right grins without 
warmth. 

Scatha is again dragged off, this time by three 
guards, and thrown back into her cell. 


Roll 3 D6. 


Again Scatha is depending on the Luck of the Gods. 
If her total is the same as or less than her Wisdom/ 
Luck value, turn to section 78. 


If it is greater than her Wisdom/Luck value, turn to 
section 98. 


* Bq x 


Damn it all, she reasons. I just about died getting 
out of that place; I’m not going back for anybody! 

She steps out into the sunlight and starts down 
the path, feeling the warmth and smelling the 
musty sweetness of the fields. But she keeps hearing 
the cries for help. What if Harold is in there? she 
argues with herself. He wouldn’t leave you. On the 
other hand, what if this is just another sorcerous.. 
trick? But the mage is dead and Athelstan hasn’t 


Section 84 


the brains to set a trap. He is only a bully, not a 
sorcerer... I think. . . . He is probably halfway to 
the land of the Quais by now. 

She has stopped and without thinking turned 
back to the hold. 

“I cannot leave anyone here to die. Trap or no 
trap, I will chance it,” she says firmly, and starts 
back up the path. From nearby in the field, a crow 
caws triumphantly. 

Drawing her sword as she enters, she cautiously 
goes down the stairs. There is a row of barred cells, 
and in them are prisoners, mostly old women. 
When they see her they renew their piteous cries for 
help. 

“Quiet, quiet. Pl get you out.” 

A quick search reveals a great key hanging on a 
hook by the door. She opens the cells, and the 
broken old people come forth, the weaker helped 
by the stronger. 

One woman is not so feeble. She is not young, 
but she has an ageless strength about her. She 
approaches Scatha. 

“You are the one in my vision. I am a Baleric 
seer. I, too, know of the horn. You are the chosen 
hero of the gods.” 

Scatha, still weary and wounded, just stares at 
the woman. The woman’s melodious voice makes 
the quest sound so marvelous, and all it has been is 
a horrible test of strength and will. Overwhelmed, 
Scatha bursts into tears. 

“A lot of good that has done me. I don’t know 


Section 84 


where I am. I don’t know where I’m going. I don’t 
know how many days I’ve got to save the whole 
damn world. I don’t know if I can even make it.” 

The woman reaches out and catches the ex- 
hausted girl in her arms. “Child, child. We will 
help. The Dark Brethren gathered up every priest 
and priestess, every witch and seer they could find. 
They feared we would find the horn before they 
did. And they searched for you.” 

“The mage is dead. I killed him. The Dark 
Brethren have fled.” 

The seeress looks at Scatha in awe. “‘That I did 
not see! Someday when there is time, and the battle 
is won, I would dearly love to hear the tale of that, 
child. But now you are our last hope.” 

The seeress and Scatha, accompanied by the 
group of adepts, leave the keep of the Dark Breth- 
ren. In a sunny field they give Scatha arcane secrets 
from each of their disciplines, which will help her 
on her quest. They draw her maps. They tell her 
spells, mostly simple ones, for she has not the 
control to use the more complex. But the most 
important information comes from an old man 
who is a star gazer. 

“Child, you have but ten cays left, counting 
today.” 

The seeress draws a bottle from her robes. “Here, 
Scatha. I have one last gift for you. I hid this in a 
spell of invisibility, and used as little as I could. It 
is a bottle of healing waters. Use it sparingly, sects 
as you must.” 

Scatha thanks them all, and with herr blessings 


Section 85 


still ringing in her ears she sets out for the border, 
and the desert beyond. 


The bottle contains five sips of potion, each healing 
one hit point. The healers of the adepts have healed 
Scatha before she sets out, so you don’t need to use 
any yet. Use the potion whenever and wherever you 
wish even during a combat, so long as Scatha is 
alive. It won't revive her if she is dead. She can drink 
it all in one combat round. 


Make a chart to keep track of days elapsed. 


Go to section 102. 


*« 85 x 

She climbs the stairs, listening for guards, but she is 
alone. The long corridor is lined with doors, proba- 
bly an officer’s billet, Scatha guesses, or rooms for 
servants. She cautiously tries the latch of the first, 
but it is locked. Compulsively she tries each one in 
turn, not quite sure what spell is forcing her to 
rattle doorknobs when she is an escaped prisoner of 
an evil religious cult and on her way to save the 
world! The last door is unlocked. 

She was right about one thing. It is an ordinary 
sleeping chamber as near as she can tell. The high 
window is shuttered, and the light from the hallway 
is not much help. Whoever lives here is not much of 


Section 85 


a housekeeper, she thinks, stumbling over the unti- 
dy pile of stuff on the floor. 

“Ow,” she yips as she rubs her shin. But there is 
something familiar about the thing she tripped on. 

Oh, Brel bless it. A shield! She claims her booty 
and turns to leave the room. But the compulsion 
comes on her again and she returns to her rummag- 
ing. Maybe there is a pair of trews and I can get out 
of this damn skirt, she rationalizes. 

There is indeed a pair of trews, and not too large 
at that, and a clean shirt. And something else, too 
wonderful to be hoped for. 

“Mail! A mail hauberk. Oh, bless the gods.” 

It’s some soldier’s armor. He must have left it 
after a practice or a skirmish. I'll bet there is more, 
she thinks, her heart thumping with excitement. 
She soon locates a mail coif and steel cap. The arm 
and leg armor is, unfortunately, too large for 
Scatha, but she does not complain at her luck. A 
leather belt, to hitch up the mail and serve as a 
sword belt, completes her armor. 

She smiles as she imagines the former owner of 
her new shield and armor when he finds nothing 
but a torn old shift and skirt in his room. 

She returns to the corridor. The compulsion to 
search is gone and she returns downstairs. 


The gods must be working overtime for Scatha. She 
now has +3 armor, and a +1 shield. Is there a 
sneaking suspicion she may need all the help she can 
get? . 


Go to section 90. 


Section 86 


*« 86 x 


Another endless, featureless day has _ passed. 
Scatha, her lips already cracked, sets off on her 
night trek, sighting on the star which the old man 
pointed out. Ironically it is the star marking the 
two horns in the constellation of the War-Horse. 
The night creatures are beginning to emerge from 
their sandy burrows for their evening hunt. Scatha 
is just as glad she didn’t know how lively the desert 
was the first night she slept here, and is glad to be 
awake when the wildlife is about. She has also 
_ discovered snakes and lizards are good eating, if 
you are very careful to avoid the poison glands. 
The best discovery came when she speared a 
toad, and her sword glowed red and funny all over. 
She shook the toad off, only to discover that no 
scavenger would get near it. After that, she used her 
spell sword to test food. 
Near her, the sand begins to shift and stir, and 
she poises to spear the animal on tonight’s menu. If 
she nails it just before it is out, she has the best 
chance. On the open sand these things are damna- 
bly fast. A dark speck gives her the target, and she 
thrusts down with her spell sword, but it skips 
harmlessly off a hard shell. And it begins to glow 
red and funny all over. 
All at once, with horrifying speed, the whole area 
is quaking and churning as a pit forms around the 
emerging beast. Scatha scrambles back, barely 


Section 87 


keeping ahead of the death trap which ripples out 
toward her. 

The giant arches and twists itself to the surface. 
Oh, dear gods! A scorpion! she gasps. The thing 
must be forty feet long, and it is angry. 


If Scatha decides to run away, turn to section 47. 


If Scatha decides to fight it out, turn to section 79. 


Scatha feels within herself for that part of her mind 
called tal. She finds it, and with a brief thought 
toward Hanju tries to harness her untrained ener- 
gies. She stands, hopefully nonchalant, as she seeks 
to gain control of the pearl. 

Scatha can almost feel it working. Just a little 
more. The Master’s eyebrows are knit with effort. 
Suddenly he realizes what Scatha is focusing on 
and snaps his hand shut around the pearl. 

But it is too late for him. The golden rays escape 
from between his fingers. 

The Master’s face is twisting in pain. He can 
resist the searing object in his hand no longer. With 
a scream of rage he flings the Gift of Hanju to the 
ground. It continues to glow as Scatha crawls over 
to it and plucks it from the rug, holding it gingerly 
between her thumb and forefinger. 


Section 87 


The Master, still grimacing with pain and rage, 
stands frozen to the spot. None of his minions are 
moving. Some of them are staring at their Master 
in fear. The rest are staring at Scatha with awe. 

Holding the pearl before her like a talisman, she 
scoops up her other possessions and stuffs them 
into her pouch and slowly backs out of the room, 
holding back the black horde with the glowing 
pearl. 

Once out of the room she slams the door shut 
and starts to run down the hall. She wonders, as she 
chooses corridors at random, how long the spell 
will last. When she puts the pearl away, she won- 
ders, Does that count as using the gift? Oh, dear 
Mohandru, or rather dear, dear Hanju. What if I 
pull it out again and it doesn’t work? 

Scatha comes to a staircase, hesitating while she 
decides if she should go up or down. She has no 
idea where she is, or even if she is above or below 
ground level. Shrugging off her indecision, she 
plunges down the stairs. It is dark in the stairwell, 
and dangerously hard to see the steps. Scatha is 
about to go back and get a torch from the hallway 
above when she sees the bluish glow of daylight, 
and she feels a breeze of fresh air. Perhaps there is a 
way out. 

It’s only a matter of time before they find me, she 
thinks. I have got to get out. Oh, Mohandru, how- 
long do I have left before the conjunction? 

At the bottom of the stairs there is but one 
corridor, and the solution to the mystery of the © 
light and the breeze. There are narrow slits in the 


Section 87 


walls, and weak daylight filters in. At the end is a 
heavy iron-bound door. No way out—and a fine 
place to be trapped. Thinking of the guards who 
just may be on her trail, Scatha tries desperately to 
reach the windows. But they’re too high, and the 
walls too smooth to gain purchase. 

Cautiously, the trapped girl approaches the door, 
the only way out. She puts her ear to it and listens, 
but hears no sound. Experimentally she pulls down 
on the latch and is astonished to find it unlocked. 

Her eyes adjust to the dark room, illuminated 
only by the faint light of the corridor. Inside lie 
piles of chests, moldering rolls of carpets, and the 
miscellaneous storage of years of accumulated 
booty and personal wealth. Everything is covered 
in a thick layer of dust and cobwebs. 

Something catches her eye, something wonder- 
ful. It is the hilt of a broadsword. Her heart is 
thumping as she pulls and strains to unearth it 
from the jumble of junk which buries it. 

Oh, please, gods, let it be unbroken, she prays. It 
is. She hefts it. It is heavy, but the balance is 
beautiful. She whoops with pleasure as she swings” 
it; with a sword in her hand she feels whole again. 

There is nothing more here for her. She goes back 
to the staircase and begins to climb. 


Congratulations! Your hero has just obtained a +2 
sword. 


Proceed to section 89. 


Section 88 


* BS x 


Scatha is now enough of a veteran that she knows 
that this could be a trap, but she also knows she 
cannot leave anyone in this godforsaken place. And 
she has killed the Master of this place. The mind is 
as much a weapon as the body; swiftly evaluating 
Athelstan, she is almost confident that he hasn’t the 
brains to set a trap. Without a leader he is probably 
halfway across the countryside by now, anyway. 
She will chance it. 

Drawing her sword, she cautiously goes down the 
Stairs. There is a row of barred cells, imprisoning 
mostly old women. When they see her they renew 
their piteous cries for help. : 

“Quiet, quiet. I'll get you out.” 

A quick search reveals a great key hanging on a 
hook by the door. She opens the cells, and the 
broken people come forth, the weaker helped by the 
stronger. 

One woman is not so feeble. She is not young, 
but she has an ageless strength about her. She 
approaches Scatha. 

‘““You are the one in my vision. I am a Baleric 
Seer. I, too, know of the horn. You are the chosen 
hero of the gods.” 


Scatha, still weary and wounded, just stares at — 


the woman. The woman’s melodious voice makes 
the quest sound so marvelous, and all it has been is 


Section 88 


a horrible test of strength and will. Overwhelmed, 
Scatha bursts into tears. 

“A lot of good that has done me. I don’t know 
where I am. I don’t know where I’m going. I don’t 
know how many days I’ve got to save the whole 
damn world. I don’t know if I can even make it.” 

The woman reaches out and catches the ex- 
hausted girl in her arms. “Child, child. We will 
help. The Dark Brethren gathered up every priest 
and priestess, every witch and seer they could find. 
They feared we would find the horn before they 
did. And they searched for you.” 

“The mage is dead. I killed him. The Dark 
Brethren have fled.” 

The seeress looks at Scatha in awe. “That I did 
not see! Someday when there is time, and the battle 
is won, I would dearly love to hear the tale of that, 
child. But now you are our last hope.” 

The seeress and Scatha, accompanied by the 
group of adepts, leave the keep of the Dark Breth- 
ren. In a sunny field they give Scatha arcane secrets 
from each of their disciplines, which will help her 
on her quest. They draw her maps. They tell her 
spells, mostly simple ones, for she has not the 
control to use the more complex. But the most 
important information comes from an old man 
who Is a Star gazer. 

“Child, you have but ten days left, counting 
today.” 

The seeress draws a bottle from her robes. “Here, 
Scatha. I have one last gift for you. I hid this in a 
spell of invisibility, and used as little as I could. It 


Section 89 


is a bottle of healing waters. Use it sparingly, only 
as you must.” 

Scatha thanks them all, and with their blessings 
still ringing in her ears she sets out for the border, 
and the desert beyond. 


The bottle contains five sips of potion, each healing 
one hit point. The healers of the adepts have healed 
Scatha before she sets out, so you don’t need to use | 
any yet. Use the potion whenever and wherever you 
wish, even. during a combat, so long as Scatha is 
alive. It won't revive her if she is dead. 


Make a chart to keep track of days elapsed. Go to 
section 102. 


She climbs the stairs, listening for guards, but she is 
alone. The long corridor is lined with doors, proba- 
bly an officer’s billet, Scatha guesses, or rooms for 
servants. She cautiously tries the latch of the first, 
but it is locked. Compulsively she tries each one in 
turn, not quite sure what spell is forcing her to 


rattle doorknobs when she is an escaped prisoner of — —— 
an evil religious cult and on her way to save the 222 


world! The last door is unlocked. 
She was right about one thing. It is an ordinary 
sleeping chamber as near as she can tell. The high 


Section 89 


window is shuttered, and the light from the hallway 
is not much help. Whoever lives here is not much of 
a housekeeper, she thinks, stumbling over the unti- 
dy pile of stuff on the floor. 

“Ow,” she yips as she rubs her shin. But there is 
something familiar about the thing she tripped on. 

Oh, Brel bless it. A shield! She claims her booty 
and turns to leave the room. But the compulsion 
comes on her again and she returns to her rummag- 
ing. Maybe there is a pair of trews and I can get out 
of this damn skirt, she rationalizes. 

There is indeed a pair of trews, and not too large 
at that, and a clean shirt. And something else, too 
wonderful to be hoped for. 

“Mail! A mail hauberk. Oh, bless the gods.” 

It’s some soldier’s armor. He must have left it 
after a practice or a skirmish. I'll bet there is more, 
she thinks, her heart thumping with excitement. 
She soon locates a mail coif and steel cap. The arm 
and leg armor is, unfortunately, too large for 
Scatha, but she does not complain at her luck. A 
leather belt, to hitch up the mail and serve as a 
sword belt, completes her armor. 

She smiles as she imagines the former owner of 
her new shield and armor when he finds nothing 
but a torn old shift and skirt in his room. 

She returns to the corridor. The compulsion to 
search is gone and she returns downstairs. 


The gods must be working overtime for Scatha. She 
now has +3 armor, and a +1 shield. Is there a 


Section 90 


sneaking suspicion she may need all the help she can 
get? 


Go to section 91. 


*« OO x 


Now what! she thinks as she surveys the now 
familiar corridor. I guess my only choice is to go 
back the way I came. 

She starts back down the hall, shield up and 
sword in hand. She hears shouts ahead. 

Damn! But there is nowhere else to go, except 
maybe dash up or down the stairs and hide until 
she is cornered like a rat. Resolute, she throws her 
shoulders back and stalks down the corridor. 

Maybe she’s overconfident or just tired, but her 
fighter’s awareness is ebbing. Rounding a corner, 
she is confronted by a dozen or so armed men, 
jogging at her in a wedge formation; one man on 
point, two behind, and columns of three following. 

Classic, she evaluates. And invincible! There is 
no time to run, no place to run. This is it. She 
readies to receive the charge. 

But a familiar unctuous voice calls out, “Halt.” 


The unit stops, not losing their formation. = a 


well-trained band of soldiers. Too bad. 


- The Master of the Dark Brethren winds his = a 


through his soldiers, sinuous as a serpent. He 
points his finger at her. “Come to me, child.” 


Section 91 


She smacks the flat of her blade on the face of her 
shield with a satisfying ring, the traditional gesture 
of challenge. His spell is not working this time. 

She raises the sword. Hanju’s puppies! It’s glow- 
ing. Her fear vanishes. It’s a spell sword. Maybe 
this is not so hopeless after all. 

“Attack her,’ the Master screams, not able to 
bear defiance. 

The men obey, but slowly. 

“Are you afraid of me now, Oh great magical 
Master?” Scatha taunts. She points the sword tip at 
him. A great blue lightning bolt streams out and 
knocks him clean off his feet. Even Scatha is 
impressed. 

The soldiers back off. A small object flies from 
the magician’s hand and lands on the floor halfway 
between them. 

Scatha recognizes it. My pouch! She darts up, 
grabs it, and retreats a few paces. 


Turn to section 92. 


Now what! she thinks as she surveys the now 
familiar corridor. I guess my only choice is to go 
back the way I came. 
_ She starts back down the hall, shield up and 
sword in hand. She hears shouts ahead. 

Damn! But there is nowhere else to go, except 


Section 91 


maybe dash up or down the stairs and hide until 
she is cornered like a rat. Resolute, she throws her 
shoulders back and stalks down the corridor. 

Maybe she’s overconfident or just tired, but her 
fighter’s awareness is ebbing. Rounding a corner 
she is confronted by a dozen or so armed men 
jogging at her in a wedge formation; one man on 
point, two behind, and columns of three following. 

Classic, she evaluates. And invincible! There is 
no time to run, no place to run. This is it. She 
readies to receive the charge. 

But a familiar unctuous voice calls out, “Halt.” 

The unit stops, not losing their formation. A 
well-trained band of soldiers. Too bad. 

The Master of the Dark Brethren winds his way 
through his soldiers, sinuous as a serpent. He 
points his finger at her. ““Come to me, child.” 

She smacks the flat of her blade on the face of her 
shield with a satisfying ring, the traditional gesture 
of challenge. His spell is not working this time. 

She raises the sword. Hanju’s puppies! It’s glow- 
ing. Her fear vanishes. It’s a spell sword! Maybe 
this is not so hopeless after all. 

“Attack her,” the Master screams, not able to 
bear defiance. 

The men obey, but slowly. 

“Are you afraid of me now, O great magical 
Master?” Scatha taunts. She points the sword tip at — 
him. A great blue lightning bolt streams out and 
knocks him clean off his feet. Even Scatha is 
impressed. 

The eondiers back off. She hears a anal thud at 


Section 92 


her feet. She darts a glance down. Damn, why now! 
she grumbles. She had tucked her precious pouch 
under her new belt, and it has slipped out and 
fallen to the ground. She carefully stoops down, 
never lowering her guard, and scoops it up into her 
sword hand. 


Turn to section 92, 


« QOD «x 


The mage is screaming at his men as he clambers to 
his feet. ““Cowards! [ll turn you all into slugs.” 

He turns his full attention to Scatha. “You think 
that toy will help you? Do you want to see my 
power, little one? Do you? Then see my power!” 

He stretches up his arms, his cloak billowing out 
dramatically around him. Before the astonished 
and terrified troops, he grows larger and larger, 
changing shape as he grows. The hawklike nose is 
now a black horny beak. His sparse, stringy hair 
turns to thin spikes. His hands have become claws 
and the cloak giant wings. The thing the mage has 
become fills the corridor. 

The black demon hisses down at her, spewing 
sickly yellow slime which steams and bubbles as it 
lands on her shield. 

The pouch is still stuffed in her sword hand. She 
reaches down to tuck it into her belt. Wait! I still 
have the Gift of Hanju, she realizes. She gropes at 


Section 93 


the pouch to feel the contents through the leather. 
The Memory Stone is there, and so is a small round 
object. 

But can I trust it? The more she has thought back 
to her encounter with the god, the more enigmatic 
his motives become. She has to decide what to 
do—and now! 


If she decides to use the Gift of Hanju, turn to 
section 94. 


If she decides not to use the gift, turn to section 93. 


* G3 x 
The demon’s laugh has turned to shrieks so inhu- 
man that she can barely remember that this was a 
man only moments before. The creature swoops 
down on her. 

He crashes against her shield, sending her sprawl- 
ing to the ground; the pain in her shield arm is 
almost unbearable. Another like that and she will 
not even be able to lift the shield, assuming that 
there will be anything left of it to lift. 

The creature rises to swoop again. This time she 
slashes at it with her glowing sword. 


MAGE DEMON 

To hit Scatha: II To be hit: 10 Hit points: 10 
Damage with claws: 2 D6 

Damage with sword: 2 D6 


Section 94 


If Scatha succumbs to the mage demon, turn to 
section 26. . 


If she kills the demon, turn to section 99. 


« QQ * 2 


She fumbles to draw out the pearl and holds it aloft, 
clutched in her thumb and forefinger. She presses 
against the hilt of the spell sword. The sword glows. 
The pearl glows. She cries out, “In the name of 
Hanju, last of the Lost Gods, Ancient of Ancients, 
Lord of the Mountains, begone.” She throws the 
pearl at the demon. 


Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Wisdom/Luck value, turn to section 96. 


If it is greater than Scatha’s Wisdom/Luck value, 
turn to section 97. 


Section 96 


x 95 «x 


The pearl spins in the air like a miniature sun, 
falling to the ground . . . and fizzles out. Both sides 
stand stunned for a moment. The demon emits a 
blood-freezing laugh. 

Scatha stuffs the pouch back into her belt, sighs, 
and braces herself for the attack to come. 


Turn to section 93. 


« 96 * 


The pearl spins in the air, glowing like a miniature 
sun. It pulses as its brightness increases. 

Oh, my gods. Scatha throws herself to the 
ground, curling up into the smallest ball she can, 
covering herself with her shield. 

The pearl explodes. She can feel the searing heat 
around her, but it doesn’t seem to cause her pain. 

The screams of fear and anguish are shattering. 
She feels lumps of something hit her shield, and she 
can hear wet plops all around her. She does not 
need to look. The demon, and probably all of his 
men who had not fled, are raining around her in 
disgustingly bloody gouts. 

When all is quiet again, she gets up, shaking the 
bits and pieces from her shield. Very quickly she 


Section 98 


leaves this place of horror, stepping carefully to 
avoid that which she barely can stand to look at: 


Turn to section 101. 


x OF * 


One can never tell what dealing with the gods will 
bring. 


Roll for Wisdom/Luck again. Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Wisdom/Luck value, turn to section 95. 


If it is greater than Scatha’s Wisdom/Luck value, 
turn to section 100. 


(Isn’t dealing with Hanju FUN?) 

* 98 « 
The days have faded into night, the nights to day. 
All Scatha could do she has done. But there is no 
escape from time. The conjunction is at hand. She 


has failed. 


Turn to section 29. 


Section 99 


x QD «x 


The thing is tiring itself out, slamming against the 
roof and walls, doing itself as much damage as 
Scatha is. But Scatha is tiring fast. She is still on her 
feet, but barely standing. The demon again swoops 
at her, its bat wings throwing up turbulent clouds of 
dust as it flies. 

Scatha braces herself against the wall, and the 
sword against her tensed stomach muscles. The 
creature slams into her, and the sword. As the point 
drives into its belly, Scatha twists the blade and 
draws a cut across the creature’s gut. It falls at her 
feet, spurting out its caustic yellow blood. 

She steps back from the spreading pool of slime 
and spins to meet the attack of the demon’s follow- 
ers. 

But she is alone. They have fled. 


Turn to section 101. 


Section 100 


The pearl spins in the air like a miniature sun. The 
demon twists its serpentine neck and watches it 
with glowing beady eyes. Then it screams a scream 
that sounds like “Mine.” It snaps the holy object 
from the air with its beak. 

Now the monster begins to glow. 

‘“‘Damn you, Hanju,” Scatha screams in frustra- 
tion, but the god in his mountain does not hear her. 
He dreams of a wonderful serpentine body so like 
his own, and he dances and writhes in madness and 
fury, snapping and biting at the little lives around 
him, blind to Scatha and her prayers. 

“Pm not giving up. Do you hear? I’m not giving 
up.” 

The demon’s laugh has turned to shrieks so 
inhuman that she can barely remember that this 
was a man only moments before. The creature 
swoops down on her. 

He crashes against her shield, sending her sprawl- 
ing to the ground; the pain in her shield arm is 
almost unbearable. Another like that and she will 
not even be able to lift the shield, assuming that 
there will be anything left of it to lift. 

The creature rises to swoop again. This time she 
slashes at it with her glowing sword. 


MAGE DEMON 
Combat proceeds as follows. Hanju has a very short 


Section 101 


attention span, so that this increase in the demon’s 
power only lasts two rolls. 

To hit Scatha: 6 To be hit: 18 Hit points: 20 
-Damage with claws: 3 D6 

Damage with teeth: 3 D6 


After two exchanges the values are: 

To hit Scatha: 11 To be hit: 10 Hit points: 10 (If 
the demon has already received 10 hit points from 
the previous two rounds, he will die from the next 
blow, if Scatha lives to deliver it.) 

Damage with claws: I D6 

Damage with teeth: I D6 


If Scatha dies, turn to section 29. 


If Scatha kills the mage demon, turn to section 99. 


* 101 « 


Scatha wanders in the maze that is the keep, 
looking for a way out. She has found an outside 
wall with a window she can reach, and this has 
helped her to orient herself. Finally she reaches the 
ground floor, and the main entrance. Ignoring 


exhaustion and pain, she throws herself against the —__ 


front door with the enthusiasm of a maid embrac- 
ing a lover. 


A sight dearer than gold greets hee Freedom! 


Rolling fields rich with ripe grain lie before her. 


Section 102 


Taking a deep breath, exalting in her victory, she is 
about to finally leave this hell-hole when she hears a 
plaintive wail, the voice of a woman. It is soon 
joined by other voices, echoing up from a stairwell. 
She hesitates. 


If Scatha decides to go back for the prisoners, turn to 
section 88. 


If Scatha decides to leave hold, turn to section 
84, ; 


* 102 + 


Scatha pushes on with her newly healed body and 
renewed spirit, but even the blessings of so many 
holy folk have their limits, and it’s finally time to 
make camp. 

She crossed the border just after nightfall. 
Crunching along in the still-warm sand by the light 
of the Bright One for some hours, Scatha is sur- 
prised to discover the desert gets cold at night. She 
curls up on the ground, praying to every god she 
can readily think of that there are no dangerous 
creatures nestled below her, nor hidden dangers of 
shifting sand. She falls asleep, painfully aware of 
how little she knows of the waste. 

She awakens as the sun’s light just begins to turn 
the night sky to a dove gray. She takes a sip of the 
water she was given, and eats a little. She draws out 


Section 102 


her pouch and knife and withdraws a stick, the 
newest of her treasures. On it are ten scratches for 
the ten days until the conjunction. She scratches 
out the first one. _ 

- As she puts back the stick, she feels the Memory 
Stone. She realizes with a twinge of guilt how little 
she has thought of Harold since she was captured, 
but now she misses him terribly. 

She looks into the stone and calls softly, “Harold, 
Harold. Are you still alive? Did I only bring you to 
an early grave?” But the stone reveals nothing. She 
puts it and her memories away. The desert is no 
place to waste tears on anyone. 

She sights on the sun, as she was taught by one of 
the wise old folk, and starts what she hopes will be 
the last trek of this quest. 

She slogs along in the sand. She soon learns 
where the sand is soft and shifting, and where there 
is a crust to make her journey quicker. But there are 
no easy places. At midday the sun scorches her. The 
mail is searing hot to the touch. She discovers that 
she can use a spare shirt from the pack of oddments 
the rescued wise ones collected for her to cover her 
iron helm, and the shield strapped to her back is 
used as a sunshade. 

She wishes she knew more about the movement 
of the moons and the stars. If she did, she could 
plan to travel totally by moonlight and rest during 
the day. But she does not, and she is afraid to risk 
any delay. So, except for the hottest part of the day 
when she hides under her shield and sleeps, she 
‘pushes on as long after dark as she can. Another 
day passes. 


Section 103 


Remove a total of two days from your chart. 


Turn to section 86. 


x 103 + 


Scatha is groggy when she wakes up. She digs her 
way out of the drifting sand which has almost 
buried her. Her gratitude at being alive is mini- 
mized as she sits up to the throbbing of a dehydra- 
tion headache that would kill Brel. Her sword is 
still next to her, but her pack has been found and 
looted by some rodent’s sharp teeth. This reminds 
her of the scorpion, and she shudders. But one 
waterbag is intact, the almost empty one. She 
finishes the last of the precious liquid, figuring that 
it will not do her any good sitting in the bag. 

She does find the stick with the scratches, but she 
has no idea how long she has been unconscious. 
Angry and frustrated, she flings the thing away. She 
sights on the midafternoon sun, and decides to try 
to make up some distance by daylight. 

She dutifully slogs along for the next hour or two 
until a dust cloud ahead draws her attention. 
Climbing up a sand dune, she tries to make out 
what lies below. It is a caravan or Asheeran raiders? 
She needs water and food, but is it worth the risk of 
capture? 

The cloud is thick, and not moving. The wind 
shifts and she hears familiar clangs and shouts. 
There is a battle going on. Now she can make out 


Section 104 


men fighting and frightened animals packed with 
goods. A caravan is under attack. 


If Scatha decides to help the caravan, turn to section 
104. : 


If she decides to wait it out and sneak away, turn to 
section 105. 


Scatha stumbles down the hill of sand, rolling part 
way, her feet threatening to slip out from under her 
at every step. This is slower then pushing through a 
snowbank, she thinks in frustration as she slips and 
slides toward those under siege. 

Finally in range, she cuts down an Asheeran 
from behind, saving a caravan guard from the 
wicked curved blade aimed at his neck. 

Her battle senses sharpened by experience, the 
swordswoman shield-blocks a blow which she sees 
only as a flash of light to her left, sword-blocking 
another from the right, shattering the sharp but 
fragile Asheeran blade with her sturdier broad- 
sword. She takes a position back-to-back with a 
guard from the caravan, and they withstand the 
waves of Asheerans, terrible with their sun-bright — 
blades, and fierce black eyes staring out from gaudy. 


headgear. Scatha and her companions cannot hold — x 


out long against these fierce tribesmen, their disre- 


Section 104 


gard for the searing dry wind proclaiming their 
mastery of the desert and any who dare venture 
into their realm. 

It is soon over. The caravan is overrun, and those 
who are not wounded are captured and bound. The 
wounded are not so lucky. The desert is unyielding 
to the weak. 

“Ho! This one is a woman!” an Asheeran calls 
out to his kinsmen, disarming Scatha and tying her 
hands behind her. 

“Leave her alone,” cries out a very familiar 
voice. 

“Harold!” Scatha screams. 

One of the capt6rs comes to where Scatha is held, 
tethered by a rope like an animal. 

“Don’t hurt her. Don’t hurt her,” Harold pleads 
until a blow to the head silences him, and he falls to 
the sand. ° 

““What have you done to him.” Scatha screams. 

The man towers over her, pinching her face in his 
massive hand. “Not half of what we will do with 
you if you are not quiet.” He roughly jerks her by 
the rope tether. “She is mine for the time being.” 

- He turns her over to a boy, obviously his servant. 
He orders that she be taken to his tent to be washed 
and dressed by his women. 


Roll 1 D6 to determine how many hit points of 
damage Scatha received before capture. 


Go to section 106. 


Section 105 


* 105 « 


Scatha lies hidden, watching helplessly as the cara- 
van is overrun by the Asheeran tribesmen. 

I can’t afford the risk, she thinks to herself over 
and over again. If I fail in this quest what good will 
saving a few lives do? But it doesn’t help much as 
she lies bleakly watching the carnage. Soon it is 
over. The healthy are tied together for the march to 
the slave block. The wounded are not so lucky. 

As the prisoners are led away behind the riders, 
Scatha notices one—a large, burly lad of perhaps 
eighteen summers with ash-blond hair which falls 
carelessly over his eyes. 

“Harold!” she gasps. “Oh, gods, how cruel you 
are!’ she exclaims, her resolve to be sensible and 
loyal to her quest melting like snow in the desert 
sun. 

Torn by conflicting loyalties, she knows she can- 
not abandon him, but she also knows she cannot 
give up her holy duty, either. 

Perhaps if I follow them . . . they are headed the 
way I need to go. Please, Mohandru, please, if I 
have a chance to free him, and the others without 
failing . . . Oh, please, she prays. 

She follows them to their encampment around a= - 


desert well and hides in the nearby rocky outcrop- 


ping. 


Section 105 


At nightfall she crawls to the edge of the camp 
where the slaves have been penned. They do not 
seem to be guarded. Neither are the horses. If I can 
free them, Harold and'I could get away on horse- 
back in the confusion, she plans. 

She slips down to the fence around the pen when 
the big mistake in this plan hits her: The horses, oh, 
gods, the horses. They are the horned ones, the 
children of the god whose horn is the cause of all 
this trouble, horses like Turin, the lady Rifkind’s 
mount. Now she remembers what she had heard 
about Turin. These horses speak to their riders’ 
minds. That’s why there were no guards. They 
guard themselves. She turns to run, but it is too 
late. The camp is filled with shouts and pounding 
feet as the riders run from their tents toward the 
coral, summoned from their sleep by the psychic 
warnings of their steeds. 

With a calm which even surprises Scatha, she 
turns and runs toward the protection of the rocks 
muttering, “Oh, well. Nothing lost in trying.” 


Subtract one day from your chart. 
- Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Dexterity value, go to section 111. 


If the total is greater than her Dexterity value, turn 
to section 112. 


Section 106 


For most of the next day Scatha sits tied to a tent 
post. The inactivity gnaws on her nerves; her imagi- 
nation runs rampant. Finally she is to be taken 
before the headman of her captors. 

“Don’t speak unless you are spoken to,” one of 
his wives tells her with a slap. ““And remember to 
keep your eyes lowered,” she adds with another 
blow. 

Scatha is led into the presence of the headman. 
He is seated on pillows, picking at a tray of dried 
fruits. 

She stands for a long while, but he ignores 
her. . 

Finally she cannot stand it any longer. She bursts 
out, “Lord, forgive me. They told me to be silent, 
but you must listen to me.” She has gone through 
this speech in her mind so many times, but now in 
this man’s presence she is struggling for the right 
words. 

He raises his eyes, scowling at her. 

She falls to her knees. “This is a holy thing I 
speak of. You are in danger. We are all in danger. 
Please hear me.” 


Subtract one day from your chart. 


If Scatha’s time has run out, turn to section 114. 


Section 107 
If Scatha still has time on her side, roll 3 D6. 


If the total is the same as or less than Scatha’s 
Charisma value, turn to section 107. 


If the total is greater than her Charisma value, turn 
to section 108. 


* 107 « 


The Asheeran lord says nothing, but stares at her as 
her words peter out and she stares helplessly at 
him. 

He claps his hands three times and a slave 
woman glides out from behind a curtain. 

“Bring Arlis,” he commands. He resumes his 
meal, ignoring her again. 

Scatha is beside herself with impatience. She 
uses all her strength of will to control herself. 

Soon the slave returns, followed by an old 
woman. This woman’s face isnot covered as the 
other women’s are, and her stride is bold and 
self-confident. Scatha stares into the woman’s 
eyes. They are deep wells. She has seen eyes like 
this before. The Master of the Dark Brethren had 
such eyes. Her heart sinks. But the seeress who 
I saved had eyes like this, too. So did some of 
the holy priests and priestesses, she argues with her- 
self. 


Section 107 


“Arlis,” the lord begins, surprisingly polite, “‘if 
you would, I ask you to search this woman’s soul. 
She claims to have a holy purpose. There is some- 
thing about her which is not ordinary. I will have 
no sorceresses in my camp, but neither will I 
oppose the purposes of the gods.” 

The woman almost rudely grunts at him, but 
picks and pokes through the many bags and 
pouches which she has hanging from her belt. She 
throws a handful of dried roots in the smallest 
brazier in the tent, sending out billows of fragrant 
smoke, and then chants an incantation. 

The lord is looking less and less at ease. Almost 
as if to defy the priestess’s power he interrupts 
her spell, reaching under his pillow and drawing 
out Scatha’s blue pouch. “We found this with 
her 

The old woman contorts her face as if she will 
shriek at him for the interruption, but just as 
suddenly turns her attention to the pouch, snatch- 
ing it from him and pouring out its contents into 
her hand. She snatches up the Memory Stone and 
holds it out to Scatha. It glows softly. 

“‘Where did you get this?” 

“It is mine, by right of birth. Well, sort of. It was 
the possession of one of my kinswomen. I am of the 
- Quais people. It is a stone of the Well of the Black 


~ Flame.” Scatha tells them of her quest. 


The old woman hands the stone to Scatha with a 
gentle reverence and turns on the lord, shrieking at 
him. 

““You do whatever she tells you to.” 


Section 108 


Scatha is stunned at the sudden change of events. 
She fights back tears of relief. 

“T will aid you,” the Asheeran lord declares. 
Swiftly he orders her weapons returned. Perhaps to 
make amends, he sends six of his finest young 
warriors to accompany her. Arlis will also go with 
her, as a healer as well as a seer. 

Scatha asks with fear, ““The young, man captured 
with me, does he still live?” 

She is taken to where the prisoners have been 
secured prior to their sale as slaves. Harold is 
among them. He is freed, along with another 
three of the young soldiers, making up a unit of 
ten. 


Turn to section 113. 


* 108 « 


“Will you not obey me? I will have you beaten and 
beaten again until you do,” the Asheeran lord 
shouts, his face red with rage. The veins in his neck 
stand out. He claps his hands and guards appear. 

“Take her back.” 

They drag her back to the tent, heedless of her 
pleas that they just listen. 

No one notices minutes later when a slave girl 
slips from the tent and runs out into the desert 
toward the outcropping of rocks nearby. 


Section 109 
Subtract one day. 


If ten days have now elapsed, turn to section 98. 


If there still is time lefi, turn to section 109. 


*« JOOS «x 


Scatha shouts herself hoarse trying to get anybody 
in the camp to listen. She continues for hours 
heedless of the savage blows the other women rain 
on her at the command of their annoyed master. 
Finally, too exhausted to resist, she is tethered to a 
tent pole. Alone; crying with anger, Scatha strug- 
gles to free herself, but the massive center pole of 
the large tent is designed to withstand sandstorms 
and the girl cannot budge it. 

Hours later Scatha is awakened from a troubled 
sleep by a rustling sound. She sees a crack of 
moonlight spill in under the hem of the tent. 
Someone is sneaking in. She waits, expectantly, to 
see if she is saved, or if the master has sent an 
assassin to finish her. 

An old woman crawls in and stands over her, 
staring at her. 

The woman’s face is not covered as the other 
women’s are, and her stride is bold and self- 
confident. Scatha stares into the woman’s eyes. 
They are deep wells. She has seen eyes like this 


~~ 


Section 109 


before. The Master of the Dark Brethren had eyes 
like this. Her heart sinks. But the seeress who I 
saved had eyes like this. So did some of the holy 
priests and priestess, she argues with herself. 

“J am Arlis, seer and healer of these ignorant 
people,” the old woman says with a toss of her 
head. She whisks a pouch out of her belt, an old 
blue leather pouch, and as quickly empties the 
contents into her hand. 

“‘Where did you get this?” she demands of Scatha 
sharply. : 

The Memory Stone glows in Arlis’s hand. 

“Where did you get it,” Scatha shouts back, 
straining at her bonds. 

“No matter,” the woman answers more mildly, 
“‘but if you wish to know, I have a student who is a 
slave here. She brought it to me. But now answer 
my question.” 

“It is mine, by right of birth. Well, sort of. It was 
the possession of one of my kinswomen. I am of the 
Quais people. It is a stone of the Well of the Black 
Flame.” 

She tells her tale once more. The woman stares at 
her again. Then she shakes her head and grunts 
once or twice. 

Finally she gets up and walks to where Scatha is 
tied and adeptly draws a knife. 

Oh, gods. All this, to end here? Scatha moans, 
bracing for the final agony. The woman stoops 
swiftly, knife held out. Scatha can’t help herself. 
She flinches, squeezing shut her eyes. Make me 


Section 109 


brave, Mohandru. Don’t let me scream, Scatha 
prays. 

The woman cuts Scatha’s bonds and hands her 
the Memory Stone reverently; next she gives her 
the old blue pouch, its contents intact. 

“T will help you. There are some young warriors 
who are loyal to me, for reasons which concern our 
gods but not you. We will find your armor and 
weapons and be on our way. I know the place you 
seek.” 

“The young man who was captured with me, 
does he still live?” 

“If he does he awaits sale. We will go and see.” 

Scatha crawls out of the tent behind the old 
woman, and they silently make their way to a 
holding pen. Harold is there with three other young 
men, the prisoners who were healthy enough to 
fetch a good price. They are swiftly freed and 
accompany the woman to the cave which is her 
home, in the rocks near the encampment. The slave 
girl is sent to summon the six warriors of whom 
Arlis spoke, and to steal the weapons and armor 
which Scatha, Harold, and the others will need. 


_ Turn to section 113. 


Section 110 


« 110 « 


“This is the place,” Arlis says, pointing her staff at 
the ruins below them. ““We will camp here. There is 
a well there,” she adds, jabbing her staff at a patch 
of desert, “‘to which I have rights from my mother’s 
family.” 

They eat and drink, using this quiet time to 
check and recheck their weapons before the final 
assault. 

They plan their attack. They see no one outside 
the ruins. Either they have beat Drukor to the 
place, in which case all they need to do is hold it 
until after the conjunction, or he is within. They 
should strike at once. 

It is never easy to meld a group of soldiers into a 
fighting unit of one mind, yet Scatha knows that 
this is what must be done if they are to be victori- 
ous. She coaxes, cajoles, and threatens, finally 
convincing the free-spirited Asheeran warriors to 
adopt the Dro Darian’s wedge formation. She leads 
her ragtag band down from the sheltering rocks 
across the desert floor to stand before the gates of 
an ancient temple. 

“Prepare to charge. . . . Charge!”’ she shouts. 

The unit breaks into a run. Abruptly men fall to 
the ground in a disordered heap, the back lines 
overrunning the front line, rebounding off each 
other with undignified grunts. 

“Fall back. Regroup,” Scatha commands. 


Section 110 


They mill around, about twenty yards from the 
temple while Scatha, Harold, and Arlis confer. 

‘‘He has sealed the place with magic. I will try to 
break this wall,” Arlis declares. She falls to her 
knees in a trance, moaning and mumbling, jabbing 
at the air with her staff. 

It seems like hours before Arlis rises again, gaunt 
and shaken. Without a word she walks to the 
temple, her arm stretched out before her. She, too, 
stops abruptly and returns. 

“There is nothing I can do.” 

“Nothing you can do!” Scatha is screaming at 
her. “I’m not giving up now.” 

“No. Listen, child. We can either wear ourselves 
out and use every piece of magic you have in that 
pouch of yours, and beg every last favor of every 
god or goddess either of us serve, or we can wait. 
With the conjunction will come a light storm. I had 
hoped to avoid this, for light storms are the most 
terrible curse of this place. But it will disrupt the 
energy barrier. I’m sure of it. What I am not sure of 
is if we can attack in that time of madness.” 

They return to their camp by the well to wait. 

The uneasiness of waiting gives way to a more 
sinister sense of apprehension. Without warning 
the air grows unnaturally still and brooding, and 
the sky turns blood red. The heroes watch uneasily 
as the Dark One slides its shadow across the Bright 
One, even as the Bright One, turning a bruised 
purple, caresses the sun, which bursts into blinding 
brightness at the celestial kiss of death. It in turn 
fades to gray as it yields ‘in subjugation. 

An eerie wind blows up, not blowing with the 


Section 110 


clean violence of a sandstorm, but with the insis- 
tent intensity of a bully’s assault. 

One of the Asheeran warriors throws his hands 
to his head and begins to scream. “Stop them, they 
are crawling on me,” he moans, writhing on the 
sand, scratching and tearing at invisible vermin. 

“Stop it.” Arlis’s voice cuts through the madness, 
and her touch banishes the nightmare vision. 

“We must move now,” she whispers in Scatha’s 
ear, but Scatha is already jumping to her feet and 
issuing orders. 

They dogtrot to the barrier; only Arlis’s scream- 
ing threats keep them sane. 

Scatha sees the sand turn the most beautiful blue, 
with highlights of ruby and gold. It swirls around 
her ankles, becoming living tendrils. A voice in her 
head calls seductively to her to lie down and sleep, 
sleep forever. 

With one part of her brain she can see her men 
fighting visions of their own, but still the warriors 
stay together. They are at the barrier, and then 
without stopping they pass through it. They enter 
the ancient holy place. 

In a huge chamber, by an ancient altar placed 
precisely in the middle of the room, stands a robed 
wizard, the great horn at his lips. 

“Stop him!” Scatha shouts. 

In a mad rush they converge on him. He pauses, 
turns, and almost nonchalantly sets down the horn 
on the altar and reaches for his staff. 

Great words of power issue from his mouth, and 
a beam of blinding light blasts from the jeweled tip 


Section 110 


of his staff. Arlis shouts back an incantation, but 
her words sound weak in the still-reverberating 
chamber. 

As they watch in horror, an army of monstrous 
demons materializes from the unholy noise. 

Scatha stands mesmerized, then shakes her head 
to break the spell of fascination. 

“Attack! Kill them. They can be killed,” she 
screams, near hysteria. Her voice breaks the spell 
for her men, and the unit attacks. Drukor once 
again lifts the horn to his lips. Scatha rushes toward 
him, cutting down noisome creatures that block her 
way almost without thought. She can almost see the 
first burst of sound streaming from the great curved 
horn. A cacophony blares out; the ground begins to 
roil under her feet, sending her reeling back. The 
floor of the chamber cracks and splits, spitting up 
clouds of noxious gases and revealing a churning 
hell of molten living rock. 

She looks in horror as the spewing, burning rock 
manifests itself into huge, horrible demon gods, 
creatures whose burning eyes and evil purpose 
dwarf the creatures which Drukor conjured, de- 
mons rising on wings, crawling on clawed feet, 


_ Shrieking, slobbering venom, tumbling out of the 


_ red-black ooze which rolls out of the chasm. 

In the midst of this chaos stands Drukor, his 
arms thrown back in triumph, his face twisted in 
fiendish laughter. 


If Scatha has a Gift of Hanju left, and she decides to 
use it, turn to section 115. 


Section 111 


If Scatha has a Gift of Hanju left, and she decides 
not to use it, turn to section 116. 


If Scatha does not have a Gift of Hanju left, turn to 
section 116, 


* FLL + 


She runs in the dark, avoiding rocks and soft spots 
in the sand with intuition she didn’t know she 
possessed. She has, miraculously, outrun them, and 
she hides-among the rocks, fighting to quiet her 
breathing in the clear, crisp air. 

She lies there until morning, when she finally 
dozes off. She wakes with a start as she feels a hand 
on her shoulder. She rolls to her back, protecting 
her body with the shield which is still on her arm as 
she reaches for her sword. 

Over her stands an old woman. Scatha stares into 
the woman’s eyes. They are as deep as wells. She 
has seen eyes like this before. The Master of the 
Dark Brethren had eyes such as these, eyes that 
speak of powers unknown. Her heart sinks. But the 
seeress who I saved had eyes like this. So did some 
of the holy priests and priestesses, she argues with 
herself. 

“J am Arlis, seer and healer of these ignorant 
people,” the old woman says with a haughty toss of 
her head. “Come.” 

She leads Scatha to a cave in the rocks. A slave 


Section 111 


girl brings them.food, and water sweetened with 
fruit. 

Scatha sits warily, planning her escape. But this 
woman seems pleasant enough, although she never 
stops staring at Scatha with her all-knowing eyes. 

“What brings you here, child? You were not with 
the caravan, were you?” 

‘“‘No, Mother,” Scatha answers, using the polite 
title of address for the woman. 

The woman narrows her eyes and suddenly stabs 
a finger out, pointing at the blue pouch at Scatha’s 
belt. “What is in there? I feel it. I feel magic.” 

Scatha slaps her hand protectively over the 
pouch and tenses to spring to her feet. But she feels 
herself growing dizzy. The food? The drink? The 
eyes? she thinks thickly. 

When she awakes the woman is holding the 
still-glowing Memory Stone in her hand. She hands 
it reverently back to Scatha. “So you are chosen to 
save the world, are you? Well, you will not do it 
alone.” She slaps her hands to her knees as she rises 
to her feet. “We have much to do and little time,” 
she adds with determination. “There are some 
young warriors who are loyal to me, for reasons 
which concern our gods but not you.” She starts to 
send her student to summon the men, but Scatha 
stops her. 


“There was a young man captured with the - 


caravan. He is my comrade-in-arms. Is it possible 
to free him?” 

“Easily. One of my warriors is the son of the 
headman. He has claim on as many slaves as he 


Section 112 


wishes. He will claim the one you describe and any 
others who are able to fight.” 

Seatha describes Harold, and the student girl 
leaves to summon the forces. 


Turn to section 113. 


* FIZ « 


She runs for all she is worth, but she is cut off, and 
forced back to the slave pen. She draws her sword 
and squares off against the encircling tribesmen. 
But they have the clear advantage as they toy with 
her, striking her with spears and swords, never to 
kill, only to cut, until she is bleeding from a dozen 
wounds. Then they rush her, and she is quickly 
pinned to the ground. 

*“Ho! This one is a woman!” an Asheeran calls 
out to his kinsmen, disarming Scatha and quickly 
tying her hands behind her. 

““Leave her alone,” cries out a too-familiar voice. 

“Harold,” Scatha screams. 

One of the captors comes close to Scatha, who is 
lying on the ground tethered like a piece of live- 

. Stock. 5 

“Don’t hurt her. Don’t hurt her,” Harold cries 
out until a blow to the head silences him, and he 
falls to the sand. 

““You bastards!” Scatha screams. 

The Asheeran towers over her, pinching her face 


Section 113 


in his massive hands. “If you are not quiet, you will 
not enjoy your life,” he says, roughly jerking her by 
her bonds. ‘She is mine for the time being.” 

He turns her over to a boy who addresses him as 
Master and orders that she be taken to his tent to be 
washed and dressed by his women. 


Roll 1 D6 to determine how many hit points of 
damage Scatha received before capture. 


Go to section. 106. 


* FIZ * 


Scatha and Arlis are honored to ride on the horned 
war-horses behind their riders. Harold and the 
other non-Asheerans who have been freed are 
forced to run across the hot sands. 

They stop in the heat of the day, and erect a 
_ sunshade. While the men doze, Scatha sits talking 
with Arlis. 

“What god do you serve, child?” _ 
_ “What do you mean?” — 

_ Arlis looks puzzled, and a little shocked. ‘You 
“mean: you have come all this way and you ae t = 
~ even know who has chosen you?” + — 

“Well, maybe Hanju.” Scatha tells of her é encoun- 
ter with the god. 

“A Lost God.” Arlis looks at Scatha in a new 
light. She scratches her head and frowns. “No. 


Section 113 


From what you say you are lucky he didn’t kill you 
somewhere along the way, by accident if nothing 
else. He is not the kind of god I mean.” 

“Is it important that 1 know?” 

“Perhaps.” Arlis begins to chant. Scatha finds 
herself so still she feels as though she is part of the 
sand and the rocks. She couldn’t move if she 
wanted to. She feels herself floating, but when she 
looks down, she sees herself sitting quietly under 
the sunshade. Her spirit spirals upward. Cold wind 
streams past her, and she hears the flapping of great 
wings. Are they her wings? She can almost feel her 
arms outstretched, beating up and down, and the 
pleasant pull as her feathers press against the wind. 

Suddenly she is standing before a woman, a 
woman whose long black robe does not hide the 
muscled body of a warrior. The robe dissolves and 
the woman is dressed in black leather armor, with 
shining golden rings sewn on it. Long black hair 
cascades out from under a beaked helmet. 

“Do you not know me, my child?”” Her voice is 
authority itself. ““Why have you not called on me?” 

Scatha stands in silent terror. Finally she man- 
ages to croak out an answer. “‘Please, Lady. I’m sort 
of new at this. What did I do wrong?” 

“Wrong!” The goddess’s voice fills the void. 
“You have insulted me. You have called on 
Mohandru, and that old villain Hanju, Brel, and a 
dozen more. Who called you to this quest? Who has 
stood by your. side this entire time? Did you once 
call my name? Did you once pray to me!” 

Scatha’s fear has melted into anger. “Pray to 


Section 113 


who? And just where were you the dozen times I 
faced death and despair? Were you in the moun- 
tains? Where were you when the Dark Brethren 
captured me? Damn you, who are you?” By now 
she is shrieking with rage. 

Still shaking with fury she stares defiantly at the 
goddess. The goddess is smiling. “I chose well, my 
little battle raven. Iam Morigu, Lady of Battle. You 
are mine, and,” she adds more gently, “‘I am yours. 
Summon me in your greatest need. You serve me 
and you serve my brother.” 

“The Crow Lady!” Scatha exclaims. 

The goddess’s laugh resounds and reverberates in 
the void. Before Scatha can ask another question, 
she finds herself in her own body, under the sun- 
shade, in the Asheeran Waste. Arlis is looking most 
pleased. 

“Now that that is settled, it is time to wake these 
lazy men and move on.” 

They travel until well after moonrise and then 
camp the rest of the night. 


Subtract one day. If you have reached ten, do not 
fear, for the Luck of the Gods is with you. You are 
approaching your goal, and you have a few hours 
before the conjunction. 


Turn to section 110. 


Section 114 


* 414 « 


Scatha holds her breath, listening to the little 
sounds of the tent creaking in the wind, the lord of 
the tribe breathing, her heart beating. But even as 
he begins to make the most important decision in 
the history of man the wind stills to a brooding and 
eerie silence. The air turns blood red as the Dark 
One slides its shadow across the Bright One. The 
Bright One, turning a shade of purple like a day-old 
bruise, caresses the sun which bursts into blinding 
brightness at the celestial kiss of death. The sun 
fades to gray as it yields in subjugation. 

“It is true. You are a holy one. Ah, shame of my 
fathers, is it too late?” the desert chief cries and 
moans as the madness of the light storm strikes. 


Roll 3 D6. 


If the total is the same or less than Scatha’s 
Wisdom/Luck value, turn to section 6. 


If the total is greater than her Wisdom/Luck value, 
turn to section 5. 


Section 116 


* JIS « 
Gifts from the gods are precarious things. 
Roll 3 D6. 


If the total is the same as or less than Scatha’s 
Wisdom/Luck value, turn to section 117. 


If the total is greater than her Wisdom/Luck value, 
turn to section 118. 


* 116 « 


Whatever magic she may have to use to stop this 
horror, Scatha knows one thing for sure. She knows 


= her skills as a swordswoman. She leaps at Drukor, 


the spell blade shining in her hand. Before he can 


react, she slices his gut open, and follows that blow __ 


with a chop to the neck. Drukor falls to the floor in 


thirds, dead. 


- Scatha’s soldiers cheer, but even though they are 


cutting down the demon gods as fast as they can, ‘ 


still more form from the red-black ooze. It is clear 
that the battle is in no way won. 


Turn to section 119. 


Section 117 


« 4W7 * 


She reaches for her pouch. She feels for the Gift of 
Hanju. Whatever the Crow Goddess has told her, 
Scatha has some magic up her sleeve and she has ~ 
every intention to use it. She pulls out the familiar 
pearl. 

‘““Hanju, if you ever wanted to help me, now is 
the time,” she cries out, and throws the pearl at 
Drukor. 

The pearl flies through the air, striking the wiz- 
ard in the chest. As it hits it explodes, tearing 
Drukor’s chest open, blowing a dozen or more of 
the demon gods into bloody rags. 

“Thank you, Hanju,” Scatha shouts to the cheers 
of her brave soldiers, who are cutting down the 
creatures as fast as they can. 

But the creatures keep forming, and it is soon 
apparent this is nothing but.a brief respite in a long 
battle. 


Turn to section 119. 


Section 119 


* 118 « 


She reaches for her pouch. She feels for the Gift of 
Hanju. Whatever the Crow Goddess has told her, 
she has some magic up her sleeve and she intends 
to use it. She pulls out the familiar pearl. 

“Hanju, if you ever wanted to help me, now is 
the time,” she cries out, and throws the pearl at 
Drukor. 

The pearl flies through the air and sparks once 
with a tiny puff, falling dull and lifeless to the 
ground. 

Drukor is laughing hysterically as he points to 
the useless thing at his feet. 

“You would try to stop me with that!” he shrieks. 


Turn to section 116. 


* 119 * 


A dragonlike thing more huge than any other rises 
from the glowing pit. It fixes its eyes on Scatha and 
hisses fire at her. 

She puts up her shield, but even one blast of the 
creature’s breath scorches it. Scatha swings at its 
mighty neck, but her blade bounces harmlessly off 


Section 120 


the tough scales. Harold and two other soldiers are 
at her side. 


THE DRAGON GOD 

To hit Scatha: 10 To be hit: 12. Hit points: 15 
(Actually the thing has 45 hit points, but Scatha’s 
companions are doing a fair piece of damage to it. 
. as well.) 

Damage with fire: 2 D6 

Damage with claws: 3 D6 


Type of attack alternates each turn. 

Don’t forget that Scatha may still have some of her 
healing potion left. She may use it during combat if 
she needs to. 


If Scatha is kilied by this powerful monster, turn to 
section 25. 


If against all odds Scatha and her brave warriors kill 
the dragon god, turn to section 120. 


* 120 « 


“The eye, the eye. Strike for the eye.” Arlis’s voice 
- cuts through the deafening shrieks of battle. 

Scatha’s arms are so weary she can hardly hold 
up her sword. Her shield is gone. Holding the hilt 
of her sword with both hands, with one last great 
effort she leaps up and drives the blade into the 
beast’s eye. 


Section 120 


It writhes back toward the oozing pit, dragging 
Scatha with it. She struggles to free her blade. It 
shrieks in fury, sending streams of fiery poison 
spewing throughout the chamber as it twists and 
tosses its serpentine neck in pain. She wrenches her 
blade free and the creature falls back into the 
burning chasm. 

But even as it is consumed in the fire, another 
more terrible creature begins to form from the 
living, burning rock. 

Scatha staggers back, surveying the hopeless and 
endless battle. Her brave force is down to half 
strength by now. Those who remain cannot fight 
this out alone. But where is there a reserve to call? 
Who will come to her aid? 

She hears a little voice in her head demanding 
attention through the noisy clamor of the battle. 
Call on me in your greatest need. 

““Morigu, Lady of Battle, help!” 

With a clap of thunder, a huge black form 
appears over the pit. As Scatha watches, the figure 
shape-shifts before her eyes: now a fearsome bird, 
tearing with bloodied knife-sharp talons; now a 
great warrior woman, slashing demons with endless 
strong and sure blows of her shining two-handed 
sword. 

The goddess turns a scathing look at Scatha. 

“Damn you, Scatha. I can’t keep this up all day. 
Use the Black Flame.” 

*_ Black Flame! Oh, the Memory Stone, Scatha 
realizes. She fumbles for the rock in her pouch, 


Section 120 


“What do I do with it?” she shouts, but the 
goddess is too busy to answer. 

“Oh, damn. Here goes.” Scatha sighs. She lifts 
the rock above her head, trying to remember every- 
thing she knows about the Black Flame. It makes 
stuff, she remembers, food, clothes, anything you 
think of. 

She thinks as she prepares to fling the stone 
toward the flaming pit, This is like the stories of 
getting three wishes, only I’ve got just one. 

She tosses it. As the rock disappears into the 
hole, she shouts, ee the crack. Take back the 
demons.” xe 

.Evér as she says the words, she prays that she 
hasn’t said anything wrong, anything that will harm 
Morigu, or Mohandru, or any of the gods who are 
loved and who help so many. 

The demons are falling back into the pit. The few 
which are still crawling and flapping around the 
chamber are slaughtered by the remnant of her 
small army. Even Arlis is batting at the things with 
her staff, shouting curses at them. 

The crack is pulling together, and the black ooze 
_ is retreating. Finally the heat and red glow of the 
crack is gone, and only a crusted scar shows where 
=> the doomsday horror was. The earth has healed 

itself, 

Scatha stands numb, the sword trailing from her 
hand. 

“Thank you, Morigu,” she gasps. 

“That was exhilarating,” the goddess pronounces 


Section 120 


with an almost girlish smile. Then she points at the 
dead warriors. ““They are mine.” 

Arlis, her arm around the still-warm body of one 
of her men, turns on the goddess. “‘No, these are 
not yours.” 

The goddess glowers at her, and then says, “‘You 
are right. They serve another. You may have them 
back.” 

One by one, at the touch of the Battle Goddess, 
the cut_limbs crawl on their own and reattach 
themselves. tothe scattered bodies, the gaping 
wounds close, and the dead._begin to groan, grate- 
fully complaining of their human pain._ 

“But this one is mine.” The goddess pOifitssto_ 


Harold who lies lifeless, his chest laid open by a 


giant claw. “But I can wait,” the goddess adds, 
touching him with her life-giving mercy. 

“Oh, thank you. Thank you.” Scatha is by his 
side, looking up at Morigu with tears in her eyes. 

“Come, Scatha. Take the horn, and him,” she 
points at Harold, ““and come with me.’ 

They leave the temple. The conjunction and the 
light storm have long since passed. The sun has 
dropped to the horizon. 

Morigu caws in the tongue of the ravens. Scatha 
hears the sound of great thundering hooves. A huge 
black horse rides over the desert, a great horned 
war-horse with only one horn. 

He halts before Scatha, the foam from his ride 
still on his muzzle. He bends his head before her. 

“You are right, Great Fricnd. This is no thing for 


Section 120 


us to keep,” says Scatha as she presses the missing 
_ horn in place. 

Morigu gently touches it. ““Be healed, my dear 
brother.”’ Before them stands a magnificent blond- 
bearded man, armored for war, his helmet bearing 
two horns. “Sister, it has been too long.” 

The gods shift again to their animal forms. 
Scatha mounts to the back of the Great Crow. 
Harold is privileged to ride the War-Horse, who has 
taken a liking to the brave lad. 

They ride beyond the world, flying in the airless 
iciness of the stars for a timeless eternity. They 
spiral downward toward a mountain keep. 

“Chatelgard!” 

The two heroes are left outside the gate. With a 
salute as to peers, the two gods fly heavenward. 

That night, seated at the high table in the great 
hall, Ejord and his guests, including the priest of 
Mohandru, listen with wonder as the young heroes 
tell their tale. 

-“T regret the loss of the horn, but the gods, as 
always, are right. Men are not able keepers of such 
a powerful object,” the priest sadly admits. 
_ Finally alone, Harold puts his arm around 
_ Scatha as they brave the chill winter air. a 
i “What will you do now?” = 
~ “You know I must leave. I have much to ome of 
this goddess of mine.” 

“I! feared so. I will miss you.” 

“Oh, Harold, you are not rid of me yet. You 
heard the goddess. She and her brother have 


Section 120 


claimed you, too. We shall have more adventures 
together. I’d lay a bet on that.” 
“I’ve been asked to stay here and train in arms. 
Pll wait for you.”’ He looks up at the constellations, 
the Crow and the War-Horse twinkling especially 
bright this night. “-Do you think we will have to 
save the world again?” 
“fT wouldn’t be surprised,” Scatha says, laughing, 
and to Harold’s amazement, grabs him in a great 
big hug, and gives him a kiss, an unsoldierly kiss. 


THE END 


ABOUT THE AUTHOR — 


Dana Kramer was born in New York City, May 10, 
1940, the offspring of an actress—turned literary 
agent and editor—and an actor turned professor. 


She has spent most of the intervening years.decid-___ 
ing what to be when she grew up, an occupation —— 


which has led her to graduate study and publica- 
tion in oceanography, genetics, human ecology, 
education, and drama, and employment in nuclear 
chemistry, data retrieval, clone office work, acting, 
photography (free-lancing in Europe), directing 
(the Marin Renaissance Pleasure Faire, among oth- 
ers), and, of course, writing, and pursuing study in 
music, a variety of holistic health techniques, half a 
dozen martial arts, painting, and achieving knight- 
hood and a viscountcy in the Society for Creative 
Anachronisms. She has three teenaged children, 
who are secretly pleased with their eccentric moth-. 
er, and currently is living with a long-suffering 
husband, who valiantly survives much silliness, a 
very bright wolf-hybrid, and a not-too-bright, but 
sweet, German shepherd. 


Fs, ee 


cd 


 SNTER THE ADVENTURE 


Shaking with fury, Scatha stares defiantly at the MK 
goddess. But the goddess is smiling.“Iam Morigu, __ 
Lady of Battle, Lady of Crows. I chose well, my little 
raven. You are mine, and Iam yours. Youserveme.”” 
The goddess’s laugh echoes in the warrior-woman’s 
mind, and Scatha returns to her — gripping her 
charging war horse for dear life.. 


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